Author Topic: Too many entities in a map?  (Read 2828 times)

MrFish

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Too many entities in a map?
« on: June 04, 2010, 02:41:24 am »
I've got a very timple train I'm trying to make and it won't work. I know how to make a train, I've already made one on a test map but I think a problem may be I ran out of entities? Is this possible? I've got so many on my map I wouldn't be suprised.

func_train (no name)
-targets p1

path_corner (p1)
-targets p2

path_corner (p2)
-targets p3

path_corner (p3)
-targets p1

Unless there is something wrong with this setup. The train brush doesn't even appear!

Knowitall66

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Re: Too many entities in a map?
« Reply #1 on: June 04, 2010, 04:02:08 am »
Does the train have an Origin Brush?

Also too many Entities? I doubt it.
How many you got? (Press 'M') 'Hard Landing' contains 864.
« Last Edit: June 04, 2010, 04:04:47 am by Knowitall66 »

MrFish

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Re: Too many entities in a map?
« Reply #2 on: June 04, 2010, 04:24:21 am »
Oh, only 310. And I don't have an origin brush but I've made a train on my test map work without it. My train targets the first path corner anyway.

UniqPhoeniX

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Re: Too many entities in a map?
« Reply #3 on: June 04, 2010, 08:01:34 am »
If the train brush doesn't appear, it may just be in the wrong place because Trem might not know where the center of the train is :P. You should use an origin brush to indicate the center/origin of the train so it can be matched up with the first path_corner. IIRC the max amount of map entities is about 958 (1022 (max entities) - 64 (slots reserved for players)). That includes buildings, but entity lights are not counted, possibly some others.

MrFish

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Re: Too many entities in a map?
« Reply #4 on: June 05, 2010, 03:17:45 pm »
Ok, the origin brush fixed it. Which I know that was in the directions to build a train and all but I swear I have a working train with no origin brush (in another map)! Thanks though :D