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Just for fun- Basilisk redesign

Started by Pazuzu, February 10, 2011, 03:08:29 AM

jm82792

Yeah you should animate using handles/curves not bones.

Pazuzu

I took off the spike bones, and rigged the spikes to the spine. Other than that, I think a lot of the bones are necessary to get a smoother animation. Keep in mind I'm using lots of IK, which makes it easier to use those long bones chains.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

jm82792

Dead!
I've stuck with projects until I hit limitations!

Pazuzu

Quote from: jm82792 on March 04, 2011, 06:01:54 AM
Dead!
I've stuck with projects until I hit limitations!
Good philosophy! I stick with them til I get bored. :-\

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

jm82792

I've stuck with a few for months.
My lighthouse one is alive still,
they finally got out the ocean rootkit that was used in Terminator Salvation :)