Author Topic: GPP Bots.  (Read 66071 times)

Sleepman

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Re: GPP Bots.
« Reply #30 on: March 13, 2011, 08:56:19 pm »
same problem
im runing the right qvm and i tried to load like a mod and same....  >:(

« Last Edit: March 13, 2011, 09:02:18 pm by Sleepman »

Celestial_Rage

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Re: GPP Bots.
« Reply #31 on: March 13, 2011, 09:13:13 pm »
How have you set it up Sleepman?
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #32 on: March 13, 2011, 09:30:08 pm »
i have this in the bat
Code: [Select]
tremded-gpp.exe +set dedicated 2 +set fs_game gpp/newfolder2 +exec server.cfg
and then in the folder i have the data, the base folder which contains the vm, admin.dat and autogen_server.cfg
is well?
where i have to put patch and g_bot?
« Last Edit: March 13, 2011, 09:42:31 pm by Sleepman »

Celestial_Rage

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Re: GPP Bots.
« Reply #33 on: March 13, 2011, 09:44:24 pm »
If by base folder you mean base/, then it is not well. The vm (which goes in gpp/newfolder2/vm), admin.dat, and [data|vms]-gppr#### pk3s go in gpp/newfolder2. The maps and data-1.1.0 stay in base/ however.
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #34 on: March 13, 2011, 09:47:04 pm »
now i have it like you say but same problem  ???
patch and g_bot where to?
« Last Edit: March 13, 2011, 09:48:49 pm by Sleepman »

Celestial_Rage

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Re: GPP Bots.
« Reply #35 on: March 13, 2011, 09:52:07 pm »
Those are only if you want to compile the source code. You only need to put the game.qvm in the vm folder. I also forgot to mention that all the [data|vms]-gppr#### need to go in Program Files, otherwise Tremulous will load the game.qvm from the pk3 and not the bot qvm.
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #36 on: March 13, 2011, 09:58:43 pm »
im running th right qvm i think becouse it dnot run  a pk3 file but some screens

here is the newfolder2


and here the vm folder
anything wrong?

inside base i have data
« Last Edit: March 13, 2011, 10:01:17 pm by Sleepman »

Celestial_Rage

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Re: GPP Bots.
« Reply #37 on: March 13, 2011, 11:28:11 pm »
Nothing wrong so far. What do you have in C:\Program Files\Tremulous\gpp\newfolder2?

Also, may I ask why you are running it out of a mod folder? It is not necessary.
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #38 on: March 13, 2011, 11:35:03 pm »
first screen show what is in newfolder2
why not run it there?
im running th right qvm i think becouse it dnot run  a pk3 file but some screens

here is the newfolder2

Celestial_Rage

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Re: GPP Bots.
« Reply #39 on: March 14, 2011, 12:07:34 am »
Oh lol. You don't need that newfolder2/base folder. Also, technically, it doesn't hurt to run it out of newfolder2, but then you'd need two copies of all the gpp data and vms. Also, could you post what is inside C:\Program Files\Tremulous\gpp\newfolder2 because Tremulous will look inside that for the datafiles and the other vms.

@Swamp: That's my point, they are not better at all. I'll post what I have for pbot later on and you can see for yourself. However, I have not made many modifications to Pbot like I did with these.
« Last Edit: March 14, 2011, 12:15:20 am by Celestial_Rage »
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #40 on: March 14, 2011, 04:40:23 pm »
lets see
this is inside gpp


this is inside gpp/newfolder2


and this is inside gpp/newfolder2/vm

and this is the screen of the tremed

this is all of i have i delete base but same....omg

Celestial_Rage

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Re: GPP Bots.
« Reply #41 on: March 14, 2011, 11:27:31 pm »
Could you put data-gppr2184.pk3 and vms-gppr2184 in N:\programas\tremulous\gpp\newfolder2 and try again?
"The reports of my death are greatly exaggerated" ~Mark Twain

Loki

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Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Celestial_Rage

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Re: GPP Bots.
« Reply #43 on: March 15, 2011, 06:51:23 am »
That means they don't attack structures--only players.
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #44 on: March 15, 2011, 04:09:29 pm »
if  i put vms-gppr it run it
look at this


 of course it works

Celestial_Rage

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Re: GPP Bots.
« Reply #45 on: March 15, 2011, 11:25:25 pm »
Good, now put the pk3 where I told you to put it.

Code: [Select]
N:\programas\tremulous\gpp\newfolder2
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #46 on: March 15, 2011, 11:38:10 pm »
sorry but newfolder2 is in C/ not in N/. There is no newfolder2 in N
Should i do it? And another thing: tremed run a folder in C and not a N folder i think
And thank you for the help

Celestial_Rage

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Re: GPP Bots.
« Reply #47 on: March 16, 2011, 01:30:22 am »
Make the folder in N:\. The place where you are running the tremded from is fine.
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #48 on: March 16, 2011, 04:30:57 pm »
omg that was the problem =)
now it works really good
thank you for help

Sleepman

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Re: GPP Bots.
« Reply #49 on: March 17, 2011, 06:30:34 pm »
sry for double post
but i cant change the bots behavior it tried that comands but didnt work
Code: [Select]
bot del [name-match]
bot del ROBO - deletes every bot that contains 'ROBO' in their name
bot del BOT - deletes every bot that contains 'BOT' in their name

botcmd [name-match] [command]
This will change the bot behavior.
botcmd ROBOCOP idle <-- idle. don't shoot enemy, nothing.
botcmd ROBOCOP standground <-- stand ground but kill enemy.
botcmd ROBOCOP regular <-- chase enemy and kill (default behavior).
botcmd ROBOCOP teamkill <-- consider teammates as enemies.
botcmd ROBOCOP followattack <-- follow me until you see enemy, kill it, then follow me again!
botcmd ROBOCOP followidle <-- follow me no matter what. Do not attack.
botcmd ROBOCOP followprotect <-- not yet implemented.
botcmd ROBOCOP defensive <-- not yet implemented.
botcmd ROBOCOP attack <-- not yet implemented.
botcmd ROBOCOP skill [number] <-- Control Skill

Any other botcmd behavior will default to 'regular'.

Celestial_Rage

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Re: GPP Bots.
« Reply #50 on: March 17, 2011, 09:32:25 pm »
Some of them don't work. Can you be more specific?
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #51 on: March 17, 2011, 11:11:14 pm »
Anything work :D
I tried to change to regular but they only stay on nodes and dont move. They also crouch and say cmon xD
Why?

Celestial_Rage

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Re: GPP Bots.
« Reply #52 on: March 17, 2011, 11:23:31 pm »
Are you typing
Code: [Select]
/botcmd <botname> regular?
"The reports of my death are greatly exaggerated" ~Mark Twain

Sleepman

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Re: GPP Bots.
« Reply #53 on: March 17, 2011, 11:55:29 pm »
of course yes im writing /botcmd ROBOCOP regular. For example and dont work

Celestial_Rage

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Re: GPP Bots.
« Reply #54 on: March 18, 2011, 12:34:59 am »
Hmm, odd. Do they work fine before you try to change their behavior? The behavior changing aspect really isn't complete.
"The reports of my death are greatly exaggerated" ~Mark Twain

ULTRA Random ViruS

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Re: GPP Bots.
« Reply #55 on: March 18, 2011, 01:47:40 pm »
When i run the gpp bot, my screen screws up... and trem closes without saying "copy log to clipboard?" or anything and my screen stays in 480/740.
help???
_______________________________________

@sleepman: Not all botcommands have been complete. I got a whole bunch of p-bots in 1.1 for me and my friend on a private server. Anyways, the following commands DO work for me:
botcmd lolard#0 regular
botcmd lolard#0 followattack (but for some reason the bot doesn't turn and shoots constantly and kills me a lot with pulse)
botcmd lolard#0 follow idle (but he doesn't turn still)
botcmd lolard#0 standground (just spams while crouching, and sees an aliens just aims at it. Note that when an alien isn't in range, it still shoots, bad thing they often kill my base so i have to do g_friendlybuildablefire 0)
botcmd lolard#0 skill (0 is NOT aimbot, it is doing nothing for me. 1, is not 1 degree per second as the manual says, but still turns pretty slow. My fravourite is aroun 7-8 because alien goons can't spam pounce to kill you, and humans can be ambushed. Use 3 for noobs.)

Sleepman

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Re: GPP Bots.
« Reply #56 on: March 18, 2011, 04:08:05 pm »
at first they stay on nodes and dont move.
here u can see it.

DraZiLoX

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Re: GPP Bots.
« Reply #57 on: March 18, 2011, 08:38:16 pm »
If you want them to move, go check PBot GPP, http://tremulous.net/forum/index.php?topic=15329.0.

GeneralScott

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Re: GPP Bots.
« Reply #58 on: April 02, 2011, 05:13:26 pm »
So would there be any way to get these to work on devmap, but no real server? Sort of singleplayer like?

OhaiReapd

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Re: GPP Bots.
« Reply #59 on: April 02, 2011, 08:17:18 pm »
So would there be any way to get these to work on devmap, but no real server? Sort of singleplayer like?

....... Download a QVM....... Then get paths...... Omg really?