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func_plat help

Started by c4, September 07, 2010, 09:30:24 PM

c4

I'm trying to make a platform that moves upward.  The support for the platform is a pipe.  I was wondering if there's anyway to make the pipe move up in conjunction to the lift above it.
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
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God, maker of the world

Quote from: c4 on September 07, 2010, 09:30:24 PMI was wondering if there's anyway to make the pipe move up in conjunction to the lift above it.

Yup, and it's even very easy: Instead of just making the platform itself into a lift (((or door, for that matter - and I'm not referring to the fact that you can make complex brush'd doors, what I mean is that you can abuse doors as lifts by setting the "lip" parameter to a high negative value, it's not magic but simple logic))), have the other stuff that you want to be moving, too, selected, too, when you turn the brush(es) into the lift/door.

All brushes that are part of the moving entity will be on the move.

swamp-cecil

use a func_train. when i asked, people said its buggy, and they can do more things
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Aelita

func_plats are indeed buggy. A func_train or a func_door (if you're lazy) work well. Doors are much simpler to setup.