Author Topic: Simple Questions ???  (Read 37832 times)

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Simple Questions ???
« Reply #60 on: September 26, 2010, 02:14:39 pm »
use GTKradiant. its never had a texture problem for me.
Lol, NetRadiant much better than GTKRadiant. Its just question of proper setup!
Seems he just put bad paths or something.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #61 on: October 15, 2010, 02:40:12 am »
Fog in your level. HOW?

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Simple Questions ???
« Reply #62 on: October 15, 2010, 04:49:56 am »

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Simple Questions ???
« Reply #63 on: October 15, 2010, 04:41:20 pm »
U R A Q T

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Simple Questions ???
« Reply #64 on: October 16, 2010, 08:09:01 am »
There is already a topic like this written in far better English.

Here

omg guess who wrote that <3

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #65 on: October 24, 2010, 11:49:23 am »
How to make walk through plants?

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: making walk through plants
« Reply #66 on: October 24, 2010, 01:09:44 pm »
How to make walk through plants?

There are two possibilities:

1) if your plant is a misc_model:
    do NOT set spawnflag 2 (autoclip), your model will be non-solid

2) if your plant is made out of brushes:
    use a shader with surfaceparm nonsolid

Interesting example:

I made a potted plant model. The pot and the plant's trunk
can not be wallk-through (nonsolid) so, I gave the model
spawnflag 2.

I made a special shader for the leaves, because
they ARE non-solid, and the texture also uses an alpha
channel (transparency)

Code: [Select]
// plant leaf 1 with alpha channel
models/mapobjects/vega/plant/leaf1
{
        surfaceparm nomarks
        surfaceparm nonsolid
        cull none
        {
                map models/mapobjects/vega/plant/leaf1
                alphafunc GE128
                depthwrite
                rgbGen identity
        }
        {
                rgbGen identity
                map $lightmap
                depthfunc equal
                blendfunc filter
        }
}


Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #67 on: October 24, 2010, 01:25:24 pm »
OK thanks. But I use simple patch mesh on a random brush I make then put some plant texture I can find on it. Will that work with spawnflag

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #68 on: October 24, 2010, 05:19:38 pm »
How can I make text? Like in Procyon he has 3d text. How did ingar do it? Is it md3 or a brush he shaped the letters into?

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Simple Questions ???
« Reply #69 on: October 24, 2010, 06:08:38 pm »
Semi-transparent shader, applied to something? lol
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #70 on: October 31, 2010, 06:48:51 pm »
How can produce fog? in an area

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Simple Questions ???
« Reply #71 on: October 31, 2010, 07:30:59 pm »
Fog shader applied to a brush. All iside will be fog with params, given in shader.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #72 on: October 31, 2010, 08:11:58 pm »
Fog shader applied to a brush. All iside will be fog with params, given in shader.
Is that fog shader in the commen files or...???

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Simple Questions ???
« Reply #73 on: October 31, 2010, 08:37:57 pm »
No, make your very own fog shader. You can read about 'surfaceparm fog' in shader manual.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
U R A Q T

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #75 on: November 09, 2010, 09:41:39 pm »
How can I create particles? (Especially smoke)  I cant find nothing on the web about gtk radiant particles nor tremulous particles.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Simple Questions ???
« Reply #77 on: November 09, 2010, 09:53:38 pm »
just use default particle systems.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Simple Questions ???
« Reply #78 on: November 09, 2010, 10:24:32 pm »

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Simple Questions ???
« Reply #79 on: November 10, 2010, 12:03:58 pm »
Thanks cataha

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Simple Questions ???
« Reply #80 on: November 10, 2010, 08:15:35 pm »
just use default particle systems.
No.

i mean like simple ones. Like the spark from above the alien base in arachnid2. If i want advanced, ill make my own. i know a bit, allready.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.