Author Topic: Humans overpowered.  (Read 26890 times)

Norfenstein

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Re: Humans overpowered.
« Reply #60 on: September 25, 2010, 07:25:58 pm »
All these 10000 games statistics show is that  devs want won/lost games even for both teams disregarding the quality of players in each of them.
They don't show that, and it isn't true. If you'd been paying attention you'd know that player feedback and my personal experience playing the game have been overwhelmingly more influential in making changes than any statistic has. The reality is is that there is no better method available to us to balance the game than what we've been doing since the release of GPP, and for the types of games we've been balancing for we have been objectively successful.

SlackerLinux

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Re: Humans overpowered.
« Reply #61 on: September 26, 2010, 04:20:02 am »
All these 10000 games statistics show is that  devs want won/lost games even for both teams disregarding the quality of players in each of them.
They don't show that, and it isn't true. If you'd been paying attention you'd know that player feedback and my personal experience playing the game have been overwhelmingly more influential in making changes than any statistic has. The reality is is that there is no better method available to us to balance the game than what we've been doing since the release of GPP, and for the types of games we've been balancing for we have been objectively successful.

the balance is good although humans have a clear advantage as playercount goes up and aliens have an advantage when playercount is low but the midground is really balanced(midground is 8-10 vs 8-10 i think) also map imbalances is playing a big role atm not really game imbalances i would like to see a team of pro's vs a team of pro's to tweak the last little bit there's a few things in a good players hands that noone can stop(mainly tyrant charge)
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redemtion

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Re: Humans overpowered.
« Reply #62 on: September 26, 2010, 06:28:28 am »
ok i have not been on in a few years for various reasons but to come back to this crap

Mate are you paying for it?

if your answer is no

stfu and go make a mod for it.

if thats to hard stop making wars on the forum.

Venkman

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Re: Humans overpowered.
« Reply #63 on: September 26, 2010, 09:42:47 am »
In tremulous you build something other then that you rush get kills for EVO or credits.
Now if you have ever played Natural Selection you start a game, build resource towers on strategic locations, build various buildings for various upgrades so the game really has strategic element.

I guess I'm the only guy here who played NS long enough ago to know this but, as fate would have it, after about the first year or so the NS devs actually restructured the entire format of their game and also removed a lot of the more in-depth RTS tactics to make the rounds much quicker.

At the time, I had never even heard of Gloom or Trem and so I had no frame of reference for their decision and just assumed the changes were made because all those little bullshit details Bl0w*Up mentioned above made each round take FOREVER. So long that when the round was done, you really didn't want to start another one. It was essentially a lot of work for very little pay off (and can you imagine being the comm or a builder and having to wait until the 30-minute mark to find out that the other team was completely stacked?)

Here's what the Wiki says about it:
"In v1, games were slower and often measured in hours. One of the stated aims of v2 was to address this, by introducing a broad range of changes to abilities, structures, etc."

Anyway, it wasn't until I discovered Trem that I finally realized what the NS devs were trying to imitate when they cut their game's concept in half. Too bad you guys had already made THAT game. Also, Trem aliens are FAR MORE fun to play than anything in NS. I'd love for some genius to go and make me an Adv. Mara mod for NS so that I can take on the dumb shit they call aliens in that game and show Bl0wUp EXACTLY what I mean.

Hey, Nux, wha'da you know about some Half-Life?
  
« Last Edit: September 26, 2010, 09:49:04 am by Venkman »
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