Author Topic: Gameplay Preview Phase 5 Results  (Read 67756 times)

Norfenstein

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Gameplay Preview Phase 5 Results
« on: August 06, 2010, 11:22:59 pm »
Surprise! New phase! Only a couple of very minor things to change, but it's also about time to share some statistics from the last phase.

Reading the graphs: Each cross is one game, the distance from 0 on the vertical axis indicates how close a game was to the mean duration for all games on the graph (the weighting for how much this affects the lines is half as much as we used in phase 1). The numbers in the bottom right are the min/median/max/standard deviation for stage up times and game duration.

Both servers combined


Euro server


US server


A lot more data here than in previous stages. The combined overall ratio remains at a comfortable 55:45, and I'm quite pleased that we can scale up to 25+ without degrading the balance. And the US server had our most balanced round ever so far: out of 4119 games counted, aliens only had 179 more wins than humans. So I'd say the changes from last round are pretty solid. What's left to change?

Changes
  • Players no longer earn funds from damage dealt by structures. Previously, all damage from structures was ignored when determining the value of a killed player -- if you bit a human's ankle for 10 damage and acid tubes delt the other 90 you would get full credit. Now you'll only get 10%.
  • Granger spit slow time increased from 1 second to 2 seconds
  • Light armour fixed to protect slightly less from the back instead of slightly less from the front. I'm not going to believe anyone that says they can tell the difference, but light armour was supposed to have a .40 damage modifier from the back and .35 from the front and the calculation for this had been reversed and now is fixed. This only affects attacks that deal locational damage, and only to the middle region of humans, and light armour is the only piece of armour that has different modifiers for the back/sides.
  • Defense computer regen rate increased from 3 to 4. I know this isn't going to be enough to appease those who wanted major changes for the defense computer, but I'm still not convinced that it really needs changing. Its current regen rate, however, was always basically arbitrary so I'm open to increasing it a little. If this change doesn't make any difference at all we can consider doing something more unorthodox.
Aside from those things, there've been a handful of fixes to bugs that sometimes affect gameplay (teleporters should now properly telefrag, you should never lose credits as a human when selling equipment puts you over the credit limit, repeaters should be less buggy in general), and the Overmind now broadcasts a message to all alien players when it finishes building.

As should already be obvious, the gameplay at this point is pretty much stable for 1.2. I really can't make any promises as to when a proper release will happen, but development is still going on -- just not very quickly (the sound licenses are probably our biggest roadblock right now). Thanks for sticking with us.

Norfenstein

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Re: Gameplay Preview Phase 5 Results
« Reply #1 on: August 06, 2010, 11:27:44 pm »
And for your information:

Player kills by MOD, EU server
Code: [Select]
96373 MACHINEGUN
55349 LASGUN
42103 CHAINGUN
41104 MDRIVER
39735 LCANNON (combined)
28685 PRIFLE
23338 SHOTGUN
20284 LCANNON_SPLASH
19451 LCANNON
12502 PAINSAW
11256 GRENADE
7539 FLAMER (combined)
6290 FLAMER
5429 BLASTER
1249 FLAMER_SPLASH

49989 MGTURRET
4144 TESLAGEN
3155 REACTOR
2111 HSPAWN

87902 LEVEL3 (combined)
84490 LEVEL0_BITE
50400 LEVEL3_POUNCE
43975 LEVEL2 (combined)
31506 LEVEL4 (combined)
30399 LEVEL3_CLAW
29735 LEVEL2_CLAW
19742 LEVEL4_CLAW
14240 LEVEL2_ZAP
13229 LEVEL1_CLAW
11202 LEVEL4_TRAMPLE
7753 POISON
7103 LEVEL3_BOUNCEBALL
657 ABUILDER (combined)
627 ABUILDER_CLAW
562 LEVEL4_CRUSH
30 SLOWBLOB

3880 ATUBE
1585 SWARM
754 OVERMIND
172 ASPAWN

2036 TRIGGER_HURT
1280 FALLING
581 SUICIDE
508 TELEFRAG
440 CRUSH
178 LAVA
36 WATER

Player kills by MOD, US server
Code: [Select]
189309 MACHINEGUN
104987 LASGUN
95884 LCANNON (combined)
95266 MDRIVER
77172 CHAINGUN
58338 SHOTGUN
53108 PRIFLE
49346 LCANNON_SPLASH
46538 LCANNON
28701 GRENADE
24475 PAINSAW
21154 FLAMER (combined)
17712 FLAMER
6850 BLASTER
3442 FLAMER_SPLASH

82204 MGTURRET
9197 TESLAGEN
5266 REACTOR
3205 HSPAWN

174117 LEVEL3 (combined)
157309 LEVEL0_BITE
89895 LEVEL2 (combined)
87590 LEVEL3_POUNCE
78645 LEVEL4 (combined)
71091 LEVEL3_CLAW
60641 LEVEL2_CLAW
51135 LEVEL4_CLAW
29740 LEVEL1_CLAW
29254 LEVEL2_ZAP
26198 LEVEL4_TRAMPLE
17979 POISON
15436 LEVEL3_BOUNCEBALL
1517 ABUILDER (combined)
1438 ABUILDER_CLAW
1312 LEVEL4_CRUSH
79 SLOWBLOB

8049 ATUBE
4376 SWARM
1383 OVERMIND
307 ASPAWN

7302 TRIGGER_HURT
3701 FALLING
2025 CRUSH
1963 SUICIDE
1247 LAVA
1116 TELEFRAG
120 WATER

Structure kills by MOD, EU server
Code: [Select]
12888 MACHINEGUN
12383 GRENADE
10334 LCANNON (combined)
9701 PAINSAW
9490 LASGUN
8531 PRIFLE
8505 LCANNON
4110 CHAINGUN
3072 BLASTER
2674 MDRIVER
1829 LCANNON_SPLASH
1707 SHOTGUN
1285 FLAMER (combined)
1190 FLAMER
95 FLAMER_SPLASH

29305 LEVEL3 (combined)
25385 LEVEL2 (combined)
15718 LEVEL3_CLAW
14904 LEVEL2_CLAW
10481 LEVEL2_ZAP
9905 LEVEL3_BOUNCEBALL
7248 LEVEL4 (combined)
6799 LEVEL4_CLAW
4473 LEVEL1_CLAW
3682 LEVEL3_POUNCE
3055 LEVEL0_BITE
1379 ABUILDER_CLAW
429 LEVEL4_TRAMPLE
20 LEVEL4_CRUSH

18026 NOCREEP
1762 DECONSTRUCT

Structure kills by MOD, US server
Code: [Select]
24391 GRENADE
19374 MACHINEGUN
19351 LCANNON (combined)
15513 LCANNON
14204 PAINSAW
14023 LASGUN
12693 PRIFLE
5551 CHAINGUN
4437 MDRIVER
4238 BLASTER
3838 LCANNON_SPLASH
3007 SHOTGUN
2748 FLAMER (combined)
2530 FLAMER
218 FLAMER_SPLASH

45360 LEVEL3 (combined)
39900 LEVEL2 (combined)
22914 LEVEL3_CLAW
22779 LEVEL2_CLAW
17324 LEVEL3_BOUNCEBALL
17121 LEVEL2_ZAP
13093 LEVEL4_CLAW
6625 LEVEL1_CLAW
5122 LEVEL3_POUNCE
4191 LEVEL0_BITE
2520 ABUILDER_CLAW
13929 LEVEL4 (combined)
796 LEVEL4_TRAMPLE
40 LEVEL4_CRUSH

27978 NOCREEP
2986 DECONSTRUCT
« Last Edit: August 07, 2010, 01:16:40 pm by Norfenstein »

Meisseli

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Re: Gameplay Preview Phase 5 Results
« Reply #2 on: August 06, 2010, 11:30:27 pm »
Great!

@DC: If you're keen on it repairing all buildings, I'd raise it slightly to 5 or 6, I don't think 4 will do that much change yet. We'll see.

Also: "The overmind has awakened" should have the sound broadcast to all aliens as per "Overmind is under attack!"

Happy new phase!
« Last Edit: August 06, 2010, 11:39:56 pm by Meisseli »

Lakitu7

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Re: Gameplay Preview Phase 5 Results
« Reply #3 on: August 06, 2010, 11:33:43 pm »
Note: The credits change was a bugfix. It was intended to be this way all along, but it's been broken since the days of mgdev and it took this long to notice.

Also fixed:
The ghost-buildable display bug where you could run around with a weapon + ghost buildable by changing weapons around too quickly no longer occurs.

Edit2: The credits from selling stuff thing has been in place for like a week fwiw we just didn't bother announcing it till now.
« Last Edit: August 06, 2010, 11:45:37 pm by Lakitu7 »

ziplocpeople

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Re: Gameplay Preview Phase 5 Results
« Reply #4 on: August 06, 2010, 11:40:22 pm »
Quote
you should never lose credits as a human when selling equipment puts you over the credit limit
That makes me feel glad that I went on the irc and complained about it. =D
Anyways, the changes look great. I still think basi is a bit op-- I'd personally want the grab to be about 4 units shorter, and slash 4 units longer-- it might not be much, but the current grab is pretty overkill-- plus this wouldn't be completely bad for the basi either, it would allow for a longer distance apart from the human where you could grab, and slash. I just think grab is too long, other than that the basi is perfect, but again that's just my opinion, whatever the outcome I will still love tremulous to death.

Anyways, thanks to all the devs working on 1.2, I love you guys(Also, lak, can I have your cell # yet??)
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David

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Re: Gameplay Preview Phase 5 Results
« Reply #5 on: August 06, 2010, 11:50:56 pm »
TremStats is reset, congrats to -sg.johnny- the US winner, and Juliet the EU winner.
« Last Edit: August 06, 2010, 11:56:48 pm by David »
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

jez

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Re: Gameplay Preview Phase 5 Results
« Reply #6 on: August 07, 2010, 12:10:05 am »
Cool. Pretty minor changes, but they feel right. We'll see how the DC thing goes I guess.

Also a clarification:  Does damage done by turrets/tubes/etc go towards stage targets?


David

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Re: Gameplay Preview Phase 5 Results
« Reply #7 on: August 07, 2010, 12:15:00 am »
Stages are done by creds / evo's earned, so no.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Lakitu7

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Re: Gameplay Preview Phase 5 Results
« Reply #8 on: August 07, 2010, 12:26:40 am »
The bug was giving people more credits than they deserved.

This affected score and earned credits/evos given to players, but it did not affect stages. The credits/evos toward staging up were already being done properly.

jez

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Re: Gameplay Preview Phase 5 Results
« Reply #9 on: August 07, 2010, 12:28:53 am »
Makes sense, cheers guys.

Conzul

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Re: Gameplay Preview Phase 5 Results
« Reply #10 on: August 07, 2010, 01:21:21 am »
Cool. As far as I'm concerned, GPP is complete.

mooseberry

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Re: Gameplay Preview Phase 5 Results
« Reply #11 on: August 07, 2010, 04:35:20 am »
Cool. As far as I'm concerned, GPP is complete.

GPP is never not finish
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Kiwi

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Re: Gameplay Preview Phase 5 Results
« Reply #12 on: August 07, 2010, 07:39:28 am »
Nice job!  Thanks for the new phase :)
Keep up the good work guys!

FisherP

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Re: Gameplay Preview Phase 5 Results
« Reply #13 on: August 07, 2010, 07:52:04 am »
Once again Norf, you impress me. These stats are awesome. It's good that aliens have the advantage, though it's ever so slight.

I'm afraid my work on the sounds is quite slow... probably too slow. But maybe we can encourage more to help out with the sounds.

mooseberry

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Re: Gameplay Preview Phase 5 Results
« Reply #14 on: August 07, 2010, 07:56:45 am »
Once again Norf, you impress me. These stats are awesome. It's good that aliens have the advantage, though it's ever so slight.

I'm afraid my work on the sounds is quite slow... probably too slow. But maybe we can encourage more to help out with the sounds.

As long as you have them all ready in the next 4 years, you will be setting the pace for tremulous development.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Toma

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Re: Gameplay Preview Phase 5 Results
« Reply #15 on: August 07, 2010, 01:58:19 pm »
How many phases are there? O_o

superspirality

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Re: Gameplay Preview Phase 5 Results
« Reply #16 on: August 07, 2010, 02:26:24 pm »
How many phases are there? O_o

Until the perfect balance and a ratio of 1/1. :D
Kudos to you for the new phase!
« Last Edit: August 07, 2010, 02:36:15 pm by superspirality »

CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #17 on: August 07, 2010, 05:37:22 pm »
Bring out the Battlegrangers!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

CorSair

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Re: Gameplay Preview Phase 5 Results
« Reply #18 on: August 07, 2010, 08:28:23 pm »
\o/
In my opinion, this has been best phase at the moment. Only slight favor on alien side by stats, bur I don't agree at all. Both sides are been quite balanced. Nice work ;)

Let's keep the game on rolling, I'm still missing time to play Trem, or any other games at the moment....
does it mean we only need to wait 1 more year? I can live with that.
Nouu, not yet! I don't wanna miss that time when Tremulous 1.2 is released!  :'(

Norfenstein

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Re: Gameplay Preview Phase 5 Results
« Reply #19 on: August 08, 2010, 07:21:35 pm »
I'm thinking that if this phase is as stable as the last and nothing else important comes up we can start testing some form of domination. I've always wanted it as an optional mode but the main gameplay needs to be finished first.

F50

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Re: Gameplay Preview Phase 5 Results
« Reply #20 on: August 08, 2010, 08:02:09 pm »
That would be nice, but I'm a bit wary that the Defense computer might be forgotten. Also, it would still be nice to have an official base gameplay server.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


jez

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Re: Gameplay Preview Phase 5 Results
« Reply #21 on: August 08, 2010, 08:23:25 pm »
I'm thinking that if this phase is as stable as the last and nothing else important comes up we can start testing some form of domination. I've always wanted it as an optional mode but the main gameplay needs to be finished first.

Yes! This makes me extremely happy. :D

I've always thought that domination would fit in extremely well with the gameplay of trem. Good luck for getting this off the ground.

CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #22 on: August 08, 2010, 08:34:21 pm »
Oooohhh, domination  :o
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<Timbo> posting on the trem forums rarely results in anything good

Kiwi

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Re: Gameplay Preview Phase 5 Results
« Reply #23 on: August 08, 2010, 08:46:17 pm »
Hm, that would be interesting..

Lakitu7

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Re: Gameplay Preview Phase 5 Results
« Reply #24 on: August 08, 2010, 09:11:32 pm »
Also, it would still be nice to have an official base gameplay server.

Yeah we'd add another, not convert the existing ones.

KillerWhale

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Re: Gameplay Preview Phase 5 Results
« Reply #25 on: August 08, 2010, 09:48:41 pm »
I personally would love to see stopwatch gamemodes, even moreso than domination.

Anyways, the gameplay has really gotten to a great place.
Good job Norf.

Kiwi

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Re: Gameplay Preview Phase 5 Results
« Reply #26 on: August 08, 2010, 10:40:44 pm »
I personally would love to see stopwatch gamemodes, even moreso than domination.
What do you mean by stopwatch gamemodes?

Anyways, the gameplay has really gotten to a great place.
Good job Norf.
Agreed.

mooseberry

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Re: Gameplay Preview Phase 5 Results
« Reply #27 on: August 08, 2010, 11:12:00 pm »
I think we should have steal the tyrant game mode. Break into the cave, steal the tyrants, and ride them back out to freedom in a timelimit.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Kiwi

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Re: Gameplay Preview Phase 5 Results
« Reply #28 on: August 08, 2010, 11:22:29 pm »
But the tyrants would have to breath fire, otherwise it would be pointless..

UniqPhoeniX

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Re: Gameplay Preview Phase 5 Results
« Reply #29 on: August 09, 2010, 12:02:54 am »
Yay for domination!