No artist cares about making a high quality model just to show that they can if they can instead make a model for another game that is likely to use it. Expecting a model to get the devs (the same ones who have taken 4.5years for a new version... so far) to take on and finish the huge task of porting to XReaL before hell freezes over is kind of unreasonable at this point.
Oh, so which games are our modellers currently working on, it'd be cool to see some of their work. I don't expect a model to get the devs to decide to port it, but there's nothing to stop people who enjoy 3d modelling and believe that they're skilled from working on some stuff in the meantime, it might distract them from constantly worrying about the future of trem. Come on people, less bitching more awesome creativity, yeah?
I agree that 1.2 should be finished first (someone PLEASE make some sounds
), but you won't be getting any skilled artists making assets for a 10+ year old engine.
Also, so far many large Trem related projects (TF, AMP, Unv,) have died due to lack/fail of coders, so even when you are half way done, gl convincing any artists that you are going to finish it.
Ok, so what's your point? Three, presumably, half-baked mods or forks of trem have failed, due to a lack of coders, how is this relevant?
If anyone has concrete information on the CURRENT min requirements of XReaL, please post/link. (I'm guessing GPU from ~2006 should work?)
And the reason such a large percent of the free game market has crap hardware is that almost everyone else has moved on to a commercial/F2P game/engine, which is because there are barely any decent free & open games with a good engine. Porting to a newer engine has a good chance of attracting lots of players from commercial games.
I too would love to see some numbers, the most sensible approach might be to have an xreal based techdemo so that members of the community, tech literate and not, could give feedback based on their real world hardware, but that's not something that it makes sense to ask the devs to do while they're busy with 1.2
Have you seen how many people play Urban terror? It has one major advantage over trem, simplistic gameplay, very dull gameplay imho but it's certainly popular, and that's using the same engine(well, for now). Trem could be far more popular if it weren't for the steep learning curve and rather involved gameplay, but a simplified game simply wouldn't have the same lasting appeal that trem has.
Also Tremulant, stop trolling, Trem is already the DNF of open source games. (Actually, DNF could come out sooner than 1.2 for all we know.) There are pretty much only inexperienced modelers (and Stannum) BECAUSE of the old engine.
I've said an awful lot that could upset people in this thread, which bits in particular do you count as trolling?
Ah, thanks thorn, so even my old machine could have run something xreal based in theory, but any modern machine with integrated intel graphics can't?