Author Topic: Things we want for 1.2  (Read 18793 times)

Tremulant

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Re: Things we want for 1.2
« Reply #60 on: November 07, 2010, 01:26:59 pm »
No artist cares about making a high quality model just to show that they can if they can instead make a model for another game that is likely to use it. Expecting a model to get the devs (the same ones who have taken 4.5years for a new version... so far) to take on and finish the huge task of porting to XReaL before hell freezes over is kind of unreasonable at this point.
Oh, so which games are our modellers currently working on, it'd be cool to see some of their work. I don't expect a model to get the devs to decide to port it, but there's nothing to stop people who enjoy 3d modelling and believe that they're skilled from working on some stuff in the meantime, it might distract them from constantly worrying about the future of trem. Come on people, less bitching more awesome creativity, yeah?

I agree that 1.2 should be finished first (someone PLEASE make some sounds :-\), but you won't be getting any skilled artists making assets for a 10+ year old engine.
Also, so far many large Trem related projects (TF, AMP, Unv,) have died due to lack/fail of coders, so even when you are half way done, gl convincing any artists that you are going to finish it.
Ok, so what's your point? Three, presumably, half-baked mods or forks of trem have failed, due to a lack of coders, how is this relevant?

If anyone has concrete information on the CURRENT min requirements of XReaL, please post/link. (I'm guessing GPU from ~2006 should work?)
And the reason such a large percent of the free game market has crap hardware is that almost everyone else has moved on to a commercial/F2P game/engine, which is because there are barely any decent free & open games with a good engine. Porting to a newer engine has a good chance of attracting lots of players from commercial games.
I too would love to see some numbers, the most sensible approach might be to have an xreal based techdemo so that members of the community, tech literate and not, could give feedback based on their real world hardware, but that's not something that it makes sense to ask the devs to do while they're busy with 1.2
Have you seen how many people play Urban terror? It has one major advantage over trem, simplistic gameplay, very dull gameplay imho but it's certainly popular, and that's using the same engine(well, for now). Trem could be far more popular if it weren't for the steep learning curve and rather involved gameplay, but a simplified game simply wouldn't have the same lasting appeal that trem has.

Also Tremulant, stop trolling, Trem is already the DNF of open source games. (Actually, DNF could come out sooner than 1.2 for all we know.) There are pretty much only inexperienced modelers (and Stannum) BECAUSE of the old engine.
I've said an awful lot that could upset people in this thread, which bits in particular do you count as trolling?

Ah, thanks thorn, so even my old machine could have run something xreal based in theory, but any modern machine with integrated intel graphics can't?
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CATAHA

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Re: Things we want for 1.2
« Reply #61 on: November 07, 2010, 01:32:59 pm »
Dunno where he get info about intel video. Seems it works on intel.
About UrT... Gameplay not so simplistic. Jumping abilities and some other stuff improving it from simple shooter. And UrT devs working not only on gameplay, they trying improve engine and some other things too.
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freezway

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Re: Things we want for 1.2
« Reply #62 on: November 07, 2010, 04:48:36 pm »
You do not seem to grasp the jest of what I am saying.
Ah, you jest, that's alright then.

I am not trying to treat what I am saying as an absolute fact but more of an example of where computing power is and where it is going. People are crying over how their slow computer plays trem, I am saying soon enough the cheapest computer you can buy should be able to play a ported version of trem. Yes I am right trem will play on a droid, 4 FPS yes but still my point is still valid and I did say "I think". That means I did not state that as a factual statement!!
I think moore put it best when he said "Yo dood computers dey gets fasters".

I agree wait for 1.2, twiddle our thumbs and see if anything gains momentum.
A GUI would be nice as you said.

Regarding modeling, you've gotten a bad taste in your mouth because a decent portion of the talent here isn't good.
There are a few gems but I got back into 3D(year or so hiatus) because I saw what is being put out and it made me sort of gasp in how discombobulated it is/was. My friend who is the amateur architect/draftsmen. who can model really well was also laughing and getting sick at the same time.
I have a bad taste in my mouth for various reasons, I don't care about your architect friend, is he modelling for trem?
Basically we have a bunch of enthusiastic but inexperienced modellers going "ZOMG EVIL DEVS U NOT RAISE POLY LIMIT, U STOPS US CONTRIBUTIN"
 
Tremulant try to cut the crap and utilize your intelligence to explain why I'm being an "idiot".
I was generalising about those who seriously believe it's impossible for trem's appearance to improve without a new engine and that a new engine is a great direction for the DNF of open source game releases to take, but since you ask, yes, i suppose you're an idiot too, sadly the reasons are becoming too numerous to list...

Why don't you all just agree that number one on your list of things you want for 1.2 is:
  • A RELEASE DATE
Then you can go off and start a "what we want for trem 1.4" thread, where you can speculate wildly to your heart's content, sound good?

I think a features and todo list would be better.

jm82792

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Re: Things we want for 1.2
« Reply #63 on: November 07, 2010, 06:03:00 pm »
Fine let me get the OM Blend from my friend, I'll post it here.

Tremulant

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Re: Things we want for 1.2
« Reply #64 on: November 07, 2010, 08:01:58 pm »
That's great, but don't post it here, give it a thread in the modelling subforum.
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jit

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Re: Things we want for 1.2
« Reply #65 on: November 08, 2010, 05:25:33 pm »
i want better graphics and i want 1.2 to be released before i die.

jm82792

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Re: Things we want for 1.2
« Reply #66 on: November 08, 2010, 05:33:47 pm »
That's what we all want for now, getting tot he next step is what we ned to get working on....
Regarding the om, my friend as expected said no he won't show anything half way done.
His brand new i7 laptop is acting up with Blender so that's an issue.

Tremulant

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Re: Things we want for 1.2
« Reply #67 on: November 08, 2010, 05:44:43 pm »
Then don't bring up his creation until he's in a position to show it off, and no one cares that the laptop he's having trouble using is brand new or an i7, btw.
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Bowzer

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Re: Things we want for 1.2
« Reply #68 on: November 09, 2010, 03:26:29 pm »
Dunno where he get info about intel video. Seems it works on intel.
About UrT... Gameplay not so simplistic. Jumping abilities and some other stuff improving it from simple shooter. And UrT devs working not only on gameplay, they trying improve engine and some other things too.

UrT is an overrated pile of programmer art.