Author Topic: Starting With Tremulous 2 Join me  (Read 23258 times)

Firstinaction

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Starting With Tremulous 2 Join me
« on: July 11, 2010, 04:49:31 am »
Hey I now This might be pointless but just listen.... I want to get tremulous 1.2 I think started like now so we can have another tremulous too have fun because I think Tremulous has allot of potential in it. As in lots of guns and characters can be made  And played with.. So I just want to start On Tremulous 2 or 1.2. And Im trying to get into contact with the dev team so we can just get started on 1.2 Because if you check, how long has tremulous be here, what since 2004 or something. Well I know its been here for years. And years and probobly years too come if the dev team dont do nothing. Its 2010. LOL but Im just saying.  So if your with me comment back saying You will join me, And please contact the dev team. So we can start Tremulous 2.... :o

Conzul

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Re: Starting With Tremulous 2 Join me
« Reply #1 on: July 11, 2010, 05:03:47 am »
If I were you.....

1) Put down the energy drink.

2) How about an original composition? Your own game, from scratch? You have the talent, or are on the way. Take what you like about tremulous, and put it into a different game or setting. If you can come up with something innovative I might join your team.

I can model in blender, and animate. I am learning texturing. I know some c programming, but am switching to c++. I can construct game logic. I have nothing to show for any of this :P (well I will when my guide comes out, right now I'm waiting on new PC hardware to speed up rendering times)
« Last Edit: July 11, 2010, 05:06:05 am by Conzul »

Firstinaction

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Re: Starting With Tremulous 2 Join me
« Reply #2 on: July 11, 2010, 05:51:42 am »
I know If I could do what you say about make up my own game I could but I cant Make it online and stuff or get it from that quke engine they use. I have a mac and all I can do Is model and animate. If have those skills yeas. But That why Im trying too make this happen so we can Have a better version of this game. Trem 2 or just something like it.

mooseberry

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Re: Starting With Tremulous 2 Join me
« Reply #3 on: July 11, 2010, 06:45:52 am »
Applications usually don't go over well if they can not be read by anyone except 5th graders.
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मैं हिन्दी का समर्थन

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Conzul

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Re: Starting With Tremulous 2 Join me
« Reply #4 on: July 11, 2010, 07:24:13 am »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.

Firstinaction

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Re: Starting With Tremulous 2 Join me
« Reply #5 on: July 11, 2010, 07:38:11 am »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.
WOW how. I have a mod from the modding place on this forum and That mod contains the entire tremulous game sounds replaced with a whole new set of sounds. Just I have too create a new server then go back to the main menu then I can Start on the official U.S server and those new sounds that this person created is on there and working.

frazzler

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Re: Starting With Tremulous 2 Join me
« Reply #6 on: July 11, 2010, 08:52:17 am »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.
WOW how. I have a mod from the modding place on this forum and That mod contains the entire tremulous game sounds replaced with a whole new set of sounds. Just I have too create a new server then go back to the main menu then I can Start on the official U.S server and those new sounds that this person created is on there and working.

If you're this shit at making your message clear enough for others to understand, something tells me you do NOT specialize in sounds.
And before you reply, NO, having ears does not count as being a specialist.

jm82792

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Re: Starting With Tremulous 2 Join me
« Reply #7 on: July 11, 2010, 09:13:34 am »
What he said minus profanity :)

Crava_Loft

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Re: Starting With Tremulous 2 Join me
« Reply #8 on: July 11, 2010, 10:48:12 am »
[deleted]
« Last Edit: August 11, 2010, 12:23:18 pm by Crava_Loft »

Conzul

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Re: Starting With Tremulous 2 Join me
« Reply #9 on: July 11, 2010, 03:47:33 pm »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.
WOW how. I have a mod from the modding place on this forum and That mod contains the entire tremulous game sounds replaced with a whole new set of sounds. Just I have too create a new server then go back to the main menu then I can Start on the official U.S server and those new sounds that this person created is on there and working.

Yeah, but that mod might not have the licensing info for its sounds, idk.

F50

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Re: Starting With Tremulous 2 Join me
« Reply #10 on: July 11, 2010, 04:16:02 pm »
A link to the mod would be nice.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Firstinaction

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Re: Starting With Tremulous 2 Join me
« Reply #11 on: July 11, 2010, 04:52:27 pm »
http://tremulous.net/forum/index.php?topic=10646.0    Its something like this. I downloaded a version were the textures are different On that atcs map. And New sounds are freeken awesome.   

Conzul

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Re: Starting With Tremulous 2 Join me
« Reply #12 on: July 11, 2010, 07:40:10 pm »
http://tremulous.net/forum/index.php?topic=10646.0    Its something like this. I downloaded a version were the textures are different On that atcs map. And New sounds are freeken awesome.   

Awesome as superpie's mod is, it isn't compatible with 1.2

jm82792

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Re: Starting With Tremulous 2 Join me
« Reply #13 on: July 12, 2010, 08:15:50 am »
We need to add better textures to our old favorite maps.
It won't be easy and some of them are only found in compiled versions but for the ones that can be upgraded it would be very wise to do so.
.5 MB textures would blow the current ones outta the water,
same with the heavily compressed and small sounds.

F50

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Re: Starting With Tremulous 2 Join me
« Reply #14 on: July 12, 2010, 03:42:01 pm »
Is it a GPL violation to not include the source material with the map?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

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Re: Starting With Tremulous 2 Join me
« Reply #15 on: July 12, 2010, 04:43:14 pm »
Only if the map is based on a GPL map.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

khalsa

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Re: Starting With Tremulous 2 Join me
« Reply #16 on: July 12, 2010, 05:07:15 pm »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.

Yup
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ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

David

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Re: Starting With Tremulous 2 Join me
« Reply #17 on: July 12, 2010, 05:24:20 pm »
It is happening, just very slowly: http://tremulous.net/forum/index.php?topic=13257.0
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Spinarak

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Re: Starting With Tremulous 2 Join me
« Reply #18 on: July 12, 2010, 06:43:11 pm »
lol

F50

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Re: Starting With Tremulous 2 Join me
« Reply #19 on: July 13, 2010, 01:58:21 am »
Only if the map is based on a GPL map.
Is it a GPL violation to not include the source material with the map?
So atcs for instance is distributed under a non-GPL license?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

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Re: Starting With Tremulous 2 Join me
« Reply #20 on: July 13, 2010, 11:55:06 am »
The GPL sucks for non-code, CC-BY-SA is the recommended equivalent for non-code stuff.  I'm not sure what licences the maps are under, AFAIK all 1.1 stuff was under one of the CC licences.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Crava_Loft

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Re: Starting With Tremulous 2 Join me
« Reply #21 on: July 13, 2010, 12:26:21 pm »
[deleted]
« Last Edit: August 11, 2010, 12:37:51 pm by Crava_Loft »

gimhael

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Re: Starting With Tremulous 2 Join me
« Reply #22 on: July 13, 2010, 01:25:01 pm »
The GPL sucks for images and sounds, because there is no distinction between "source" and "binary" for a .jpg or .wav file, so 95% of the GPL makes no sense in this case. In the case of a map there is such a distinction (.map and .bsp file), so IMHO the GPL could very well be used for maps.

superspirality

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Re: Starting With Tremulous 2 Join me
« Reply #23 on: July 26, 2010, 10:24:53 pm »
The GPL sucks for non-code, CC-BY-SA is the recommended equivalent for non-code stuff.
Blasphemy !!!
This is SPARTA TREMULOUUUS!!!

UniqPhoeniX

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Re: Starting With Tremulous 2 Join me
« Reply #24 on: July 27, 2010, 07:01:23 am »
This forum needs some moderators who actually do anything. The spam is increasing exponentially.

Kiwi

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Re: Starting With Tremulous 2 Join me
« Reply #25 on: July 27, 2010, 07:31:13 am »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.

Yup
Does this mean all the models are done?

mooseberry

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Re: Starting With Tremulous 2 Join me
« Reply #26 on: July 27, 2010, 08:13:11 am »
As far as I know, the main thing holding back 1.2 from being released is that sounds need to be replaced. This isn't happening because (I assume) it's tedious and no one here has that specialty.

Yup
Does this mean all the models are done?

Not flamer obviously, and afaik whole aliens wont be done, so just a bit left I guess.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Aelita

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Re: Starting With Tremulous 2 Join me
« Reply #27 on: July 27, 2010, 09:35:09 pm »
1) Put down the energy drink.

ahaha. +sig

Kiwi

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Re: Starting With Tremulous 2 Join me
« Reply #28 on: July 29, 2010, 07:08:27 am »
Not flamer obviously, and afaik whole aliens wont be done, so just a bit left I guess.
Nice, making progress at whatever pace is good :D

FisherP

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Re: Starting With Tremulous 2 Join me
« Reply #29 on: December 07, 2012, 01:39:18 am »
Why, when there's unvanquished which supports linux as well?