Author Topic: Tremulous for xbox.  (Read 5189 times)

Hippocrates

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Tremulous for xbox.
« on: July 27, 2006, 07:34:05 pm »
I don't know anything about programming or porting and whatnot. All I know is that there are many many people with modded xboxes running Linux, Winodows and even OSX. With that said, it seems possible, and I think it would be sick if tremulous were ported to xbox. Has anyone ever considered this?

PIE

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Tremulous for xbox.
« Reply #1 on: July 27, 2006, 07:37:53 pm »
Keyboard and mouse = highest level of FPS awesomeness... It makes more sense to port Xbox games to PC IMHO..

Trem to Xbox.. i don't see happening.. its a lot of trouble.. you have to get the controller workign right and deal with the fact that these people can't team chat really unless they use a headset.. Plus.. while xbox hardware is always the same, just seems like a lot of trouble for people who can only play it on modded systems..

rasz_pl

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Re: Tremulous for xbox.
« Reply #2 on: July 27, 2006, 08:09:13 pm »
Quote from: "Hippocrates"
I don't know anything


so true


>many many people with modded xboxes

true

> running Linux

yes, I know both of them

> Winodows

CE

> and even OSX.

Are you that stu.. not informed?

> With that said, it seems possible, and I think it would be sick if tremulous were ported to xbox.

no

>Has anyone ever considered this?

no
processor too slow, not enough ram

vcxzet

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Tremulous for xbox.
« Reply #3 on: July 27, 2006, 08:13:05 pm »
eh if you can install linux you are able to install trem with some work
Quote from: "PIE"
It makes more sense to port Xbox games to PC IMHO..

:X I hate games ported from xbox to PC

Hippocrates

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Tremulous for xbox.
« Reply #4 on: July 27, 2006, 08:47:05 pm »
rasz_pl, Xboxes can indeed run Darwin (OSX base), as well as Windows 98(and CE too, as you so arrogantly pointed out...) I was not implying that the game should run under one of these OSs on the xbox, but that the xbox would be capable of handling a port of this type. The Quake 3 engine and a good portion of arena have already been ported and are playable online. It even has support for mods.

So excuse me for not being a programmer. You obviously are. I can tell from your info-filled post... Actually, it was more like several attempts at being an asshole. "No" is a great response. It's one of my favorites.
Still, I would like to hear it from someone who seems slightly knowledgeable in the subject.

SLAVE|Mietz

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Tremulous for xbox.
« Reply #5 on: July 27, 2006, 09:02:28 pm »
Quote from: "Hippocrates"
rasz_pl, Xboxes can indeed run Darwin (OSX base), as well as Windows 98(and CE too, as you so arrogantly pointed out...) I was not implying that the game should run under one of these OSs on the xbox, but that the xbox would be capable of handling a port of this type. The Quake 3 engine and a good portion of arena have already been ported and are playable online. It even has support for mods.

So excuse me for not being a programmer. You obviously are. I can tell from your info-filled post... Actually, it was more like several attempts at being an asshole. "No" is a great response. It's one of my favorites.
Still, I would like to hear it from someone who seems slightly knowledgeable in the subject.


dont give rasz too much credit, he is just an evil spammer and often a blithering idiot

rasz_pl

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Tremulous for xbox.
« Reply #6 on: July 28, 2006, 03:37:48 am »
Quote from: "Hippocrates"
rasz_pl, Xboxes can indeed run Darwin (OSX base), as well as Windows 98(and CE too, as you so arrogantly pointed out...) I was not implying that the game should run under one of these OSs on the xbox, but that the xbox would be capable of handling a port of this type. The Quake 3 engine and a good portion of arena have already been ported and are playable online. It even has support for mods.

So excuse me for not being a programmer. You obviously are. I can tell from your info-filled post... Actually, it was more like several attempts at being an asshole. "No" is a great response. It's one of my favorites.
Still, I would like to hear it from someone who seems slightly knowledgeable in the subject.



Darwin and OSX share SOME of sourcebase, but are NOT the same, not even close, OSX = preety icons, dock and dashboard, darwin = UNIX cli This is how your "OSX on XBOX" looks like: http://franz.smartxx.com/darwin/

"Windows 98 on XBOX", sure, same as on PSP (PSP = bosh, xbox = qemu)


"But please be aware, there are some mods that will run fine whilst others won't run at all. Unfortunately this is due to limitations in the Xbox hardware (basically it's a very tight squeeze trying to get Quake 3 to run at all using 64MB)"

Tremulous goes down to 12 fps because of particle system on 2GHZ 512MB systems with dedicated GF card.
Again NO.


>dont give rasz too much credit, he is just an evil spammer and often a
>blithering idiot

so how many lines of code did YOU contribute to Trem? Yep thats what I though.

Dustin

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Tremulous for xbox.
« Reply #7 on: July 28, 2006, 04:12:56 am »
Quote from: "rasz_pl"

Darwin and OSX share SOME of sourcebase, but are NOT the same, not even close, OSX = preety icons, dock and dashboard, darwin = UNIX cli This is how your "OSX on XBOX" looks like: http://franz.smartxx.com/darwin/


EDIT -- This post contains misinformation. I just felt like adding this warning rather than rewriting the content of the post. (ahahah) So, I already know the error of my ways.

Darwin is a Kernel. OSX Is a full operating system; GUI, all other programs, CLI or not, running atop a kernel, in this case, Darwin. Since Darwin is unix-like (from what I've read,) It seems that it would be fully possible to run tremulous on it. Or just use Linux. It's worth a try, at least -- and how much code did YOU contribute to Tremulous?

EDIT: On that note, Linux is a kernel as well -- just like Darwin is a kernel.. That's why "GNU/Linux" is preferred -- it's GNU tools running atop the Linux kernel, which is like what OSX is -- closed-source Mac-related stuff running atop the Darwin kernel. There are other non-GNU things you can run atop Linux, just as other things can run on Darwin.

DarkRogue

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Tremulous for xbox.
« Reply #8 on: July 28, 2006, 04:43:46 am »
So xbox can run finalfantasy 11 an MMORPG from last year/2 years ago

But couldn't handle a program built on an engine going on what? 6-7 years old....

Blithering idiot is right.
n game name: Xiane

kevlarman

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Tremulous for xbox.
« Reply #9 on: July 28, 2006, 04:52:08 am »
ff11 had something tremulous doesn't: a group of developers whose day job it is to write code designed to run on an xbox. besides, the engine may be old, but the minimum requirements for tremulous are quite a bit higher than quake3 because the models were created with more modern hardware in mind
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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rasz_pl

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Tremulous for xbox.
« Reply #10 on: July 28, 2006, 06:04:47 am »
Quote from: "Dustin"

Darwin is a Kernel. OSX Is a full operating system; GUI, all other programs, CLI or not, running atop a kernel, in this case, Darwin. Since Darwin is unix-like (from what I've read,) It seems that it would be fully possible to run tremulous on it. Or just use Linux. It's worth a try, at least -- and how much code did YOU contribute to Tremulous?

EDIT: On that note, Linux is a kernel as well -- just like Darwin is a kernel.. That's why "GNU/Linux" is preferred -- it's GNU tools running atop the Linux kernel, which is like what OSX is -- closed-source Mac-related stuff running atop the Darwin kernel. There are other non-GNU things you can run atop Linux, just as other things can run on Darwin.


1 actually MACH is a kernel (microkernel)
2 darwin has only some poor shitty Framebuffer support
3 >30 lines of code :P
4 darwin is NOT a kernel FFS FTW WTF ... :]


>So xbox can run finalfantasy 11 an MMORPG from last year/2 years ago

Yes DarkRogue, Xbox 360 ... little difference isnt it?

Dustin

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Tremulous for xbox.
« Reply #11 on: July 28, 2006, 08:27:47 am »
So I was reasonably misinformed/misread about Darwin. (Did some checking, indeed it is Mach.) Thanks for that. ;D

SLAVE|Mietz

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Tremulous for xbox.
« Reply #12 on: July 28, 2006, 09:19:26 am »
Quote from: "rasz_pl"

so how many lines of code did YOU contribute to Trem? Yep thats what I though.


That would be exactly 9

Lava Croft

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Tremulous for xbox.
« Reply #13 on: July 28, 2006, 09:36:33 am »
Why would you want to play Tremulous on an Xbox? It's like playing Halo on the PC, just stupid.

gareth

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Tremulous for xbox.
« Reply #14 on: July 28, 2006, 07:34:37 pm »
Quote from: "Lava Croft"
Why would you want to play Tremulous on an Xbox? It's like playing Halo on the PC, just stupid.


The best thing you've said. ever.