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Tremfusion different XY sensitivity
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Topic: Tremfusion different XY sensitivity (Read 2847 times)
Loki
Posts: 258
Turrets: +1/-53
Tremfusion different XY sensitivity
«
on:
February 05, 2011, 09:46:43 am »
Hi all. I have a problem. Ingame with tremfusion I have different XY sensitivity than on Default tremulous client. Can I fix it? (I'm writing it here because Tremfusion forum fell to inactivity) Please, help.
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F50
Posts: 740
Turrets: +16/-26
Re: Tremfusion different XY sensitivity
«
Reply #1 on:
February 05, 2011, 06:10:13 pm »
What do you mean by that, do you mean that you have a higher x sensitivity than y sensitivity, or do you just need to set /sensitivity higher?
Try looking at the values of:
m_pitch
m_yaw
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"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law
SlackerLinux
Spam Killer
Posts: 555
Turrets: +41/-62
Re: Tremfusion different XY sensitivity
«
Reply #2 on:
February 05, 2011, 10:42:44 pm »
id say he is just noticing the native system vs SDL mouse input they are different i think SDL is tweaked a little to feel the same on all platforms
if thats not the issue id look at the cl_mouseaccel cvars they will make your mouse move faster the more you move it very handy when you can get used to it
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Slackware64 13.1
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Loki
Posts: 258
Turrets: +1/-53
Re: Tremfusion different XY sensitivity
«
Reply #3 on:
February 06, 2011, 02:50:43 pm »
Thanks guys, I'll try'em out. But it looks like mouse smooth even i have it off.
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Tremfusion different XY sensitivity