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func_plat height

Started by swamp-cecil, July 01, 2010, 04:03:59 PM

swamp-cecil

how do i determine how high a plat will go?
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Draeke

Copy/pasted from radiant:
height: if set, this will determine the total amount of vertical travel of the plat.

So if I set the height key to 256, the func_plat will traverse the space between where you placed it in radiant (raised position) and 256 units below it (lowered position). It spawns in the lowered position on map load.

DraZiLoX

Quote from: http://tremmapping.pbworks.com/entity_explanation#funcplatThe platform, you're better off using a door as a platform or a func_train. For completeness sake though I'll tick it off on my list. It's sound is bugged. It must always be created in the high position for correct lighting. It will return almost immediately after a player gets off it.