Author Topic: Bug: should have used a medkit  (Read 3294 times)

GPF

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Bug: should have used a medkit
« on: October 26, 2010, 02:48:09 am »
In my humble opinion the line "should have used a medkit against <nick>'s poison" is wrong in situations where I allready have used my medkit. In those situations the line "was poisoned by <nick>" would be more accurate.

Please fix this bug in the release version of tremulous 1.2

Edit: I know this not the place to post bugs ... posted it here anyway because I am not sure if this is a real bug ... wanted to know if more people find the text annoying when there is no medkit to use.
« Last Edit: October 26, 2010, 02:53:22 am by GPF »

Demolution

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Re: Bug: should have used a medkit
« Reply #1 on: October 26, 2010, 03:50:16 am »
Please fix this bug in the release version of tremulous 1.2

Ohohoho I see what you did there.

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Undeference

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Re: Bug: should have used a medkit
« Reply #2 on: October 26, 2010, 04:30:40 am »
The medkit used to grant temporary poison immunity, so the message wasn't talking about when you should have used it, since if you used it, you would have been immune at least long enough to get back to base. It still cures poison but it's a little silly to mention medkit in the poison message now.

A better message would be "UnnamedPlayer ate a bad egg"
(a poor attempt at humor for the 2 people who got the other reference)
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jm82792

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Re: Bug: should have used a medkit
« Reply #3 on: October 28, 2010, 05:59:07 am »
Well on a side note an auto medikit usage would be nice.
When you need it or when you hit 25 HP it's used.

Aelita

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Re: Bug: should have used a medkit
« Reply #4 on: October 28, 2010, 07:08:04 am »
No, that removes a significant amount of strategy in the game.