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Z_malloc

Started by swamp-cecil, October 03, 2010, 04:57:49 PM

swamp-cecil

well, im sure some people have seen this at least a bit, but here is the error in detail:

...loading 'scripts/jajsundown1.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mariosky.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/xrain.shader'
...loading 'scripts/qfraggel_good_times.shader'
...loading 'scripts/the_two_towers_b3.shader'
...loading 'scripts/therock.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/teamkill.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/sonictex.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/mpasky.shader'
...loading 'scripts/station15-beta3.shader'
...loading 'scripts/station15-beta2.shader'
...loading 'scripts/station15-beta1.shader'
...loading 'scripts/stamina-beta1.shader'
...loading 'scripts/stadium_b2.shader'
...loading 'scripts/spacetracks_beta1.shader'
...loading 'scripts/sirius.shader'
...loading 'scripts/shiptoship-b5.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/hipshot.shader'
...loading 'scripts/metro.shader'
...loading 'scripts/text.shader'
...loading 'scripts/sectorb17.shader'
...loading 'scripts/search_b7.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/blue_elektra.shader'
...loading 'scripts/new folder/roomy.shader'
...loading 'scripts/roomy.shader'
...loading 'scripts/reflex4-b2.shader'
...loading 'scripts/slick.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/paint8.shader'
...loading 'scripts/paint7.shader'
...loading 'scripts/pacman_b2a.shader'
...loading 'scripts/overthehill.shader'
...loading 'scripts/outpost_p4_beta4.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/notuh-a2.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/niveus_gmotwmod.shader'
...loading 'scripts/nintendo_land_b2.shader'
...loading 'scripts/nintendo_land_b1.shader'
...loading 'scripts/nano.shader'
...loading 'scripts/mudkip_b1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b1.shader'
...loading 'scripts/miniatcs2.shader'
...loading 'scripts/mercy.shader'
...loading 'scripts/megaprocyon.shader'
...loading 'scripts/labyrinth-build20.shader'
...loading 'scripts/librelous.shader'
...loading 'scripts/legocannon2.shader'
...loading 'scripts/laberintus.shader'
...loading 'scripts/kamalkael.shader'
...loading 'scripts/atcs_shiny.shader'
...loading 'scripts/ilikeboxes-final.shader'
...loading 'scripts/ilikeboxes-b6b.shader'
...loading 'scripts/ig_ut_baeza_b1.shader'
...loading 'scripts/ig_portal_a3.shader'
...loading 'scripts/ig_icetrap_b2.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/ig_chaos.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/grangercannon.shader'
...loading 'scripts/grangercannon-xmas.shader'
...loading 'scripts/gmotw_skybox.shader'
...loading 'scripts/devious.shader'
...loading 'scripts/gamma_core-final.shader'
...loading 'scripts/funzone_b4.shader'
...loading 'scripts/frax.shader'
...loading 'scripts/fort.shader'
...loading 'scripts/fadeaway.shader'
...loading 'scripts/foggy_b1.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/eden.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/darkcastle.shader'
...loading 'scripts/float.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/cleanser.shader'
...loading 'scripts/cleanser_ext.shader'
...loading 'scripts/q3map2_cleanserb3.shader'
...loading 'scripts/citadel.shader'
...loading 'scripts/ashcanyon.shader'
...loading 'scripts/cerberus.shader'
...loading 'scripts/cargoport-106.shader'
...loading 'scripts/ew.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atdsr_a1.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/atcs-2yb.shader'
...loading 'scripts/dasprid_common.shader'
...loading 'scripts/odium.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/!nversion-b1.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/qkqtoilet.shader'
...loading 'scripts/camera.shader'
...loading 'scripts/lowrise.shader'
...loading 'scripts/kaiji_starsidehotel.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/bfp_reallight.shader'
...loading 'scripts/inst_map.shader'
...loading 'scripts/mine.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/cube.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 444 milli seconds
UI menu load time = 26 milli seconds
UI menu load time = 23 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 259 milli seconds
...loading 'scripts/new folder/flap.trail'
...loading 'scripts/roomy.trail'
...loading 'scripts/pulse.trail'
...loading 'scripts/flap.trail'
ERROR: a trail system is already named flap/sparks_t
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
trying levelshots/bunker_GBA.TGA...
...loading 'scripts/watah.particle'
...loading 'scripts/ventilation_b1.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/thermal.particle'
...loading 'scripts/temple.particle'
...loading 'scripts/station15-beta3.particle'
...loading 'scripts/station15-beta2.particle'
...loading 'scripts/sirius.particle'
...loading 'scripts/text.particle'
...loading 'scripts/search_b7.particle'
...loading 'scripts/rotcannon_garbage_1.particle'
...loading 'scripts/rotcannon_b11.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/new folder/flap.particle'
...loading 'scripts/new folder/roomy.particle'
...loading 'scripts/roomy.particle'
ERROR: a particle system is already named Roomy/steamerRad
...loading 'scripts/pulse.particle'
...loading 'scripts/procyon.particle'
...loading 'scripts/nano.particle'
...loading 'scripts/kamalkael.particle'
...loading 'scripts/ig_chaos.particle'
...loading 'scripts/grangercannon.particle'
...loading 'scripts/grangercannon-xmas.particle'
...loading 'scripts/devious.particle'
...loading 'scripts/flap.particle'
ERROR: a particle system is already named flap/sparks_p
...loading 'scripts/eden.particle'
...loading 'scripts/citadel.particle'
...loading 'scripts/bluedragon.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/ancient_remains.particle'
...loading 'scripts/kaiji_starsidehotel.particle'
...loading 'scripts/inst_map.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 25200024 bytes from the main zone) -----
==== ShutdownGame ====
---------------------------
Z_Malloc: failed on allocation of 25200024 bytes from the main zone


so, if you want the quick error:
Z_Malloc: failed on allocation of 25200024 bytes from the main zone
so, any help please?
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Aelita

set com_hunkMegs to a larger value

Odin

Usually at this point you need to realize that most people will not increase their com_hunkMegs when they see this error if you release your map. You should instead find where your map is overflowing the memory allocation limit.

DeadMeat

very large or improper textures (like x/y dimensions cannot be divided by 2) usually cause this