before you completely faint and melt how great natural selection is and trem is just a hollow shell of it, i would recommend some reading first. xD
Tremulous is not like quake 3?
You can bunny hop, pulse rifle = plasma gun, painsaw = gauntlet, luci = bfg, mass driver = rail gun, shotgun = shotgun, machinegun = rifle, flamethrower = LG.
so i made your homework (2 mins of google) and see what ive found, wooo! (
http://www.bryns.co.uk/ns2/tutorial-ns-frontiersmen.html)
marine weapons in ns2.
Light Machine Gun (LMG) - omg a RIFLE
Pistol - blaster
Knife - trem has psaw, would you prefer to stab a tyrant to death instead of grinding it down?
Shotgun
Grenade Launcher (no it wasnt in quake)
Heavy Machine Gun (HMG) - chaingun
Trip Mine - no mines in default trem, but there are in mods
Jet Pack - ohnoes, happy camping time, wait for the goon
Heavy Armour - battlesuit
Welder - "A weapon/utility that is the only device capable of repairing any of your marine structures after an attack by the kharaa... Although it replaces the pistol it is advisable to equip at least one marine especially since he can repair the heavy armour on the fly..."
Structures
Sentry Turrets -
"Available to be placed in any area within the range of a turret factory. Sporting a fast rate of fire and 360 degree’s field of fire this device is great for defending key locations without the need of tying up any marines. "
Siege Turret- "Can only be placed within the power radius of an advanced armoury and without the ability to target any aliens this would seem at first a useless turret. Yet the siege turret is able to destroy any alien structure with a few shots and with the ability to shoot through walls this is an unstoppable weapon." Teeeeesla, need a ddddddccccc
Motion tracking - "ability to see any moving alien, removing their prime asset of surprise. Marines can now easily track and hunt down the infestation and sport mass incoming assaults in enough time to prepare defences." wooooot, helmet!
Infantry Portal - "...Without it no marine can spawn and the aliens can attack at will. ..
Armoury - The armoury allows marines to ‘use’ it to gain free ammunition for any weapon. It also gives the commander the ability to drop new weapons and build new structures."
Observatory - "The observatory allows motion tracking to be enabled and for the use of scanner sweeps to reveal areas to the commander or to the siege turrets. " - FFS, this is the DC
Resource Tower - RC
Phase gate - teleport
Arms Lab - "Allows for the upgrading of weapons and armour and for the construction of new buildings and weapons " - gives you S2

Prototype Lab - "Equipment that is cleared for fieldtesting is programmed into the prototype lab. As of this manual, prototype equipment consists of heavy armour and jet pack technology. This equipment is powerful, and cutting edge. Whether its cost is justified is a matter of debate, and left to command strategy." - gives you S3

oh and there is flamethrower now (not in this doc)
laserguns, railguns and pulse rifles are very common in scifi movies, not quake invented them.
Now if you have ever played Natural Selection you start a game, build resource towers on strategic locations, build various buildings for various upgrades so the game really has strategic element.
wow in tremulous you place a reactor (strategic locations ftw), build various buildings, so the game has a strategic element!
Also instead of just point & click for making buildings you have to go to the building and press use key to build.
i have no idea why is it good or not. and why is it strategic.
and btw you left out chaingun from your (omg quake ripoff) weapon list

- basically these are the standard weapons in all fps for 15 years.
so now all we can kneel in front of the unique mindblowing creativity of NS
