Author Topic: Mission 1 crusher  (Read 2420 times)

nubcake

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Mission 1 crusher
« on: May 15, 2010, 04:46:37 am »
How does one make a crusher like on mission 1, where everything gets destroyed without waint for the delay of buildings to blow up?

DraZiLoX

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Re: Mission 1 crusher
« Reply #1 on: May 15, 2010, 08:11:21 am »
Func_train ?

nubcake

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Re: Mission 1 crusher
« Reply #2 on: May 15, 2010, 11:08:35 am »
Nah cos that can only orignate from 0,0 which is a glitch..

DraZiLoX

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Re: Mission 1 crusher
« Reply #3 on: May 15, 2010, 02:01:10 pm »
Well, recompiled mission, and its func_train ...

nubcake

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Re: Mission 1 crusher
« Reply #4 on: May 15, 2010, 03:29:52 pm »
ok thanks, kinda odd though...