In tremulous you build something other then that you rush get kills for EVO or credits.
Now if you have ever played Natural Selection you start a game, build resource towers on strategic locations, build various buildings for various upgrades so the game really has strategic element.
I guess I'm the only guy here who played NS long enough ago to know this but, as fate would have it, after about the first year or so the NS devs actually restructured the entire format of their game and also removed a lot of the more in-depth RTS tactics to make the rounds much quicker.
At the time, I had never even heard of Gloom or Trem and so I had no frame of reference for their decision and just assumed the changes were made because all those little bullshit details Bl0w*Up mentioned above made each round take FOREVER. So long that when the round was done, you really didn't want to start another one. It was essentially a lot of work for very little pay off (and can you imagine being the comm or a builder and having to wait until the 30-minute mark to find out that the other team was completely stacked?)
Here's what the Wiki says about it:
"In v1, games were slower and often measured in hours. One of the stated aims of v2 was to address this, by introducing a broad range of changes to abilities, structures, etc."
Anyway, it wasn't until I discovered Trem that I finally realized what the NS devs were trying to imitate when they cut their game's concept in half. Too bad you guys had already made THAT game. Also, Trem aliens are FAR MORE fun to play than anything in NS. I'd love for some genius to go and make me an Adv. Mara mod for NS so that I can take on the dumb shit they call aliens in that game and show Bl0wUp EXACTLY what I mean.
Hey, Nux, wha'da you know about some Half-Life?