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Yea I will. If I was part of tremulous apart of the modeling or animation Id make tremulous better with animations and models. But I have tried joining but They I cant contact them. So this is just showing off my skill when Im done.
I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.
I exported a 10,000 vert md3.
making a higher polyy tremulous.
Starting With Tremulous 2 Join me
Hi every one I am creating a movie that is baste on Tremulous.
#define MD3_MAX_TRIANGLES 8192 // per surface#define MD3_MAX_VERTS 4096 // per surface#define MD3_MAX_SHADERS 256 // per surface#define MD3_MAX_FRAMES 1024 // per model#define MD3_MAX_SURFACES 32 // per model#define MD3_MAX_TAGS 16 // per frame
// surface geometry should not exceed these limits#define SHADER_MAX_VERTEXES 1000#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
<Timbo> posting on the trem forums rarely results in anything good
That human is extremely ugly.That granger is extremely epic win.
Considering models are one the most FPS draining things, im not sure how well high poly models would integrate into a real game
where is your god now!
I have this so far. next too the alien next.
check the image source it is karvajalka from satgnu
Quote from: Firstinaction on July 27, 2010, 10:11:24 amI have this so far. next too the alien next.... what the fuck is that? Looks like some TF2 reject.