Author Topic: The final days of the AA server.  (Read 24674 times)

Silver

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The final days of the AA server.
« on: January 03, 2011, 08:00:28 pm »
I know I said in my last post that'd it'd be my last post on these forums but I lied okay.  This is my last last post. :D

As most of you know, I currently pay for the hosting of the most active vanilla 1.1 server AA.  It's been a long run and I've been paying for the server for over 11 months now.

Before me it was payed for by Ozzy for over a year and before that by Hibby for over 2 years.  It's probably the longest standing 1.1 server and it has been in the top 4 of all quake based games for activity for 3+ years.  Running in 1st for over a year before X-server and US1 came along.  Needless to say many of players have experienced AA.  I know almost no one who hasn't at least some point played a match or two on AA that plays tremulous or played tremulous.  The most amazing thing about it is that through its many years of existence it never once got "poisoned."  It has remained a pure server with absolutely zero gameplay changes and very little non-gameplay changes as well.  It remained true to tremulous's pure and greatest form for all this time and currently still does.

I bring what possibly could be sad news for many players however.  Seeing as I haven't played even a full round of tremulous in over 6 months and I haven't played actively in over a year I will no longer be carrying the burden of the server.  I sent the final payment into maverick last night that I personally will be sending.  As of now, AA will remain to the fate of the players, you guys.  Your donations will shape whether or not it makes it a year, 6 months, a month, or dies at the end of this month.  I will also be posting a link to this thread on the MotD in game to explain. 

There are two options to donate.  Both use paypal.

1. You can donate directly to me by following the link below

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=Uskdara%40gmail%2ecom&lc=US&item_name=AA%20Tremulous%20Server&item_number=AATrem&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted

2. You can donate directly to Maverick(the host of the server) if you don't trust me with your money which I understand.

To donate to maverick you need to send money to his paypal email address : campagnolo90@hotmail.com
The payment message subject must be : 69.9.170.50:30720  (the ip and port of the server)
And you must include in the payment message : "I am donating on behalf of Trever for the AA Tremulous server."

It is VERY IMPORTANT that you do those two things or the money will not go to AA.  It will just go to the noghost server center's expenses.


There are benefits to both.  The second donation method guarantees that your money goes to the AA server.  While I promise you all money donated to me personally will go to the server I can understand your concern with that.  The advantage to donating to me, however, is that if we don't receive enough donations to pay for the server and it goes down.  I will return your donation, so that your money isn't just wasted.  I'm not sure how that instance would work with maverick and you would have to contact him about getting your money back if we don't raise enough for the server.



Thank you everyone for the many great years and I'd love to see AA continue for a while.

If anyone is interested in completely taking over the bill and the donation/administration system please PM me.

Know first some ground rules.

1. The server WILL be hosted with Maverick no matter what.
2. The server's game files will remained UNMODIFIED.  You may do as you please with the admin list, but the settings and the cfg's in general are NOT TO be touched.

If you can't agree to either of those.  DO NOT pm me I WILL NOT hand the server over to you.  I'd rather see it die than turned into a piece of shit mod.


Thanks everyone for the many great years again!

Long live tremulous, long live 1.1.


Sincerely, Trever.
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Tremulant

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Re: The final days of the AA server.
« Reply #1 on: January 03, 2011, 09:29:12 pm »
tl;dr, is 1.1 dead yet?
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OhaiReapd

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Re: The final days of the AA server.
« Reply #2 on: January 03, 2011, 10:07:09 pm »
Wtf is tl;dr. And when the server goes down it will.

DraZiLoX

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CreatureofHell

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Re: The final days of the AA server.
« Reply #4 on: January 03, 2011, 10:30:30 pm »
I haven't played on AA.  :o
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Qrntz

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Re: The final days of the AA server.
« Reply #5 on: January 04, 2011, 12:28:31 pm »
I haven't played on 1.1. :o

You make up Qrntz, u always angry, just calmdown. :police:
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F50

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Re: The final days of the AA server.
« Reply #6 on: January 04, 2011, 11:43:55 pm »
The most amazing thing about it is that through its many years of existence it never once got "poisoned."  It has remained a pure server with absolutely zero gameplay changes and very little non-gameplay changes as well. It remained true to tremulous's pure and greatest form for all this time and currently still does.
Share is gameplay changing. However, I do remember AA fondly as the last, best 1.1-style gameplay server, and I am grateful for its existence.
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Silver

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Re: The final days of the AA server.
« Reply #7 on: January 06, 2011, 01:03:13 am »
The most amazing thing about it is that through its many years of existence it never once got "poisoned."  It has remained a pure server with absolutely zero gameplay changes and very little non-gameplay changes as well. It remained true to tremulous's pure and greatest form for all this time and currently still does.
Share is gameplay changing. However, I do remember AA fondly as the last, best 1.1-style gameplay server, and I am grateful for its existence.

Why do people like you have to input your small self-centered egotistical opinion on such matters.  Share is a feature used by 95% of active tremulous servers during all of it's prime.  It's accepted as part of the game as much as unlagged.  While it may not be a feature that was part of tremulous upon its first initial release.  I consider it a mandatory update that is a standard game play feature in tremulous.  It's in my mind an official update because of how widely accepted and used it is and that it is in every single major QVM out there.

Make a server with unlagged and share not even in the code and that is a true "pure" server.  People always mention share but forget the hypocrisy of unlagged being in the same server they claim as "pure."
« Last Edit: January 06, 2011, 01:04:51 am by Silver »
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F50

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Re: The final days of the AA server.
« Reply #8 on: January 06, 2011, 02:30:57 am »
I consider unlagged to be more of a bugfix rather than a gameplay-change. If everyone had perfect ping, then unlagged would have the same effect as not having unlagged. If everyone had nice ping of say 50ms, it would be barely noticable. Fixing crouch-spam, or the armor angle code, or glitch building-exploits (especially with the hovel, something else that was done in the same qvm) would also "change" gameplay, ever so slightly, by bugfix.

Share is a completely new feature, which changes the credit/evo economy. I really don't think these are the same kind of thing.

Yes, this is not a ridiculously big deal. You are technically correct in saying that all of these change gameplay. I have called AA a "pure" server before. And absolutely, AA has been, and still is the purest of the active 1.1 servers of my time. However, the emphasis with which you said that, using words like "never once" and "absolutely zero gameplay changes", is why I pointed that out.

And yes, pure is relative.
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Cadynum

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Re: The final days of the AA server.
« Reply #9 on: January 06, 2011, 03:30:52 am »
Unlagged was never an accepted part and neither was share.
In clanwars both were always disabled in europe.
Statistics also showed that it wasn't far away from 50/50 for public servers.

Tremulant

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Re: The final days of the AA server.
« Reply #10 on: January 06, 2011, 03:54:50 am »
Share is gameplay changing.
Why do people like you have to input your small self-centered egotistical opinion on such matters.
But share is quite blatantly gameplay changing, that's one of the reasons it has never been official(see its absence from gpp), how's that an egotistical or self-centered opinion?

The self-importance and egotism appears to come from you, assuming that anyone cares about AA.
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Manbearpig@SRM

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Re: The final days of the AA server.
« Reply #11 on: January 06, 2011, 04:08:47 am »
Jesus... it's hard to hear yourself think with all the trolling.  Someone should give these swine the long knuckle, for good or ill.

Silver

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Re: The final days of the AA server.
« Reply #12 on: January 06, 2011, 04:44:38 am »
Unlagged was never an accepted part and neither was share.
In clanwars both were always disabled in europe.
Statistics also showed that it wasn't far away from 50/50 for public servers.
European servers are almost a completely separate division.  AA is an NA server and everyone knows that the split on unlagged/lagged is generally the NA's accepted it and the EU's denied it. 

@ Tremulant

Considering I've already received donations and that three different people have offered to take over the bill I don't think I'm off thinking AA is cared about.

Also, it has and has always had tons of players.  I wouldn't be surprised if AA has seen over 20,000 unique players in it's time and at one point had a large number of regulars.  Quite impressive for a Tremulous server when 32 slots used to be constantly filled and you had to ask a friend admin to kick somebody so that you could get in.  Very few tremulous servers ever faced that issue.  Beergarden and perhaps boom-boom virginia might have at some point, but their lifespans were about 1/3rd that of AA and both of them had about 1/3rd less maximum player slots as well.

You personally and some of the people on these forums might not care about AA, bu it's undeniably been one of if not the most active server on average based on lifespan in all of tremulous's history.  I also have no doubt that it's had the longest life span of an active public server for the NA.  It also has NEVER gone under an average of 12 players in it's history of existence usually sticking around its full-lifespan average of 18.83 players(peaking up to 28 players average for a whole month last summer.)

Regardless of what you think a lot of people care about it.



Anyway, I don't care whether or not people think share is a big deal or not.  Share and unlagged will always cause drama.  The thing is, it's relative, just like F50 said, to people's perception of pure.  90% of the 1.1 North American players considered share a fundamental part of game play and consider it to be "pure."  The general conception of AA, and the general belief of AA by the majority of it's players and the majority of active 1.1 players.  Is that it is a pure vanilla server and I feel perfectly comfortable saying that. 

You commenting on it has nothing productive to add to the situation at all.  It's only a way for you to force your opinion of share onto other people in something that had no necessity of bringing it up.  Anyone willing to donate to AA already understands it has share and already understands its fundamentals. 

The bottom line is, it has no huge derogatory mods that change what tremulous really is.  No 5000 damage blaster shots and no flying grangers.  Not saying those aren't cool things, they're just not official or original "tremulous" things.
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Tremulant

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Re: The final days of the AA server.
« Reply #13 on: January 06, 2011, 05:24:30 am »
You commenting on it has nothing productive to add to the situation at all.  It's only a way for you to force your opinion of share onto other people in something that had no necessity of bringing it up. 
In the same way that you biting f50's head off for daring to mention that share isn't 100% pure isn't entirely productive... Not trying to force opinions, just wondering why you're being so needlessly aggressive.
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Silver

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Re: The final days of the AA server.
« Reply #14 on: January 06, 2011, 06:26:17 am »
You commenting on it has nothing productive to add to the situation at all.  It's only a way for you to force your opinion of share onto other people in something that had no necessity of bringing it up. 
In the same way that you biting f50's head off for daring to mention that share isn't 100% pure isn't entirely productive... Not trying to force opinions, just wondering why you're being so needlessly aggressive.
Because, while F50's specific action wasn't exactly a big deal.  It's the concept of his action.  People always make those comments.  I don't see the necessity to constantly butt into things that don't need it.

My aggression isn't directed at F50.  It's directed at all the comments like his, his being included.  It will never change though, people will always comment on something that doesn't involve them just to get a word in.
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Tremulant

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Re: The final days of the AA server.
« Reply #15 on: January 06, 2011, 04:01:45 pm »
It will never change though, people will always comment on something that doesn't involve them just to get a word in.
Oh come on, matey, don't expect to avoid such things when posting on a public forum. You please no be so emo? ::)
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Meisseli

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Re: The final days of the AA server.
« Reply #16 on: January 06, 2011, 04:58:01 pm »
European servers aren't a "completely separate division", mind you. We all are Tremulous players like others. Share was highly controversial as unlagged was in 1.1, too.

OhaiReapd

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Re: The final days of the AA server.
« Reply #17 on: January 06, 2011, 10:45:37 pm »
AA was one of the 2 servers I regularly visited when I played 1.1. AA had share, and thats how it should be. I am still pissed there is no share in GPP. I could care less about unlagged, but share is essential and it shows who team players truly are. Oh, and also I think AA should come to 1.2. (when its released>.>)

Silver

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Re: The final days of the AA server.
« Reply #18 on: January 06, 2011, 11:15:10 pm »
European servers aren't a "completely separate division", mind you. We all are Tremulous players like others. Share was highly controversial as unlagged was in 1.1, too.

I'm not saying NA tremulous is tremulous and European tremulous isn't tremulous.  I'm saying EU and NA are both tremulous and yes they are separate parts of tremulous.  Very few EU's regular on NA servers.  There is only a small handful I can think of and vice-versa.  The distance and the ping made it pretty much impractical and everyone knows that EU generally did not accept unlagged where NA did.  Not saying either side is right or wrong.  Just saying 95% of active 1.1 North American servers had shared and unlagged both set to 1.  AA was a North American server and received primarily North American players so this topic almost entirely relates to them.

I'm not getting into an argument about shared and unlagged.   These features in relativity to AA are only relative to North American players since they make up a large part of what AA is.  AA being in NYC has allowed some people across the coast to enjoy it but its primary payer base still is and will always be NA.  

@ Tremulant

You amuse me.  In no sense was my reaction Emo.  Needlessly defensive or aggressive?  Maybe.  Definitely, however, not Emo.

I will no longer reward your pointless comments with replies.  Thanks for your time.



Can I ask that we please stay on topic of AA.  The server has received some donations.  It is, however, still in need of more.  While it's not fully decided, things are looking to be that Yarou will be taking owner-ship over the server in my place once/if the donations run out.

Thanks for the many great times again AA regulars.
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Tremulant

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Re: The final days of the AA server.
« Reply #19 on: January 07, 2011, 02:06:17 am »
I will no longer reward your pointless comments with replies.  Thanks for your time.
Excellent, in that case i can continue to express my opinion that share is gameplay changing without fear of emo reactions :)
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Meisseli

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Re: The final days of the AA server.
« Reply #20 on: January 07, 2011, 02:29:07 pm »
Just that I recall some US clans were really annoyed by the use of share in scrims, at least.

Carry on, then.

c4

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Re: The final days of the AA server.
« Reply #21 on: January 07, 2011, 03:44:52 pm »
Just that I recall some US clans were really annoyed by the use of share in scrims, at least.

Carry on, then.

Yes, but they came to terms with it, and utilised it to balance out evos/creds and the like.
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Silver

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Re: The final days of the AA server.
« Reply #22 on: January 07, 2011, 05:04:11 pm »
Just that I recall some US clans were really annoyed by the use of share in scrims, at least.

Carry on, then.

Since when was AA used for clan wars?

Quote from: me a few posts above
public server for the NA.
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Meisseli

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Re: The final days of the AA server.
« Reply #23 on: January 07, 2011, 05:45:14 pm »
Since when was AA used for clan wars?
Since when share was used by "95% of active tremulous servers".

(you started yourself talking of all servers)
« Last Edit: January 07, 2011, 06:01:58 pm by Meisseli »

FreaK

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Re: The final days of the AA server.
« Reply #24 on: January 07, 2011, 06:19:06 pm »
FINALLY IT HAS DIED!!!!!!!!

Qrntz

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Re: The final days of the AA server.
« Reply #25 on: January 07, 2011, 07:57:41 pm »
FINALLY IT HAS DIED!!!!!!!!
No fun dancing on funerals, please. You just bumped that guy into a tombstone.

You make up Qrntz, u always angry, just calmdown. :police:
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Silver

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Re: The final days of the AA server.
« Reply #26 on: January 07, 2011, 08:07:40 pm »
Since when was AA used for clan wars?
Since when share was used by "95% of active tremulous servers".

(you started yourself talking of all servers)

What clan servers were active besides a very small amount?  Like [OPP], which had share enabled.

@ Freak,
l2rd.
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Meisseli

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Re: The final days of the AA server.
« Reply #27 on: January 07, 2011, 08:51:08 pm »
Since when was AA used for clan wars?
Since when share was used by "95% of active tremulous servers".

(you started yourself talking of all servers)

What clan servers were active besides a very small amount?  Like [OPP], which had share enabled.

@ Freak,
l2rd.
Now you've truly got everything mixed up. Share was used by roughly 50% of Tremulous servers, not 95%. I remember that not even all US players were OK with share. I never talked about clan servers at all.

Paradox

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Re: The final days of the AA server.
« Reply #28 on: January 08, 2011, 06:40:03 am »
Longest standing? SST started in june 2006, and died sometime last year.

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Silver

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Re: The final days of the AA server.
« Reply #29 on: January 08, 2011, 04:57:38 pm »
Longest standing? SST started in june 2006, and died sometime last year.

If it died it's not standing anymore is it?

Standing implies that its still on its feet.

Anyway, this thread wasn't started for people to argue about what AA is or isn't.  You people have to much free time.  :P

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