b0rsuk's sticky is entirely made up of 1.1 data. Since we're all moving to 1.2, here's my own version of the translated source. Hopefully it'll replace the old sticky.
Some notes:
- Reload time for all human weapons is identical: 2000.
- All units of time are in milliseconds. All units of distance have no real-world equivalent; use them comparatively.
- For aliens with advanced forms, the upgraded values are represented by a ->
HumansBlasterDamage: 10
Repeat: 600
Spread: 200
Speed: 1400
Shot size: 5
DPS: 16.7
RiflePrice: 0
Damage: 5
Repeat: 90
Ammo: 30
Max clips: 6
Spread: 200
DPS: 55.5
PainsawPrice: 100
Damage: 11
Repeat: 75
Range: 64
Width: 0
Height: 8
DPS: 146.5
ShotgunPrice: 150
Damage: 5
Repeat: 1000
Ammo: 8
Max clips: 3
Pellets: 11
Spread: 900
Range: 8192 * 12
DPS: 55
LasgunPrice: 250
Damage: 9
Repeat: 200
Ammo: 200
DPS: 45
Mass DriverPrice: 350
Damage: 40
Repeat: 1000
Clip size: 5
Max clips: 4
DPS: 40
ChaingunPrice: 400
Damage: 6
Repeat: 80
Ammo: 300
Spread: 900
DPS: 75
GrenadePrice: 200
Damage: 310
Range: 192
Speed: 400
FlamerPrice: 400
Damage: 20
Repeat: 200
Ammo: 200
Splash: 10
Radius: 50
Shot size: 15
Shot life: 700
Speed: 300
Lag: 0.65 (amount of your velocity added to the fireball)
DPS: 100 / 50 (direct/splash)
Pulse RiflePrice: 450
Damage: 9
Repeat: 100
Ammo: 40
Max clips: 5
Speed: 1200
Shot size: 5
DPS: 90
Lucifer CannonGeneralPrice: 600
Ammo: 80
Shot size: 5
Charge time max: 3000
Charge time min: 100
Charge time warn: 2000 (when sound goes off)
PrimaryDamage: 265
Radius: 150
Repeat: 500
Shot size: 5
Ammo cost: 10 (of one full charge shot)
DPS: variable, up to 265. Increases with charge.
SecondaryDamage: 30
Radius: 75
Speed: 1400
Repeat: 1000
Shot size: 5
Speed: 700
DPS: 30
AliensGrangerClawClaw damage: 20
Claw range: 64
Claw width: 4
Claw repeat: 1000
DPS: 20
BlobBlob damage: 4
Blob repeat: 1000
Blob speed: 800
Blob speed mod: 0.5 (likely how much the human is slowed)
Blob time: 2000 (likely how long the human is slowed)
DPS: 4
GeneralBuild repeat: 500
Speed: 0.9
Value: 240 -> 300
Health: 50 -> 75
Regen rate: 0.04
Cost: 0
DretchesBiteBite damage: 36
Bite range: 64
Bite width: 6.0
Bite repeat: 500
DPS: 72
GeneralSpeed: 1.4
Value: 180
Health: 25
Regen: 0.05f
Cost: 0
BasilisksClawClaw damage: 32
Claw range: 64 -> 67
Claw width: 10
Claw repeat: 600 -> 500
DPS: 53.4 -> 64
GrabGrab range: 96 -> 99
Grab time: 300
CloudCloud damage: 4 (?!)
Cloud range: 120
Cloud repeat: 2000
Cloud time: 10000 (amount of time the human is affected?)
Cloud modifier: 0.5
Cloud armor mod: 0.75
GeneralSpeed: 1.25
Value: 270 -> 330
Health: 60 -> 80
Regen: 0.03
Cost: 1
Healing aura: 2 -> 3
MaraudersClawClaw damage: 40
Claw range: 80 -> 82
Claw width: 14
Claw repeat: 500 -> 400
DPS: 80 -> 100
ZapZap damage: 60
Zap range: 200
Zap width: 15
Zap repeat: 1500
Zap time: 1000 (?)
Zap max targets: 5
DPS: 40
GeneralSpeed: 1.2
Value: 420 -> 540
Health: 150 -> 175
Regen: 0.03
Cost: 1
Wall-jump max speed: 1000
DragoonsChompChomp damage: 80
Chomp range: 80 -> 83
Chomp width: 12
Chomp repeat: 900 -> 800
DPS: 88.9 -> 100
PouncePounce damage: 100
Pounce range: 48 -> 51
Pounce width: 14
Pounce time: 800 (amount of time for a full pounce)
Pounce cancel: 200 (pounce cancels before this)
Pounce repeat: 400
Pounce speed mod: 0.75 (slower movement while charging)
Pounce jump magnitude: 700 -> 800 (jump power?)
DPS: 250
BarbBarb damage: 110
Barb repeat: 1200
Barb speed: 1000
Barb splash: 75
Barb regen: 15000
DPS: 91.6
GeneralSpeed: 1.1
Value: 600 -> 720
Health: 200 -> 250
Regen: 0.03
Cost: 1
TyrantsClawClaw damage: 100
Claw range: 100
Claw width: 14
Claw height: 20
Claw repeat: 800
DPS: 125
TrampleTrample damage: 111
Trample speed: 2
Trample charge min: 375 (minimum amount of time to start charging)
Trample charge max: 1000 (maximum amount of time to charge)
Trample charge trigger: 3000 (trample starts on its own)
Trample duration: 3000 (amount of time trample lasts on full charge)
Trample stop penalty: 1 (charge lost per millisecond when blocked by something)
Trample repeat: 100
DPS: 1110
CrushCrush damage per velocity: 0.5 (damage added is half your falling distance)
Crush damage: 120
Crush repeat: 500 (only for players, not buildings)
DPS: 240
GeneralSpeed: 1.2
Value: 960
Health: 350
Regen: 0.025
Cost: 2