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Can you func_train a func_rotate? [SOLVEDED]

Started by amz181, February 02, 2011, 03:59:16 PM

amz181

Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!




swamp-cecil

Quote from: amz181 on February 02, 2011, 03:59:16 PM
Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!
I do not think its possible. If you want it, i recommend coding it and asking to add it to the official QVM.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

amz181

am nub. cant code.

Thanks anyways :)

i may have to train the surroundings :S or just geev up on my drill :(

UniqPhoeniX

Any chance you can make the rotation in shader on a simple cone and put that in func_train? Can't use a detailed drill tho.

CATAHA

You cant solve it without models. Only one type of entity can be used at one time.
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