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What would you like to see in future releases?

Started by freezway, January 04, 2011, 05:41:15 AM

What do you want next?

More classes/Weapons
13 (34.2%)
Better Assets (models, textures, etc)
17 (44.7%)
Improved Engine (bump mapping, normal mapping, etc)
24 (63.2%)
Different Game modes (think H vs H, A+H vs A+H, etc.)
8 (21.1%)
Other (specify in comments)
2 (5.3%)

Total Members Voted: 38

Firstinaction

Tremulous should just stay at the engine it is.  Other games have a much better engine which means people can play that. Some people like my self dont really care for graphics that high.   So I say just stick with making new guns and classes.  
most people have crappy computers and some of those crappy computers are decent but will lag with low graphics settings. Im just saying just stick with improving everything else except the graphics...

The GPP graphics are perfect just improve everything else. Weapons/classes/ player models/  

Pazuzu

#31
Quote from: Firstinaction on February 05, 2011, 05:44:09 PM
most people have crappy computers
"Most" people don't play games. The ones that do understand the importance of having at least a decent computer. I ran 1.2 successfully (and at a good framerate) on a laptop that was entry-level 4 years ago. By the time 1.2 comes out (face it, that gives them a lot of time), most of the people with that kind of hardware will have upgraded, especially if they play games. And the few who don't upgrade can just turn down the settings.
The engine is not that big of an issue.
Models, on the other hand, are where the biggest drops in frame rate occur. Better assets = more polygons and bigger textures = slower framerates. My PC can probably handle anything thrown at it, and so I want better assets too, but seriously, think about what you're saying before you post it. The engine itself has much less of an effect on framerate than asset quality.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

jm82792

GLSL shaders chew frame rate, so the engine does have a profound effect.
For instance and engine can have bottlenecks (poly count and efficiency) that make the engine a slug compared to a newer engine.

Pazuzu

Quote from: jm82792 on February 05, 2011, 09:31:36 PM
GLSL shaders chew frame rate, so the engine does have a profound effect.
But shaders can be disabled, if the engine's set up correctly. Case in point = Sauerbraten.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

jm82792

Yeah that's true, I didn't "get(as in I didn't pay attention)" the initial subject of backwards compatibility with old PCs

CorSair

What I would like to see is different game modes. Tremulous has good theme, and because of it, lots of potential for some campaing-type games, and/or some sort mission type maps (i. e. Blackout.)

Tremhelper

look at an article called mindfield of deadly by spmeone else but i came up with the idea in the first place  :granger: