Author Topic: help, VM_Create on UI failed (again)  (Read 3670 times)

Netter

  • Posts: 8
  • Turrets: +0/-1
help, VM_Create on UI failed (again)
« on: December 17, 2010, 11:27:42 pm »
now, before you start, i HAVE searched, although all the answers people have found or posted, do not work for me.

you know the story (i've seen too menu posts about this problem) but anyhow, here's my log:


Your /Users/bryce/Desktop/Tremulous/Tremulous.app/Contents/MacOS/base seems to be missing a lot of files, such as vm-1.1.0.pk3 and all the maps.

now, i am guessing it is because i'm missing textures or something amongst those lines, since my trem app is in my base folder, (topic: http://tremulous.net/forum/index.php?topic=10778.msg163048#msg163048 )

so, i dunno where to go, but, if it is the textures or whatever, then i'm guessing i need to fetch the pk3 again?

and, i've done nothing to me tremulous either, exept play on it, and use gtkradiant,

if you have found a thread the contains the solution plz link me,

Netter

  • Posts: 8
  • Turrets: +0/-1
Re: help, VM_Create on UI failed (again)
« Reply #1 on: December 17, 2010, 11:28:14 pm »
log:


tremulous 1.1.0 win_mingw-x86 Feb 17 2007
----- FS_Startup -----
Current search path:
C:\Users\Necronox\AppData\Local\Tremulous/base
C:\Program Files (x86)\Tremulous\base\vms-1.1.0.pk3 (3 files)
C:\Program Files (x86)\Tremulous\base\thewarehouse.pk3 (1 files)
C:\Program Files (x86)\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Program Files (x86)\Tremulous\base\map-tumbo7_0-2.pk3 (84 files)
C:\Program Files (x86)\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files (x86)\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files (x86)\Tremulous\base\map-thermal.pk3 (134 files)
C:\Program Files (x86)\Tremulous\base\map-thermal-b2.pk3 (207 files)
C:\Program Files (x86)\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
C:\Program Files (x86)\Tremulous\base\map-pushcannon_b3.pk3 (17 files)
C:\Program Files (x86)\Tremulous\base\map-pulse-beta3-1.1.0.pk3 (198 files)
C:\Program Files (x86)\Tremulous\base\map-omega_b1.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files (x86)\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files (x86)\Tremulous\base\map-metro-b1.pk3 (493 files)
C:\Program Files (x86)\Tremulous\base\map-meep_b2.pk3 (181 files)
C:\Program Files (x86)\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files (x86)\Tremulous\base\map-hamunaptra.pk3 (762 files)
C:\Program Files (x86)\Tremulous\base\map-gloom2beta2.pk3 (219 files)
C:\Program Files (x86)\Tremulous\base\map-Cerberus.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files (x86)\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files (x86)\Tremulous\base\map-accs.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\map-accs-1.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)
C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files (x86)\Tremulous/base

----------------------
4633 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
Alt-Tab support disabled (win_allowAltTab = 0)
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GTS/PCI/SSE2
GL_VERSION: 3.2.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_\CGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

Netter

  • Posts: 8
  • Turrets: +0/-1
Re: help, VM_Create on UI failed (again)
« Reply #2 on: December 17, 2010, 11:28:39 pm »
the rest of log:


PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/utcs.shader'
...loading 'scripts/tumbo7.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/thermal.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/metro.shader'
...loading 'scripts/q3map2_metro.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/ashcanyon.shader'
...loading 'scripts/cerberus.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x10a807e0 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 365 milli seconds
UI menu load time = 24 milli seconds
UI menu load time = 21 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: Necronox-PC
IP: 192.168.1.3
Working directory: C:\Program Files (x86)\Tremulous
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Resolving master.tremulous.net
master.tremulous.net resolved to 69.175.114.216:30710
207.182.142.203:30720 resolved to 207.182.142.203:30720
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
    on the pure list
C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)
    on the pure list
C:\Users\Necronox\AppData\Local\Tremulous/base
C:\Program Files (x86)\Tremulous\base\vms-1.1.0.pk3 (3 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\thewarehouse.pk3 (1 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-UTCSb2.pk3 (11 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-tumbo7_0-2.pk3 (84 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-thermal.pk3 (134 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-thermal-b2.pk3 (207 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-pushcannon_b3.pk3 (17 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-pulse-beta3-1.1.0.pk3 (198 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-omega_b1.pk3 (8 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-metro-b1.pk3 (493 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-meep_b2.pk3 (181 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-hamunaptra.pk3 (762 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-gloom2beta2.pk3 (219 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-Cerberus.pk3 (73 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-accs.pk3 (73 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\map-accs-1.pk3 (73 files)
    not on the pure list
C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)
    not on the pure list
C:\Program Files (x86)\Tremulous/base

handle 1: sound/ui/heartbeat.wav
----------------------
9266 files in pk3 files

WARNING: You are missing some files referenced by the server:
base/vms-1.1.0.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GTS/PCI/SSE2
GL_VERSION: 3.2.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_\CGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Failed.
----- FS_Startup -----
Current search path:
C:\Users\Necronox\AppData\Local\Tremulous/base
C:\Program Files (x86)\Tremulous\base\vms-1.1.0.pk3 (3 files)
C:\Program Files (x86)\Tremulous\base\thewarehouse.pk3 (1 files)
C:\Program Files (x86)\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Program Files (x86)\Tremulous\base\map-tumbo7_0-2.pk3 (84 files)
C:\Program Files (x86)\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files (x86)\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files (x86)\Tremulous\base\map-thermal.pk3 (134 files)
C:\Program Files (x86)\Tremulous\base\map-thermal-b2.pk3 (207 files)
C:\Program Files (x86)\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
C:\Program Files (x86)\Tremulous\base\map-pushcannon_b3.pk3 (17 files)
C:\Program Files (x86)\Tremulous\base\map-pulse-beta3-1.1.0.pk3 (198 files)
C:\Program Files (x86)\Tremulous\base\map-omega_b1.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files (x86)\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files (x86)\Tremulous\base\map-metro-b1.pk3 (493 files)
C:\Program Files (x86)\Tremulous\base\map-meep_b2.pk3 (181 files)
C:\Program Files (x86)\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files (x86)\Tremulous\base\map-hamunaptra.pk3 (762 files)
C:\Program Files (x86)\Tremulous\base\map-gloom2beta2.pk3 (219 files)
C:\Program Files (x86)\Tremulous\base\map-Cerberus.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files (x86)\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files (x86)\Tremulous\base\map-accs.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\map-accs-1.pk3 (73 files)
C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)
C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files (x86)\Tremulous/base

----------------------
13899 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed

(sorry, character limit count exceeded if in one)

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: help, VM_Create on UI failed (again)
« Reply #3 on: December 17, 2010, 11:38:15 pm »
I think you dont have a VM in your .pk3 file. Im not sure though
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Netter

  • Posts: 8
  • Turrets: +0/-1
Re: help, VM_Create on UI failed (again)
« Reply #4 on: December 18, 2010, 03:29:31 am »
I think you dont have a VM in your .pk3 file. Im not sure though

and, where do i get that VM?

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: help, VM_Create on UI failed (again)
« Reply #5 on: December 18, 2010, 05:49:16 am »
Code: [Select]
...
C:\Program Files (x86)\Tremulous\base\vms-1.1.0.pk3 (3 files)
    not on the pure list
...

WARNING: You are missing some files referenced by the server:
base/vms-1.1.0.pk3
...
I'm guessing that file is corrupted. Get a new one from here.

Netter

  • Posts: 8
  • Turrets: +0/-1
Re: help, VM_Create on UI failed (again)
« Reply #6 on: December 18, 2010, 06:17:44 am »
thankx =), i'm dling it now

hermxiv

  • Posts: 39
  • Turrets: +1/-1
Re: help, VM_Create on UI failed (again)
« Reply #7 on: December 18, 2010, 12:42:25 pm »
You are missing your vms-1.1.0.pk3 file. Here is one I uploaded for you.

Just place this in the base folder of the folder where you have tremulous installed. For you, install it in this directory:
/Users/bryce/Desktop/Tremulous/base

Download: http://www.megaupload.com/?d=YHVG6E9Y