Author Topic: Draft for a guild / a Tremulous player manifest  (Read 32758 times)

OhaiReapd

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Re: Draft for a guild / a Tremulous player manifest
« Reply #30 on: January 04, 2011, 09:19:11 pm »
Free market capitalism? Look at America's economic state. Getting too political. Anyway, The Guild is too generic, how about Tyrants of Tremulous? (ToT)
What's this got to do with America?

He is saying free market capitalism is a good thing to have. What does America have? A free market capitalism.

your face

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Re: Draft for a guild / a Tremulous player manifest
« Reply #31 on: January 04, 2011, 09:47:04 pm »
Free market capitalism? Look at America's economic state. Getting too political. Anyway, The Guild is too generic, how about Tyrants of Tremulous? (ToT)
What's this got to do with America?

He is saying free market capitalism is a good thing to have. What does America have? A free market capitalism.

So far.  But government interference with the economy is becoming a mess.
spam spam spam, waste waste waste!

F50

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Re: Draft for a guild / a Tremulous player manifest
« Reply #32 on: January 04, 2011, 11:05:09 pm »
Free market capitalism? Look at America's economic state. Getting too political. Anyway, The Guild is too generic, how about Tyrants of Tremulous? (ToT)
What's this got to do with America?

He is saying free market capitalism is a good thing to have. What does America have? A free market capitalism.

So far.  But government interference with the economy is becoming a mess.

Unrestricted market capitalism is a bad thing. "Free" market capitalism isn't a horrible thing (Its the worst form of economy, except for all the others). It was a lack of government "interference", particularly the abolishment of the uptick rule and restrictions on the bank's creation of money, which it used to loan out to anyone who couldn't afford it, that put the economy in the current mess. Why I'm engaging in such an off-topic discussion is beyond me though.

Quote from: Teapot
Seriously though, if you're not a jerk, that should speak for itself.
True. However I wouldn't mind a list of people who define themselves as "not jerks". I'd certainly join this. Of course, I wouldn't wear a tag for this kind of thing though.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #33 on: January 05, 2011, 02:12:19 am »
Gaming is like sex in that matter: It's only good if everybody enjoys it.
What if I enjoy BDSM and dominating, eh?
Then I'd rather not have sex with you, and you'd had to play with somebody else.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Qrntz

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Re: Draft for a guild / a Tremulous player manifest
« Reply #34 on: January 05, 2011, 10:54:42 am »
Gaming is like sex in that matter: It's only good if everybody enjoys it.
What if I enjoy BDSM and dominating, eh?
Then I'd rather not have sex with you, and you'd had to play with somebody else.
Ugh.
But what if I find some perverts like me and we happily rape the whole server? ::)

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

CreatureofHell

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Re: Draft for a guild / a Tremulous player manifest
« Reply #35 on: January 05, 2011, 04:32:37 pm »
Free market capitalism? Look at America's economic state. Getting too political. Anyway, The Guild is too generic, how about Tyrants of Tremulous? (ToT)
What's this got to do with America?

He is saying free market capitalism is a good thing to have. What does America have? A free market capitalism.
Don't most countries?
(Not completely free of course)
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #36 on: January 06, 2011, 12:05:53 pm »
Okay, another draft, I am working on a preamble and a postamble, here is the manifest itself in its current state:

Quote
The Tremulous Player Manifest



We, who have signed The Tremulous Player Manifest, declare that

We know the game.
• We know the manual.
• We have already played all of the different alien classes and used all human weapons and equipment.
• We know all the standard maps and do not get lost the instant we leave the base.

We know about building.
• We have an at least basic understanding of building, and have already built all buildings of both teams and built/moved base.
• We are in communication with our team about any none-obvious building-intentions to allow mutual support, for instance,
• we warn before moving the team's main structure (this is: the overmind or the reactor).
• We care that building is done by the team at all.
• When not buiding, we destroy buildings only as a last resort.

We know how to behave.
• We try not to insult people, even if they deserve it.
• We prefer English (being the lingua franca of the net) to not exclude anybody who does not speak our language.
• We do not teamkill, except a player explicitely requests it for a good reason or to protect our base or our team against players gone mad.
• We are careful not to hurt our own base, especially with slashes, barbs, lucifer cannons, flame throwers or grenades.

We are teamplayers.
• We tend to cooperate with other players, give cover, support, lead, group with others, and so on.
• We do not abandon the base when there is a possibility that it might get destroyed.
• We understand the necessity of defense, yet we are not afraid to leave the base: we do not camp.
• We understand the necessity of attacking, yet we do not give the opponent teams frags needlessly: we do not feed.
• When spectating, we are spectating, and not spying: we do no ghosting.

Tremulous is a game.
• Tremulous is a game, we want to have fun and we want all the others to have fun as well, explicitely /including/ the members of the opponent team.
• Tremulous is a game, it is not a substitute for an empty life, a lack of self-confidence, not a playground for ambition, or anything else in that matter.
• Tremulous is a game, and altough there is nothing wrong with winning, there is nothing wrong with not winning either.
• We are not perfect players, and do not expect anybody else to be.
• We tolerate newbies.

The preamble will contain information about the reason why this manifest exists (and why somebody should sign it), the postamble will contain additional information about the optional tag and why this manifest is just a manifest, and no religious text ;)
« Last Edit: January 06, 2011, 12:07:45 pm by zybork »
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Qrntz

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Re: Draft for a guild / a Tremulous player manifest
« Reply #37 on: January 06, 2011, 02:18:15 pm »
Quote
The Tremulous Player Manifest



We, who have signed The Tremulous Player Manifest, declare that

We know the game.
• We know the manual.
• We have already played all of the different alien classes and used all human weapons and equipment.
• We know all the standard maps and do not get lost the instant we leave the base.

We know about building.
• We have an at least basic understanding of building, and have already built all buildings of both teams and built/moved base.
• We are in communication with our team about any none-obvious building-intentions to allow mutual support, for instance,
• we warn before moving the team's main structure (this is: the overmind or the reactor).
• We care that building is done by the team at all.
• When not buiding, we destroy buildings only as a last resort.

We know how to behave.
• We try not to insult people, even if they deserve it.
• We prefer English (being the lingua franca of the net) to not exclude anybody who does not speak our language.
• We do not teamkill, except a player explicitely requests it for a good reason or to protect our base or our team against players gone mad.
• We are careful not to hurt our own base, especially with slashes, barbs, lucifer cannons, flame throwers or grenades.

We are teamplayers.
• We tend to cooperate with other players, give cover, support, lead, group with others, and so on.
• We do not abandon the base when there is a possibility that it might get destroyed.
• We understand the necessity of defense, yet we are not afraid to leave the base: we do not camp.
• We understand the necessity of attacking, yet we do not give the opponent teams frags needlessly: we do not feed.
• When spectating, we are spectating, and not spying: we do no ghosting.

Tremulous is a game.
• Tremulous is a game, we want to have fun and we want all the others to have fun as well, explicitely /including/ the members of the opponent team.
• Tremulous is a game, it is not a substitute for an empty life, a lack of self-confidence, not a playground for ambition, or anything else in that matter.
• Tremulous is a game, and altough there is nothing wrong with winning, there is nothing wrong with not winning either.
• We are not perfect players, and do not expect anybody else to be.
• We tolerate newbies.

We are Anonymous.
• We are Legion.
• We do not Forgive.
• We do not Forget.
• We are always close to you.
• We are one.
• Expect us.


You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #38 on: January 06, 2011, 03:43:10 pm »
Instead of useful comments, you could give more nonsentual ones like: “You forgot something like 'do not block'”
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Qrntz

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Re: Draft for a guild / a Tremulous player manifest
« Reply #39 on: January 06, 2011, 05:24:38 pm »
Instead of useful comments, you could give more nonsentual ones like: “You forgot something like 'do not block'”
M'kay.
[useless]
You forgot something like 'do not block'. No, you actually did!
Also, you could add the 'not jetcamping' and 'not teamkilling jetcampers either' bits.
[/useless]

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #40 on: January 06, 2011, 05:45:39 pm »
'not teamkilling jetcampers either'

Why's that bad…? ;)

You're right, I forgot the jetcampers.

I wonder how the respective phrase could be coined, because there jetcamping can be useful under certain circumstances, on the other hand, there are too many people who do nothing but jetcamp.

In some respect, jetcamping is like hiding while the game still goes on, it effectively reduces the number of players in a team because some people do actually nothing.



Thx for the input, I'll think about it.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #41 on: January 08, 2011, 03:33:04 pm »
Okay, I finally got a useful preamble, postamble, and the final draft for the manifest.

I eventually did not include jetcampers (at least not explicitely), because sometimes, jetcamping a while somewhere can be quite effective, for instance, it can keep advanced dragoons occupied with trying to take down the jetcamper, instead of killing of the human base, and it also can be quite effective in giving cover; however, I extended the paragraph about being careful not to hurt the own base to being careful not to hurt teammates and the own base.

There also is a FAQ, but now, here all the parts are:

Quote from: preamble
Everybody likes to play, be it cards, darts, mahjongg, snooker, bowling, or computer games. Amongst the latter, Tremulous is an outstanding one, it is an ingenious blend of a first-person-shooter and a strategy game, thus adressing both reactions, wit and strategic thinking, and we play it for the very same reasons others play cards, darts,… – for the fun of it.

But when you play “analog” games like cards or snooker, you have personal contact to the other players, quickly allowing you to judge what to think of them, an advantage you do not have in the realm of the virtual world of the internet, where all you see might be just a cryptic nickname. In light of the fact that a game can only be fun where people play *together,* this is, in a climate of fairness, mutual respect and friendship, we hereby present the Tremulous Player Manifest, signed by fairly experiences players who officially commit themselves to these values, in order to ensure enjoyable games for everybody:

Code: [Select]
The Tremulous Player Manifest

We, who have signed The Tremulous Player Manifest, declare that

We know the game.
• We know the manual.
• We have already played all of the different alien classes and used all
  human weapons and equipment.
• We know all the standard maps and do not get lost the instant we leave
  the base.

We know about building.
• We have an at least basic understanding of building, and have already
  built all buildings of both teams and built/moved base.
• We are in communication with our team about any none-obvious building
  intentions to allow mutual support, for instance,
• we warn before moving the team's main structure (this is: the overmind
  or the reactor).
• We care that building is done by the team at all.
• When not buiding, we destroy buildings of our own team only as a last
  resort.

We know how to behave.
• We try not to insult people, even if they deserve it.
• We prefer English (being the lingua franca of the net) to not exclude
  anybody who does not speak our language.
• When spectating, we are spectating, and not spying: we do no ghosting.
• We do not teamkill except a player explicitely requests it for a good
  reason or to protect our base or our team against players gone mad.
• We are careful not to hurt our teammates and our own base, especially
  with slashes, barbs, lucifer cannons, flame throwers or grenades.

We are teamplayers.
• We cooperate with other players, give cover, support, lead, group with
  others, and so on.
• We do not abandon the base when there is a possibility that it might get
  destroyed.
• We understand the necessity of defense, yet we are not afraid to leave
  the base: we do not camp.
• We understand the necessity of attacking, yet we do not give the opponent
  teams frags needlessly: we do not feed.
• We care not to block our teammates paths.

Tremulous is a game.
• Tremulous is a game, we want to have fun and we want all the others to have
  fun as well, explicitely /including/ the members of the opponent team.
• Tremulous is a game, it is not a substitute for an empty life, a lack of
  self-confidence, not a playground for ambition, or anything else in that matter.
• Tremulous is a game, and altough there is nothing wrong with winning, there
  is nothing wrong with not winning either.
• We are not perfect players, and do not expect anybody else to be.
• We tolerate newbies.

Quote from: postamble
To sign the manifest, enter your E-Mail-address (it is going not to be displayed), your ingame-name, your year of birth, and the country you reside in; you may also enter your real name, your gender, your profession and your website, altough they are not required.

There is no tag for people to show they have signed the manifest, at least not a mandatory one, however, if you want, you may use an ellipsis, “…” anywhere in your name, no special color-scheme required. The ellipsis has been chosen for it is characteristical yet inconspicuous and blends in well with Tremulous' ingame messages.

Quote from: FAQ
What does NOT prohibit you from signing this manifest?
• Not playing regularly. It's a game, not a purpose in life. Haven't played for a year, but still like the game? Welcome back!
• Not being in a clan. Or are you in a bowling-association just because you go kick over some pins from time to time?
• Not actively participating in projects, forums, et cetera. Doing such things is not a bad thing, but is is not required.

Who should sign this manifest?
• Everybody who has a fair amount of experience in the game, recognizes the importance of fairness and likes to play with others.

Who should NOT sign this manifest?
• People who don't understand what a “game” is.
• People who never play on official or public servers. In a closed environment, everybody knows everybody, so this defeats the purpose of this manifest.
• Newbies. Still, this manifest is an excellent guideline for them, and the list of signers is a list of people you can rely on in game.
• People who from time to time get kicked or banned from servers for misbehaviour.
• Killwhores, lone heroes, and other people who would be better off in one of the usual kill'em-all shooters.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Qrntz

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Re: Draft for a guild / a Tremulous player manifest
« Reply #42 on: January 08, 2011, 05:09:29 pm »
inb4 that goes public. 8)

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Meisseli

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Re: Draft for a guild / a Tremulous player manifest
« Reply #43 on: January 08, 2011, 05:13:33 pm »
Besides that, “every time” is nonsense, I am known to be a friendly guy who sees the common good more important, and Meiss. is just killwhoring a bit too much for my taste, and yeah, I really don't like people abandoning teamplay and making matches a one-man show.
I would really love to hear how I'm less of a teamplayer than a real darling for example. Other than getting more kills (which does not equal killwhoring) :)

Cadynum

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Re: Draft for a guild / a Tremulous player manifest
« Reply #44 on: January 08, 2011, 06:54:03 pm »
Gaming is like sex in that matter: It's only good if everybody enjoys it.
What if I enjoy BDSM and dominating, eh?

Then it's only good if zybork enjoys being submissive.

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #45 on: January 08, 2011, 07:57:33 pm »
I would really love to hear how I'm less of a teamplayer than a real darling for example. Other than getting more kills (which does not equal killwhoring) :)

Because:

Quote
• Tremulous is a game, we want to have fun and we want all the others to have fun as well, explicitely including the members of the opponent team.

I know it is a fun thing if you can rush up a whole squad of opponent players, [sometimes, especially after some Internet Explorer-debugging, I had those sprees myself and nobody could resist me… ;)] but in the end, what for? I've seen *very* skilled players, who keep running around with blasters, when they realize there is nobody here who is up to them, or they start building, or limit themselves in other ways, and even I myself, altough I am an average player, had duels with people I at some time simply did no longer shoot at, but gave advice to (“aim for the HEAD!” “aim for the HEAD, you make more damage that way!” “aim for the head” “aim for the head” “aim for the HEAD, dammit!”), and the next time, he will play, he (probably?) will aim for the heads of human players, see that he gets more kills that ways, and enjoy the game more, maybe again winning somebody for Tremulous.

… which is one of the reasons I was thinking about a guild or a manifest or whatever, 'cause Trem. is a better game than all those “high-tech-super-graphics-I-need-my-own-power-station-for-my-graphics-card”-games, because the idea behind it is far more original than that of egoshooter no. 3768, and if it helps to make things better, go for it.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Meisseli

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Re: Draft for a guild / a Tremulous player manifest
« Reply #46 on: January 08, 2011, 08:39:45 pm »
I would really love to hear how I'm less of a teamplayer than a real darling for example. Other than getting more kills (which does not equal killwhoring) :)

Because:

Quote
• Tremulous is a game, we want to have fun and we want all the others to have fun as well, explicitely including the members of the opponent team.

I know it is a fun thing if you can rush up a whole squad of opponent players, [sometimes, especially after some Internet Explorer-debugging, I had those sprees myself and nobody could resist me… ;)] but in the end, what for? I've seen *very* skilled players, who keep running around with blasters, when they realize there is nobody here who is up to them, or they start building, or limit themselves in other ways, and even I myself, altough I am an average player, had duels with people I at some time simply did no longer shoot at, but gave advice to (“aim for the HEAD!” “aim for the HEAD, you make more damage that way!” “aim for the head” “aim for the head” “aim for the HEAD, dammit!”), and the next time, he will play, he (probably?) will aim for the heads of human players, see that he gets more kills that ways, and enjoy the game more, maybe again winning somebody for Tremulous.

… which is one of the reasons I was thinking about a guild or a manifest or whatever, 'cause Trem. is a better game than all those “high-tech-super-graphics-I-need-my-own-power-station-for-my-graphics-card”-games, because the idea behind it is far more original than that of egoshooter no. 3768, and if it helps to make things better, go for it.
Yes, nothing you said has anything to do with teamplaying

Anyways since you were so keen on looking tremstats why not look for my built (and destroyed) structures statistics!

Cadynum

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Re: Draft for a guild / a Tremulous player manifest
« Reply #47 on: January 09, 2011, 03:34:04 pm »
Whether or not Meisseli is a valuable team player or a blatant killwhore isn't really relevant.
You demonstrated quite clearly that you're just jealous when you said this:  "And yes, I am convinced he has no life."
And honestly it does sound a bit like you're internet-stalking Meisseli.

Qrntz

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Re: Draft for a guild / a Tremulous player manifest
« Reply #48 on: January 09, 2011, 05:16:50 pm »

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Toma

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    • The rs clan im in
Re: Draft for a guild / a Tremulous player manifest
« Reply #49 on: January 09, 2011, 07:59:38 pm »
Get 100 people on 1.2 first.

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #50 on: January 14, 2011, 07:50:05 pm »
Okay, people, sorry for the delay, damn real life keeps getting in the way 8)

Leaving aside the killwhore-topic (which is very interesting indeed, but a discussion imho not belonging in this thread), I proudly present the construction site of the manifest, contentswise the text can be viewed at

http://www.sacharja.at/tremulous/fulltext.php

the current signing-form (not being processed yet!) at

http://www.sacharja.at/tremulous/sign.php

it features color-codes in ingame-names, and … well, I just saw that “our friend the intanet-exploder” obviously messes up male-and female-signs… Aha. Interesting. Well, however, the main changes about the draft of the manifest itself concern a little re-structuring, basically boiling it down to the things people always tell others anyway, like “warn before move reactor” and such, making the topic titles more significant.

A new p•int is: “We use bindings or at least know what they are”, for in my opinion this really is something that separates noobs from non-noobs.

I tried to leave out as much as possible, and I admit, I had no idea how to incorporate that “don't jetcamp”-thing. Jetcamping can be a good thing to do under certain circumstances, I am thinking of changing “We understand the necessity of defense, yet we are not afraid to leave the base: we do not camp.” to something like, “we are not afraid to leave secure places” or something.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Tremulant

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Re: Draft for a guild / a Tremulous player manifest
« Reply #51 on: January 15, 2011, 12:49:50 am »
A new p•int is: “We use bindings or at least know what they are”, for in my opinion this really is something that separates noobs from non-noobs.
They're for spamming, everyone knows that, even the noobs.
my knees by my face and my ass is being hammered

ziplocpeople

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Re: Draft for a guild / a Tremulous player manifest
« Reply #52 on: January 15, 2011, 02:23:15 am »
{MG} wut?
Quote from: Sir|Periculosus
yes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

Cadynum

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Re: Draft for a guild / a Tremulous player manifest
« Reply #53 on: January 16, 2011, 04:20:14 am »
They're for spamming, everyone knows that, even the noobs.
Especially the noobs.

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #54 on: January 22, 2011, 10:41:15 am »
Okay, it's finally online :) , I hope people can identify with it, one last point has been added: To make clear that spamming is also a way of blocking people.

I hope I got everything important covered without going too much into detail.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Teapot

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Re: Draft for a guild / a Tremulous player manifest
« Reply #55 on: January 22, 2011, 04:23:10 pm »
A few typos/misspellings. Overall, looks good.

adressing -> addressing
explicitely -> explicitly
experiences players -> experienced players

zybork

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Re: Draft for a guild / a Tremulous player manifest
« Reply #56 on: January 22, 2011, 07:03:52 pm »
Ah, thanks. Fixed the typos, added the thing with the optional tag (“…”) to the FAQ, removed the draft-tag from the full text of the manifest, for I think this is it, and we can leave it that way.

Btw, the source is available at http://www.sacharja.at/?tremmanifest&en

And: I knew you'd be among the first to sign this :)
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.