Author Topic: Texture Problem  (Read 6461 times)

Chomps123

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Texture Problem
« on: July 18, 2010, 09:10:51 pm »
How do you select one side of a brush so you can change the texture of only that side using netraident? ???
« Last Edit: August 10, 2010, 06:02:09 am by Chomps123 »
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CreatureofHell

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Re: Water Problem
« Reply #1 on: July 18, 2010, 10:20:33 pm »
GRT  ???
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Chomps123

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Re: Water Problem
« Reply #2 on: July 18, 2010, 11:06:34 pm »
Sorry i ment netradiant
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DraZiLoX

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Re: Water Problem
« Reply #3 on: July 18, 2010, 11:30:14 pm »
karith/water texture.

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Re: Water Problem
« Reply #4 on: July 19, 2010, 06:16:48 am »
Quote from: DraZiLoX
karith/water texture.

And when you have applied that texture (which is by the way very small in the texture browser, but remember that they are sorted alphabetically - and remember that you might have to activate "show shaders" in the texture browser menu) to the brush that you want to be the water body, you might want to use the surface inspector to increase the size of the texture from 0.5 to 16 or something, depending on the size of your water body.

I often see people use that water without scaling the texture, and their waves are just too tiny, it's unrealistic.

A Spork

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Re: Water Problem
« Reply #5 on: July 19, 2010, 08:19:07 am »
o.0

What the heck are you on gmotw?????
You don't want to pretty much ever scale UP a texture, it makes it look too blocky.
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Re: Water Problem
« Reply #6 on: July 19, 2010, 08:37:21 am »
lol@spork not knowing how to deal with the karith water.

Chomps123

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Re: Water Problem
« Reply #7 on: July 19, 2010, 07:58:36 pm »
How do you make it to be able to be swam in?
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DraZiLoX

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Re: Water Problem
« Reply #8 on: July 19, 2010, 08:07:42 pm »
Just make brush using that texture, when you play in game, you can swim it even if it doesnt look water in radiant!

Tamaru

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Re: Water Problem
« Reply #9 on: July 19, 2010, 08:20:44 pm »
lol@spork not knowing how to deal with the karith water.

he's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

if only we could steal Xreal's water shader D: i believe it is the same as the Half-life water shader, it is pretty dope

Chomps123

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Re: Water Problem (sloved)
« Reply #10 on: July 19, 2010, 09:33:03 pm »
thanks for your help guys. ;)
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Re: Water Problem
« Reply #11 on: July 20, 2010, 04:42:37 am »
Quote from: Tamaru
he's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

So... yes? But... no? I don't get it.

Chomps123

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Re: Texture Problem
« Reply #12 on: August 10, 2010, 06:03:23 am »
need some help again.

look at first post to see my problem
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UniqPhoeniX

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Re: Texture Problem
« Reply #13 on: August 10, 2010, 07:03:12 am »
Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.

Chomps123

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Re: Texture Problem
« Reply #14 on: August 10, 2010, 08:40:33 am »
ty again
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Ingar

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Re: Texture Problem
« Reply #15 on: August 10, 2010, 10:06:57 pm »
Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.
You can also use ctrl+c to copy the texture from the selected face, and ctrl+v to paste it somewhere else.

Cheap trick: if you need to paint several faces with the same texture: select all the brush faces using
ctrl+shift+click, and last select a face that already has the desired texture.
First press ctrl+c, followed by ctrl+v. All selected faces will get the same texture as the face you last selected.


UniqPhoeniX

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Re: Texture Problem
« Reply #16 on: August 11, 2010, 12:31:28 am »
But with MMB / ctrl+shift+MMB you don't need to select the face, just aim at it :P