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Mission 1 crusher
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Topic: Mission 1 crusher (Read 2419 times)
nubcake
Posts: 529
Turrets: +49/-85
Mission 1 crusher
«
on:
May 15, 2010, 04:46:37 am »
How does one make a crusher like on mission 1, where everything gets destroyed without waint for the delay of buildings to blow up?
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DraZiLoX
Posts: 844
Turrets: +24/-24
Re: Mission 1 crusher
«
Reply #1 on:
May 15, 2010, 08:11:21 am »
Func_train ?
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nubcake
Posts: 529
Turrets: +49/-85
Re: Mission 1 crusher
«
Reply #2 on:
May 15, 2010, 11:08:35 am »
Nah cos that can only orignate from 0,0 which is a glitch..
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DraZiLoX
Posts: 844
Turrets: +24/-24
Re: Mission 1 crusher
«
Reply #3 on:
May 15, 2010, 02:01:10 pm »
Well, recompiled mission, and its func_train ...
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nubcake
Posts: 529
Turrets: +49/-85
Re: Mission 1 crusher
«
Reply #4 on:
May 15, 2010, 03:29:52 pm »
ok thanks, kinda odd though...
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