Author Topic: Gameplay video: Zombie Mod  (Read 6865 times)

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Gameplay video: Zombie Mod
« on: August 18, 2010, 06:41:56 pm »
I shot some demos at the Z Server and made a video out of them. Watch here (use HD 720, the quality sucks in other formats): http://www.youtube.com/watch?v=PgYpZe4866g&feature=player_embedded&fmt=22
Further information is in the description. Enjoy and laugh at my aim.

ok, can you give me the tool thingy app that can code?

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Gameplay video: Zombie Mod
« Reply #1 on: August 19, 2010, 05:16:55 pm »
Looks fun, too bad it's 1.1, maybe I will force myself to set it properly some time
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

dragoon[dragoon]

  • Posts: 74
  • Turrets: +0/-21
Re: Gameplay video: Zombie Mod
« Reply #2 on: August 20, 2010, 03:56:08 pm »
how do you join a z sever

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Gameplay video: Zombie Mod
« Reply #3 on: August 20, 2010, 03:59:26 pm »
...Seriously? You click on the server that says Z, and you click "Join". It's not that hard to do.

ok, can you give me the tool thingy app that can code?

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Gameplay video: Zombie Mod
« Reply #4 on: August 20, 2010, 08:13:05 pm »
:o
I'm gonna check this mod....

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Gameplay video: Zombie Mod
« Reply #5 on: August 20, 2010, 08:31:20 pm »
its fun, but i cant help thinking it would be more fun if the zombies didnt have so much hp.

And a better pathfinder would be good.

Matt2k10

  • Posts: 144
  • Turrets: +11/-8
Re: Gameplay video: Zombie Mod
« Reply #6 on: August 21, 2010, 05:36:26 pm »
Mod is awesome, though some of the maps need work (tremship is a 30 minute snore-fest). Better pathfinding would be great but not really necessary as long as maps are created with the bots' limits in mind.

Survivor mode is without a doubt the best mode, but sometimes it lasts too long. Needs some balancing, but is still a blast.

There are a bunch of other nitpicky things to point out but I'm sure they're being worked on. Though I'm still looking for a list of new weapon binds. I've been forced to use the armoury menu like some lowly animal :o

(also shut up amz just because you suck doesn't mean they need to make it easier for you kk? ;) )

dragoon[dragoon]

  • Posts: 74
  • Turrets: +0/-21
Re: Gameplay video: Zombie Mod
« Reply #7 on: August 21, 2010, 08:20:37 pm »
z sever isent on my list in 1.1

condor

  • Posts: 64
  • Turrets: +4/-1
Re: Gameplay video: Zombie Mod
« Reply #8 on: August 21, 2010, 09:21:41 pm »
z sever isent on my list in 1.1
get a new list then
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Gameplay video: Zombie Mod
« Reply #9 on: August 22, 2010, 04:12:08 am »
z sever isent on my list in 1.1
get a new list then

Only three easy payments of 9.99
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

freezway

  • Posts: 196
  • Turrets: +10/-12
Re: Gameplay video: Zombie Mod
« Reply #10 on: August 22, 2010, 05:38:07 am »
1.1 doesn't seem to support my resolution, please make a 1.2 mod. Also, It would be more fun if you where alien, there are 10000 zombie shoot em up games, in none are you an alien.

FreaK

  • Posts: 295
  • Turrets: +45/-59
Re: Gameplay video: Zombie Mod
« Reply #11 on: August 22, 2010, 05:43:16 am »
Looks cool, I'll have to try this out sometime.

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Gameplay video: Zombie Mod
« Reply #12 on: August 22, 2010, 05:46:27 am »
1.1 doesn't seem to support my resolution, please make a 1.2 mod. Also, It would be more fun if you where alien, there are 10000 zombie shoot em up games, in none are you an alien.
I'm not the person to ask about this mod; http://www.blogwtf.com is.
As for resolution, there's a workaround for that. Type these commands:
Code: [Select]
/set r_mode -1
/set r_customwidth <width>
/set r_customheight <height>
That's how I rendered the video in 720p HD. ;)

ok, can you give me the tool thingy app that can code?

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
Re: Gameplay video: Zombie Mod
« Reply #13 on: August 26, 2010, 10:08:58 am »
These zombies sure are smart. They know how to buy weapons and use them.

Aelita

  • Posts: 743
  • Turrets: +147/-34
Re: Gameplay video: Zombie Mod
« Reply #14 on: August 26, 2010, 06:13:21 pm »
Every time I try to play here, it's full. Must be good. :P

condor

  • Posts: 64
  • Turrets: +4/-1
Re: Gameplay video: Zombie Mod
« Reply #15 on: August 26, 2010, 06:55:38 pm »
Every time I try to play here, it's full. Must be good. :P

huh every time I go on it there's usually between 6-13 people and I find enjoyable for about 20 minutes before it get repetitive to me.
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

DraZiLoX

  • Posts: 844
  • Turrets: +24/-24
Re: Gameplay video: Zombie Mod
« Reply #16 on: August 27, 2010, 04:55:11 pm »
I find enjoyable for about 20 minutes before it get repetitive to me.
Agreed.

Aelita

  • Posts: 743
  • Turrets: +147/-34
Re: Gameplay video: Zombie Mod
« Reply #17 on: August 27, 2010, 06:32:47 pm »
Well, I finally got to play yesterday. The mod itself is rather fun, it just needs some serious spit and polish.

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
Re: Gameplay video: Zombie Mod
« Reply #18 on: August 28, 2010, 07:56:43 am »
Yeah, i'm noticing a lot more maps being added, which is keeping this fresh. However, there are some maps that need to be taken off. For example, mission1 in this mod NEVER works. And the map where the ship comes at the end is played way too much.