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[SOLVED] Testing new sounds in-game

Started by Kiwi, November 28, 2010, 07:52:05 PM

Kiwi

Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi

swamp-cecil

Quote from: Kiwi on November 28, 2010, 07:52:05 PM
Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi

its not "jetpack" i think. Check in the default data.pk3 for the appropiate name.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Kiwi

Awesome I fixed it.  The problem was using the wrong file structure, but "jetpack" was fine.

Thanks everyone.