Author Topic: MAP LEAKED, WHAT?  (Read 6209 times)

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
MAP LEAKED, WHAT?
« on: September 06, 2010, 01:50:36 pm »
ok, this isnt your everyday mapleak noob question because i know what a map leak is. but.... heres the GTKRaddiant console:
Code: [Select]
--- LoadMapFile ---
Entity 0, Brush 0: mirrored plane
Entity 0, Brush 2: mirrored plane
Entity 0, Brush 3: degenerate plane
Entity 0, Brush 3: degenerate plane
Entity 0, Brush 3: mirrored plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 5: degenerate plane
Entity 0, Brush 5: degenerate plane
Entity 0, Brush 5: mirrored plane
Entity 0, Brush 6: degenerate plane
Entity 0, Brush 6: degenerate plane
Entity 0, Brush 6: mirrored plane
Entity 0, Brush 7: degenerate plane
Entity 0, Brush 7: degenerate plane
Entity 0, Brush 7: mirrored plane
Entity 0, Brush 8: degenerate plane
Entity 0, Brush 8: degenerate plane
Entity 0, Brush 8: mirrored plane
Entity 0, Brush 9: degenerate plane
Entity 0, Brush 9: mirrored plane
Entity 0, Brush 10: degenerate plane
Entity 0, Brush 10: mirrored plane
Entity 0, Brush 11: degenerate plane
Entity 0, Brush 11: mirrored plane
Entity 0, Brush 12: degenerate plane
Entity 0, Brush 12: mirrored plane
Loading C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map
entering C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 19: degenerate plane
Entity 0, Brush 19: degenerate plane
Entity 0, Brush 19: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
        7 total world brushes
        2 detail brushes
        0 patches
        0 boxbevels
        0 edgebevels
       14 entities
       84 planes
        0 areaportals
Size:   512,   120, -32768 to  6600,   384, -16632
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
Entity 1, Brush 0: Entity leaked
BSP bounds: { 512.000000 120.000000 -32768.000000 } { 6600.000000 384.000000 -16632.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
       42 faces
      160 leafs
--- MakeTreePortals ---
        0 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
        7 structural brushes
       58 cluster references
--- FloodEntities ---
      131 flooded leafs
entity reached from outside -- no filling
--- LeakFile ---
        2 point linefile
MAP LEAKED
translateTool -xyz 0 -1112 0
Undo: translateTool -xyz 0 -1112 0
brushDragNew
brushDragNew
Open file C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map for write...success
map save timer:  0.08 second(s) elapsed
Setting up
Listening...
=== running build command ===
"C:/Program Files/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "C:/Program Files/GtkRadiant 1.5.0/" -fs_game base -meta "C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files/GtkRadiant 1.5.0//base/
VFS Init: C:/Program Files/GtkRadiant 1.5.0//base/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/shaderlist.txt (9)
entering scripts/shaderlist.txt (10)
entering scripts/shaderlist.txt (11)
entering scripts/shaderlist.txt (12)
entering scripts/shaderlist.txt (13)
entering scripts/shaderlist.txt (14)
entering scripts/shaderlist.txt (15)
entering scripts/shaderlist.txt (16)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
entering scripts/common.shader
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/1984.shader
entering scripts/bluefreeze.shader
entering scripts/jajsundown1.shader
entering scripts/mario.shader
entering scripts/rain.shader
entering scripts/test3.shader
entering scripts/lilacisles.shader
entering scripts/vort.shader
entering scripts/waterfall.shader
entering scripts/Reise.shader
entering scripts/elbrus.shader
entering scripts/hip_grimm.shader
Script file scripts/ix.shader was not found
Script file scripts/moria.shader was not found
entering scripts/nateleaf.shader
Script file scripts/nateshader.shader was not found
Script file scripts/tim.shader was not found
entering scripts/thermal.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/cardigan_skies.shader
entering scripts/mp_awup.shader
entering scripts/kat1024.shader
Script file scripts/trem2.shader was not found
entering scripts/xrain.shader
entering scripts/terrain_example.shader
entering scripts/mp_whirlpool.shader
Script file scripts/stone.shader was not found
entering scripts/church.shader
entering scripts/foolsgold.shader
entering scripts/ancient_remains.shader
entering scripts/test.shader
entering scripts/bedtime.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/Lights.shader was not found
entering scripts/FirstContactfinal.shader
entering scripts/initiation.shader
entering scripts/dsi_textures.shader
entering scripts/Bridge_apart.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/exploit.shader
Script file scripts/common+.shader was not found
entering scripts/Labyrinth-build20.shader
entering scripts/paint7.shader
entering scripts/paint8.shader
entering scripts/hip_inter.shader
entering scripts/gatekeeper.shader
entering scripts/mariosky.shader
      812 shaderInfo
--- LoadMapFile ---
Entity 0, Brush 0: mirrored plane
Entity 0, Brush 2: mirrored plane
Entity 0, Brush 3: degenerate plane
Entity 0, Brush 3: degenerate plane
Entity 0, Brush 3: mirrored plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 4: degenerate plane
Entity 0, Brush 5: degenerate plane
Entity 0, Brush 5: degenerate plane
Entity 0, Brush 5: mirrored plane
Entity 0, Brush 6: degenerate plane
Entity 0, Brush 6: degenerate plane
Entity 0, Brush 6: mirrored plane
Entity 0, Brush 7: degenerate plane
Entity 0, Brush 7: degenerate plane
Entity 0, Brush 7: mirrored plane
Entity 0, Brush 8: degenerate plane
Entity 0, Brush 8: degenerate plane
Entity 0, Brush 8: mirrored plane
Entity 0, Brush 9: degenerate plane
Entity 0, Brush 9: mirrored plane
Entity 0, Brush 10: degenerate plane
Entity 0, Brush 10: mirrored plane
Entity 0, Brush 11: degenerate plane
Entity 0, Brush 11: mirrored plane
Entity 0, Brush 12: degenerate plane
Entity 0, Brush 12: mirrored plane
Loading C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map
entering C:/Program Files/GtkRadiant 1.5.0/base/maps/up death.autosave.map
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 19: degenerate plane
Entity 0, Brush 19: degenerate plane
Entity 0, Brush 19: mirrored plane
Entity 0, Brush 20: degenerate plane
Entity 0, Brush 20: degenerate plane
Entity 0, Brush 20: mirrored plane
Entity 0, Brush 21: degenerate plane
Entity 0, Brush 21: degenerate plane
Entity 0, Brush 21: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
        7 total world brushes
        2 detail brushes
        0 patches
        0 boxbevels
        0 edgebevels
       14 entities
       84 planes
        0 areaportals
Size:   512,   120, -32768 to  6600,   384, -16632
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
Entity 1, Brush 0: Entity leaked
BSP bounds: { 512.000000 120.000000 -32768.000000 } { 6600.000000 384.000000 -16632.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
       42 faces
      160 leafs
--- MakeTreePortals ---
        0 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
        7 structural brushes
       58 cluster references
--- FloodEntities ---
      131 flooded leafs
entity reached from outside -- no filling
--- LeakFile ---
        2 point linefile
MAP LEAKED
this was supposed to be a simple and terrible map for a server :(
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: MAP LEAKED, WHAT?
« Reply #1 on: September 06, 2010, 04:19:16 pm »
Find the source of the leak and block it? The Radiant console isn't going to help much (as far as I know).
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: MAP LEAKED, WHAT?
« Reply #2 on: September 06, 2010, 05:38:02 pm »
it goes straight through a worldspawn (normal brush)
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: MAP LEAKED, WHAT?
« Reply #3 on: September 06, 2010, 10:11:00 pm »
See those brushes? Delete them by numbers. Choose Find Brush... then delete them. Seems u made a lot of details or just broke those brushes. Delete and rebuild them. )
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: MAP LEAKED, WHAT?
« Reply #4 on: September 06, 2010, 10:47:20 pm »
The bobtoolz brush cleanup plugin can probably handle this, too.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: MAP LEAKED, WHAT?
« Reply #5 on: September 07, 2010, 01:17:07 pm »
The bobtoolz brush cleanup plugin can probably handle this, too.
Why use plugin when you know what brushes you should delete? =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake