Author Topic: Monumental Game for Humans  (Read 5189 times)

StVald

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Monumental Game for Humans
« on: July 23, 2006, 03:56:56 pm »
For some reason SST is not very friendly to humans. I was thinking that maybe such a high player count unbalanced it. 3 dretches take up about the same foot print as one human... and since there are usually over 20 people per team, theres a lot of aliens ganging up on a lone marine. Also, I think it was Viper who said that noobs usually flock to the high player count servers, and thats we we have so many camping, scared little humans there.

Just a few mins ago, I finished playing a game there where humans won, for the first time I ever played on SST. This was not due to a bad alien team, they were very challenging. But for once we had more than 3 experienced players on at the same time. Most importantly we had experienced builders.

While the the assult guys moved forward on karith (and forward together), the builders (led by Zackard and I think aslo Warhawk) kept following behind and plopping down repeaters for our pulse rifles. And once we had the area secured, they built medis and armos. And the would do the same thing each time we conquered another hallway/room. Never before had I seen such a symbiotic dependancy the human team had with its builders. Aliens do not need very many base structures near by to launch succesful attacks. They can always quickly get to the battle scene from home base, and vanish into thin air when attacked. But humans needed those mini bases real badly. And they helped tremendously, because and endless supply of gernades could be thrown into teh alien base and we and unlimmited ammo cause our armo was right outside.

Best part is, we won!!! I hope more players of taht game can elaborate further. I foolishly forgot to take screenies.
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Stasis

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Monumental Game for Humans
« Reply #1 on: July 23, 2006, 05:01:32 pm »
lol, SST

With that many build points, why didnt you make an armory beside every forwarded repeater? :P
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Neo

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Monumental Game for Humans
« Reply #2 on: July 23, 2006, 05:23:06 pm »
Not much of a victory with that many build points, try play on a proper server.

tuple

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Couple thinks I've noticed about SST
« Reply #3 on: July 23, 2006, 06:02:37 pm »
With soo many humans running a hallway, a wallwalking dretch can rack up the evolve points pretty quickly:-)

The danger with the base strategy you mention (which happens A LOT on sst) is that base defenses are spread and thin.  I go adv mara, jump countless, but spread thin defenses, and take out def comp or aim for reator.  It's very effective on SST.

Also, with the plethora of humans on SST, and spread bases, noobs get used to A. camping around turrets/Tesla and B. Shooting around base structures, which isn't a problem until an adv mara is jumping around the reactor ;-D

Humans on SST have become experts at camping out a draw, or spamping as I like to call it.  Camp base defenses to the point where you are base defenses.

Also, bases so spread are most vulnerable to repeater attacks, which is what I aim for.  Forget the turrets, arm, whatever.  It's all useless without the (FAR from base) repeater.  Massacre ensues as I inform the dretch/noob horde that the forward base is down, even though I've just been killed.  Time it around SD.

edit:  I'd like to add, I can't count the times I've found a path to core human base and found an unprotected reactor, etc, while there is an army of teslas all around the alien base.  Gotta have a remote egg!

further edit(last one, I promise):I think it's the high build points that unbalance SST, it encourages poor/sloppy base design and camping.

StVald

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Monumental Game for Humans
« Reply #4 on: July 23, 2006, 06:17:20 pm »
Heh, you are right tuple... the game right after the exact thing you describe happened. The human def structures on nexus was all concentrated near the alien base... and dretchs were able to climb up the wall where there is that cat walk. Once they were past the scarce def there, they evolved into tyrants and stormed our unprotected reactor.

Oh yeah, we did have a an armo at every repeater :)
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trigger happy

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Monumental Game for Humans
« Reply #5 on: July 23, 2006, 06:28:48 pm »
Build a proper base and travel in groups.
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Danger! Do not feed the dretches.

Catalyc

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Monumental Game for Humans
« Reply #6 on: July 23, 2006, 06:56:34 pm »
get some aim?
ttp://tremmapping.pbwiki.com/

PIE

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Monumental Game for Humans
« Reply #7 on: July 23, 2006, 09:21:20 pm »
I've seen humans win on SST as well.. and it is always similar to this.
They have to advance the turrets/teslas/armory/medstation up, and make it tight so nothing can jump over them.. and this only happens on a few maps where you have hallways that you can prevent marauders from getting enough air where they survive the turrets, and you have to start early.

This still fails more times than it works though..
The high BP points on the server are sort of needed because of the size of the number of people trying to take out your base. If you had regular BP and like 3 turrets, the game would be over very quickly for the humans.

Something that is always sort of funny though, is the lack of defense there despite the camping.. Something jumps over the turrets and starts eating the armory or something sometimes they don't even turn around, they just keep camping the hall... I was amazed one time I did that and I was jumping trying to dodge.. and i realized noone was even shooting at me... destroyed a lot of their base, and they only realized when they ran out of ammo.

Juno

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Monumental Game for Humans
« Reply #8 on: July 23, 2006, 09:52:37 pm »
yea




imo humans only win when

A.) the aliens are unbeliavbly bad / feed stupidly

B.) human team has about 4 pro players



ive found that when playing as humans you need to have groups to attack, wheras 1 tyrant can keep attacking a base quite easily


ie when i was playing earlier, i had me with a pulse and nade, another guy with nade and lasgun - we were the structure assualt team, and we had a flamer who went in first and grilled all the dretches, while we covered him from goon and mara attacks


but if you only have 1 or 2 pros, everyone just camps - leading to aliens getting pissed , and gradually hitting s3 . its not hard to kill dretches and goons, most noobs seem scared of them tho

also, when people dont team speak , it gets beyond a joke . trem is a TEAM game and so many idiots just dont interact and try to go alone  :evil:







and ive played with warhawk - he pwns  :P

Belier13

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Monumental Game for Humans
« Reply #9 on: July 24, 2006, 02:11:50 am »
Quote from: "Juno"
yea
imo humans only win when

A.) the aliens are unbeliavbly bad / feed stupidly

B.) human team has about 4 pro players



C.) When I come and decon the whole Alien base.

kozak6

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Monumental Game for Humans
« Reply #10 on: July 24, 2006, 02:51:28 am »
Quote from: "Belier13"
Quote from: "Juno"
yea
imo humans only win when

A.) the aliens are unbeliavbly bad / feed stupidly

B.) human team has about 4 pro players



C.) When I come and decon the whole Alien base.


Of course, that's a fantastic way to get banned, as I understand it.

Undeference

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Monumental Game for Humans
« Reply #11 on: July 24, 2006, 06:30:00 am »
Unfortunately there are so many newbies. But I have seen many wins on SST in many different ways (although the most common is 90% human team camps until SD and gets plowed down by tyrants and advanced goons). With that many slots and build points, it is usually an alien win because of excessive human tks.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Belier13

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Monumental Game for Humans
« Reply #12 on: July 24, 2006, 12:58:41 pm »
Quote from: "kozak6"
Quote from: "Belier13"
Quote from: "Juno"
yea
imo humans only win when

A.) the aliens are unbeliavbly bad / feed stupidly

B.) human team has about 4 pro players



C.) When I come and decon the whole Alien base.


Of course, that's a fantastic way to get banned, as I understand it.


-Most of the time, there are no admin online. So I only get kicked by random vote.

-As many people, my IP is dynamic. IP banning wouldn't be a smart move.

-IP range would just ban a whole country, my connection being the most common here.

-You are BR, it's a fantastic way to get decon.

Malicious Goo

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Monumental Game for Humans
« Reply #13 on: July 24, 2006, 03:44:56 pm »
A lot of the trouble for humans on SST could be from friendly fire.  I like this as I primarily play as alien...humans can't luci spam the whole darned game...well they can, but when I'm a marauder jumping in and out of them, it's pretty satisfying to see them all kill each other.  There are a lot of noobs that play on the server, but I've seen some pretty good games...with plently of human wins.  I would like to see ff on more servers, as having ff off makes it way easier for humans.
ummy Humans

Yawn

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Monumental Game for Humans
« Reply #14 on: July 24, 2006, 04:11:29 pm »
Quote from: "Belier13"
Quote from: "kozak6"
Quote from: "Belier13"
Quote from: "Juno"
yea
imo humans only win when

A.) the aliens are unbeliavbly bad / feed stupidly

B.) human team has about 4 pro players



C.) When I come and decon the whole Alien base.


Of course, that's a fantastic way to get banned, as I understand it.


-Most of the time, there are no admin online. So I only get kicked by random vote.

-As many people, my IP is dynamic. IP banning wouldn't be a smart move.

-IP range would just ban a whole country, my connection being the most common here.

-You are BR, it's a fantastic way to get decon.


There are such things as... guID bans.. they work rather well half the time.
Oh, and as for banning all of .br? Pfft. Netblock bans wouldn't ban your entire country.. just most of the free ip's your respective isp has... not all of them.

-Y
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