Hi,
I think an introduction is needed, I'm new to the forum, I've played tremulous for quite some time, a long time ago (prox a year). I think tremulous has a very nice gameplay, and haven't come across something similar.
I have designer background, so poly-modeling is something new to me. I'm currently using a student version of mudbox, so i don't have to polymodel.
I was thinking what a future version would look like just beside a higher poly count. Everything would get a redesign.
So the Work in progress is an impression of "what could be", and I would like to share what I've been up to so far.
I think I'm halfway through the model of the Tyrant. The basis was a very low polymodel and couldn't get the UV right for painting it. So if you're interessted in the model, be aware it has a messed up uv map. I just hope I can get a decent painting layer on it.
Ok time for some pics

This one is aborted, it look too much like a giant lobster/crab, the thought about it was lots of armor protection.
As I was thinking why would a tyrant need thick armor? It's on top of the food chain. The most logical answer i came up with: other tyrants of other tribes.
So that would be a good reason to rid of the the current tyrant claws, they would brake.


I've got an older version turntable
hereAs you noticed the tyrant has only 4 legs instead of 6, I wanted a 6 limb consistency, so every class will have 6 limbs.
As for the new arms, they're made for thrusting and slashing, Not too sharp not too dull.
Oh and the tail for balance. I had to break up the tail armor or else it would suggest it has a lot of stiffness.
Thing i still have to work on:
- Legs
- eyes
- mouth
- lower belly armor
- lower arms edged (bread knifely edges)
- armor surface detail
- surface painting