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What would you like to see in future releases?

Started by freezway, January 04, 2011, 05:41:15 AM

What do you want next?

More classes/Weapons
13 (34.2%)
Better Assets (models, textures, etc)
17 (44.7%)
Improved Engine (bump mapping, normal mapping, etc)
24 (63.2%)
Different Game modes (think H vs H, A+H vs A+H, etc.)
8 (21.1%)
Other (specify in comments)
2 (5.3%)

Total Members Voted: 38

freezway

Ok, I'm not thinking about trying to do any of this, I'm just curious what people are interested in for future releases. Everyone gets 2 votes.

UniqPhoeniX

If engine improvements include AMP / scriptable entities.
And I suppose Domination goes under "Different Game modes"? Tho IMO it should become the default once it's finished, not just an option.

Tremulant

Oh good, i don't think anyone's ever approached this subject before on the forums...
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good


your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

freezway

I know this has been discussed, but i wanted some numeric data on peoples opinions


CATAHA

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

freezway


Thorn


freezway

normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+

gimhael

Quote from: freezway on January 08, 2011, 04:19:25 AM
normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+

Fortunately OpenGL 2 and 3 both can use GLSL shaders. OpenGL 2 is more limited in the number of available texture formats, lacks a number of built-ins (esp. integer functions), but most differences are easily worked around.

The bigger issue is that the engine does not use any OpenGL 2.x shaders in the first place; in fact it uses only OpenGL 1.1 functions plus the multitexturing extension, so it uses basically a subset of OpenGL 1.2.1. This version of OpenGL was released in 1998 and is amazingly still supported by the hardware vendors although the underlying hardware has been radically changed several times. On the other hand 90% of the functions that the engine uses are on the OpenGL list of deprecated functions, so an update to an OpenGL 3.x renderer would be nice to have (at least when Intel gets their drivers into the 21st century...)

freezway

@intel drivers: I know. at least sandy bridge has 3.x+

Haraldx

I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

freezway

basi is amazing if you are good at it, keep in mind its the cheapest alien.

CreatureofHell

Quote from: freezway on January 11, 2011, 01:01:09 AM
basi is amazing if you are good at it, keep in mind its the cheapest alien.

Dretch? Granger? Advanced Granger?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Haraldx

Quote from: freezway on January 11, 2011, 01:01:09 AM
basi is amazing if you are good at it, keep in mind its the cheapest alien.
Read the text from the beginning.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

jm82792

Quote from: gimhael on January 08, 2011, 07:15:20 AM
Quote from: freezway on January 08, 2011, 04:19:25 AM
normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+

Fortunately OpenGL 2 and 3 both can use GLSL shaders. OpenGL 2 is more limited in the number of available texture formats, lacks a number of built-ins (esp. integer functions), but most differences are easily worked around.

The bigger issue is that the engine does not use any OpenGL 2.x shaders in the first place; in fact it uses only OpenGL 1.1 functions plus the multitexturing extension, so it uses basically a subset of OpenGL 1.2.1. This version of OpenGL was released in 1998 and is amazingly still supported by the hardware vendors although the underlying hardware has been radically changed several times. On the other hand 90% of the functions that the engine uses are on the OpenGL list of deprecated functions, so an update to an OpenGL 3.x renderer would be nice to have (at least when Intel gets their drivers into the 21st century...)

Man I wish I knew more regarding shading and shader coding.
Just a GUI guy :/

Lecavalier

Quote from: Haraldx on January 10, 2011, 08:17:30 PM
I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
I'd be interested in an advanced advanced dragoon. Call it the Equestrian.
I wanted you to see me before I killed you.

Haraldx

Quote from: Lecavalier on January 11, 2011, 10:23:53 PM
Quote from: Haraldx on January 10, 2011, 08:17:30 PM
I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
I'd be interested in an advanced advanced dragoon. Call it the Equestrian.
Lets just call it Ultimate Dragoon? Spits flaming barbs, has 300 HP, Has 2 heads (wider bite and pounce range). Yeah, OP, but I'm just using my imagination.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

sheridanm962

well implementing materials like the source engine :D ;D

I said it before and I'll say it again: ioquake3-source engine would be great, but instead of this you could implement tremulous on the doom 3 engine ;D

freezway

Quote from: sheridanm962 on January 12, 2011, 12:02:27 AM
well implementing materials like the source engine :D ;D

I said it before and I'll say it again: ioquake3-source engine would be great, but instead of this you could implement tremulous on the doom 3 engine ;D

doom3 engine = ioq4 = gunna be open source someday. "Carmack said that he planned to petition Zenimax to release the id Tech 4 source upon the release of Rage" -http://en.wikipedia.org/wiki/Id_Tech_4

Mr.Mustashio

A greater variety of alien classes and human weapons. Bring in flying units and mobile bases. Make turrets that shoot lucifer rounds. Make an s4 where there is an actual battle Granger (!00 hp 50 slash damage 25 spit)  Make battle suits look... a little more.... like Terminators from Warhammer40k. Make maps so big you need two hours to get through it and can fly around in helicockters.

Break the game.
Filling in the gaps of absolutely everything.


Quote from: Dracone on January 08, 2011, 08:29:15 PM
Look at what you're asking for before you ask.

Pazuzu

Quote from: Mr.Mustashio on January 31, 2011, 02:46:44 AM
A greater variety of alien classes and human weapons. Bring in flying units and mobile bases. Make turrets that shoot lucifer rounds. Make an s4 where there is an actual battle Granger (!00 hp 50 slash damage 25 spit)  Make battle suits look... a little more.... like Terminators from Warhammer40k. Make maps so big you need two hours to get through it and can fly around in helicockters.

Break the game.
That's the spirit.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Conzul

Wish the game physics had a heavier feel, like Killzone 2.

swamp-cecil

Quote from: Conzul on January 31, 2011, 10:56:40 PM
Wish the game physics had a heavier feel, like Killzone 2.
yeah. Maybe something like HL2 where the bodies dont have a specific animation but they have limbs (wheee dretch spins around from luci!)
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Haraldx

Quote from: swamp-cecil on February 02, 2011, 12:08:03 AM
Quote from: Conzul on January 31, 2011, 10:56:40 PM
Wish the game physics had a heavier feel, like Killzone 2.
yeah. Maybe something like HL2 where the bodies dont have a specific animation but they have limbs (wheee dretch spins around from luci!)
It's called rag-doll. When rag-dolls became something new, they were extremely abused, by just having a simple rag-doll (no death animations). Halo and CoD has some good rag-doll examples, while HL2 doesn't really how you the best.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

jm82792

Just enable ragdoll when your dead, and have the death shot add some force depending on what it is.

Conzul

I meant that the game can seem so fast-paced that nothing has any value. If the game had a heavier, slower feel, it would add to immersion.
   Like a dragoon say, doing a lot of damage, but requiring some serious operation skill (like a bf2142 gunship). When I played as a goon, it felt more like being a sniper's bullet, and just shooting yourself over and over again, too fast. I want to actually feel like I'm at the wheel of a 500lb(?) alien, who's all teeth and armor, and has some value.
   LOL looking at that it doesn't make any sense  ::)