so, i want to make a texture that is transparent on white areas on the texture and can be walked through. Here is my code. Since it is my first shader coding, it would probably be wrong.
textures/sinix/warning
{
{
map textures/sinix/warning.tga
surfaceparm trans
surfaceparm nonsolid
surfaceparm nolightmap
blendfunc add
}
}
i took the display from arachnig2 and modified it. does this work?
REMEMBER: the WHITE parts MUST be transparent, not the black parts.