Author Topic: GPP Bots.  (Read 66069 times)

vcxzet

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Re: GPP Bots.
« Reply #60 on: April 04, 2011, 01:18:45 am »
Why do you want to be alone?
Don't tell me "to practice"

GeneralScott

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Re: GPP Bots.
« Reply #61 on: April 06, 2011, 03:38:31 pm »
....... Download a QVM....... Then get paths...... Omg really?

Stop being stupid. Do you really think I have any idea what the hell you're talking about? I get three files, and i have no idea where they go. All I'm looking for is
"the QVM goes in the ___ homepath folder, the ___ goes in the ____, and the other ____ goes in the _____"

DraZiLoX

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Re: GPP Bots.
« Reply #62 on: April 06, 2011, 05:01:17 pm »
The game.qvm file goes to fs_homepath/gpp/vm. You can check your homepath writing fs_homepath in console.

GeneralScott

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Re: GPP Bots.
« Reply #63 on: April 06, 2011, 06:03:19 pm »
There's two more files - bot.patch and g_bot.c

And Raped said something about paths>?

GeneralScott

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Re: GPP Bots.
« Reply #64 on: April 06, 2011, 06:09:02 pm »
I made a vm folder in my homepath gpp. And did what you said.
It said /bot is not a command...
All I did was that, and then did /devmap atcs into the console. Do I have to do anything else special? I'm a complete newbie with server stuff and QVMs and paths and all that.

Celestial_Rage

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"The reports of my death are greatly exaggerated" ~Mark Twain

GeneralScott

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Re: GPP Bots.
« Reply #66 on: April 06, 2011, 07:21:40 pm »
I don't have Tremded. I just want to use devmap, like singleplayer, but I assume thats the same thing. Actually I already did that but I just get a black screen when I start trem.

GeneralScott

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Re: GPP Bots.
« Reply #67 on: April 06, 2011, 07:27:32 pm »
Meh. Fail/. I did it wrong. Now it sort of works (at least its loading the QVM)

Now the bot command tells me there are no slots left. Condump here -


SEGFAULT macosx-x86 Aug 24 2010
----- FS_Startup -----
----------------------
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "Quartz"
...setting mode 1280x800
...ignoring GL_EXT_texture_compression_s3tc
previous mouse acceleration: 0.000000
WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader
'flareShader'
Shader flareShader has a stage with no image
WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a stage with no image
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/Users/student/Library/Screen
Savers/.MyUtilities/Games/Tremulous-GPP/gpp/wogomo-18.pk3"
Loaded 64 of 111 emoticons (MAX_EMOTICONS is 64)
UI menu file 'ui/menus.txt' loaded in 944 msec
UI menu file 'ui/ingame.txt' loaded in 31 msec
UI menu file 'ui/tremulous.txt' loaded in 29 msec
UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
File "ui/" found in "/Users/student/Library/Application
Support/Tremulous/gpp/data-gppr2191_2.pk3"
--- Common Initialization Complete ---
Hostname: 2015-Wilkins-C.local
IP6: fe80::1%lo0
IP: 10.2.50.113
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
]/devmap atcs
------ Server Initialization ------
Server: atcs
----- R_Init -----
WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader
'flareShader'
Shader flareShader has a stage with no image
WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a stage with no image
----- finished R_Init -----
NET_JoinMulticast6: Couldn't join multicast group: Can't assign requested
address
----- FS_Startup -----
Cmd_AddCommand: which already defined
----------------------
Loading vm file vm/game.qvm...
File "vm/game.qvm" found at "/Users/student/Library/Application
Support/Tremulous/gpp"
------- Game Initialization -------
gamename: base
gamedate: Mar 13 2011
readconfig: loaded 6 levels, 1 admins, 0 bans, 0 commands
Loaded 64 of 111 emoticons (MAX_EMOTICONS is 64)
using layout "*BUILTIN*" from list (*BUILTIN* )
2 teams with 2 entities
voice list is empty
-----------------------------------
-----------------------------------
Downloads complete
----- R_Init -----
WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader
'flareShader'
Shader flareShader has a stage with no image
WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a stage with no image
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/Users/student/Library/Screen
Savers/.MyUtilities/Games/Tremulous-GPP/gpp/wogomo-18.pk3"
Loaded 64 of 111 emoticons (MAX_EMOTICONS is 64)
UI menu file 'ui/menus.txt' loaded in 936 msec
UI menu file 'ui/ingame.txt' loaded in 32 msec
UI menu file 'ui/tremulous.txt' loaded in 28 msec
UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
File "ui/" found in "/Users/student/Library/Application
Support/Tremulous/gpp/data-gppr2191_2.pk3"
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "/Users/student/Library/Screen
Savers/.MyUtilities/Games/Tremulous-GPP/gpp/wogomo-18.pk3"
Loaded 64 of 111 emoticons (MAX_EMOTICONS is 64)
UI menu load time = 607 milli seconds
...loading 'scripts/mdriver.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/tumbo7.trail'
...loading 'scripts/new folder/flap.trail'
...loading 'scripts/roomy.trail'
...loading 'scripts/pulse.trail'
...loading 'scripts/metro.trail'
...loading 'scripts/flap.trail'
ERROR: a trail system is already named flap/sparks_t
...loading 'scripts/buildables.trail'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/hvh-tremor.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/vega.particle'
...loading 'scripts/tumbo7.particle'
...loading 'scripts/tremor.particle'
ERROR: a particle system is already named tremor/tremorspark
...loading 'scripts/tremor112.particle'
ERROR: a particle system is already named tremor/tremorspark
...loading 'scripts/niveus.particle'
...loading 'scripts/thermal.particle'
...loading 'scripts/thanatos.particle'
...loading 'scripts/temple.particle'
...loading 'scripts/station15-beta3.particle'
...loading 'scripts/sokolov.particle'
...loading 'scripts/slimepunk.particle'
...loading 'scripts/siege.particle'
...loading 'scripts/text.particle'
...loading 'scripts/search_b7.particle'
...loading 'scripts/rotcannon_garbage_1.particle'
...loading 'scripts/rotcannon_b9.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/rotcannon_b11.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/new folder/flap.particle'
...loading 'scripts/new folder/roomy.particle'
...loading 'scripts/roomy.particle'
ERROR: a particle system is already named Roomy/steamerRad
...loading 'scripts/pulse.particle'
...loading 'scripts/procyon.particle'
...loading 'scripts/perseus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/nano.particle'
...loading 'scripts/metro.particle'
...loading 'scripts/labyrinth-build21.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/grangercannon.particle'
...loading 'scripts/gloom2.particle'
...loading 'scripts/eden.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/citadel.particle'
...loading 'scripts/bluedragon.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/atcshd.particle'
...loading 'scripts/arkadia.particle'
ERROR: particle file scripts/arkadia.particle is empty
...loading 'scripts/ancient_remains.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/rush_human.particle'
...loading 'scripts/flap.particle'
ERROR: a particle system is already named flap/sparks_p
ERROR: failed to register particle system models/weapons/blaster/impactPS
ERROR: impact particle system not found models/weapons/blaster/impactPS
ERROR: failed to register particle system models/weapons/blaster/muzzlePS
ERROR: muzzle particle system not found models/weapons/blaster/muzzlePS
ERROR: weapon crosshair not found gfx/2d/crosshair-shotgun_s
ERROR: failed to register particle system models/weapons/lasgun/muzzlePS
ERROR: muzzle particle system not found models/weapons/lasgun/muzzlePS
ERROR: failed to register particle system models/weapons/chaingun/impactPS
ERROR: impact particle system not found models/weapons/chaingun/impactPS
voice list is empty
Com_TouchMemory: 9 msec
Du-GeneralScott entered the game
no more slots for bot
Please have at least command and name.
!bot: usage: !bot [add/del] [name] (team) (skill)
]/bot add hi aliens
no more slots for bot
]/bot add hi aliens
no more slots for bot
]/condump fail2
Dumped console text to fail2.

GeneralScott

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Re: GPP Bots.
« Reply #68 on: April 06, 2011, 07:28:35 pm »
All the errors are from me running WolfBr mod on 1.2, some stuff isn't recognised but I get the textures and the sounds.


GeneralScott

  • Posts: 291
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Re: GPP Bots.
« Reply #69 on: April 06, 2011, 08:07:23 pm »
:P more updates. Now the bots work. Only problem is that the menus are ****ed, when I try to evolve I get "Your build timer has not expired' and when I try to spawn as a human it says something about the overmind not built...

UPDATE: WTF screwyness..... WHEN the bots work the menus fuck up, and when they don't... they don't work, and /bot apparently doesn't exist. It seems to vary randomly.... Where is the server.cfg supposed to go?

UPDATE: Has it working only on devmap. When I use /exec server.cfg (Which is in homepath and works) it doesn't load the QVM, however, the devmap, which runs on autoexec.cfg by default, works like a charm.
« Last Edit: April 06, 2011, 08:49:59 pm by GeneralScott »

Celestial_Rage

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Re: GPP Bots.
« Reply #70 on: April 06, 2011, 08:28:37 pm »
I think it's because I haven't updated the QVM for the latest balance changes. I'll do that within the next few days.
"The reports of my death are greatly exaggerated" ~Mark Twain

Celestial_Rage

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Re: GPP Bots.
« Reply #71 on: April 07, 2011, 07:39:04 am »
Updated. It should work now. Try again.
"The reports of my death are greatly exaggerated" ~Mark Twain

ULTRA Random ViruS

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    • ZdrytchX's reference website
Re: GPP Bots.
« Reply #72 on: April 20, 2011, 05:50:51 pm »
Meh. Fail/. I did it wrong. Now it sort of works (at least its loading the QVM)

Now the bot command tells me there are no slots left. Condump here -
]/bot add hi aliens
no more slots for bot
sv_maxclients 20;sv_privateclients 18
At least you got urs working. When i enter my server the client crashes or can only navigate by using the console, without the console it is just visuals. No keys work.

zoomer

  • Posts: 24
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Re: GPP Bots.
« Reply #73 on: June 06, 2011, 03:29:05 pm »
Cant join human team (over mind needs to be built error)
Cant add more then one bot nothing happens

if i use vms-gppr2092a.pk3 instead of modded .qvm, server works okay i can join and play human so i know dir setup is okay
« Last Edit: June 06, 2011, 05:35:59 pm by zoomer »

Celestial_Rage

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Re: GPP Bots.
« Reply #74 on: June 11, 2011, 02:21:13 am »
"The reports of my death are greatly exaggerated" ~Mark Twain

Magnerhalo

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Re: GPP Bots.
« Reply #75 on: October 29, 2015, 10:36:35 am »
Hi I would like to know how to create a bot server as the server (F) porfis help  :-\

Magnerhalo

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Re: GPP Bots.
« Reply #76 on: October 29, 2015, 10:37:46 am »
Hi I would like to know how to create a bot server as the server (F) porfis help  :-\

ULTRA Random ViruS

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    • ZdrytchX's reference website
Re: GPP Bots.
« Reply #77 on: October 29, 2015, 11:59:12 am »
Xembie/Sex manages the F server source code as far as I know.
You can contact him (but he'll be unlikely to see your message for about a day so you need to stay logged in) on IRC:
##fserver @ irc.freenode.org

You can also contact him via their forums, if that is easier for you: http://xserverx.com/forums/

Currently there is no F server port to GPP.