Ok, I have quite a few things to say. Firstly, more information in your post please, and at least 1 screenshot.
General;- Where's the ReadMe, Arena file and Level Shot?

- Background music does not work. (Though it may work in 1.2, did they add .ogg support? I forgot

)
- You need to package the textures you've used with the map. (I didn't have the '1984/26' texture)
-- I notice you've used my ammo texture from Hard Landing, which I don't mind at all though I did make a nice shader for it that you could have used and it also should have been packaged in the pk3. (It'll only show for people who have Hard Landing in their base folder)
-- Also note; I don't really care but, technically you should give credit.
- You don't need to package the '.bak', '.srf', '.prt'. (I think they're just used during the compile.)
- Even if it is a maze there should be more texture variance and more detail.
Source File ('.map') related;- You need to caulk ALL unseen faces.
- The trigger_ammo should be textured with 'Common/Trigger'.
- You should have followed the larger grid lines as so to keep the width of corridors consistent.
- [See attachment.]
Gameplay;- More spawns in the bases.
- As things are the bases can't really be taken down can they? (Unless you want TDM in the map)
Personally I don't think this is going to be that fun to play, when other people have done mazes they've added special triggers and such making it more interesting. (One such maze had its layout change periodically)
Unimportant but, I was hoping from some epic triggers and such.

Your use of the AMP was very basic.
That's all I can think of for the time being.