Author Topic: Non-Gameplay Updates March 02 2011  (Read 23853 times)

Lakitu7

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Non-Gameplay Updates March 02 2011
« on: March 03, 2011, 07:40:13 am »
* Prevent players from being poisoned by explosions of buildables that were killed by players with poison (Thanks The Medistation for reporting)
* Fix hud spectator text not displaying when using cg_stickyspec to follow a player who is not spawned
* Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
* Small enhancements to tutorial text, including telling players to sell their old weapon first at the armoury
* (bug 4904) Notify admins of callteamvotes on the opposing team
* (bug 4906) Notify admins of attempted votes called against immune admins
* Add usage statment when /give is used without arguments
* (bug 4908) Show BP from marked buildables on the HUD
* Properly apply censoring to private messages if censoring is enabled (Undeference)
* Show who received a private message and how to respond again (Undeference)
* Fix a bug causing duplicate entries in namelog (Undeference)
* Fix revert while the game is paused from killing players in the way without attempting to push them first. (thanks Rezyn)
« Last Edit: March 03, 2011, 11:13:16 pm by Lakitu7 »

Lakitu7

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Re: Non-Gameplay Updates March 02 2011
« Reply #1 on: March 03, 2011, 07:43:59 am »
Marked BP in the HUD is visually a bit of an ugly hack, but it's about the best I could manage within the bounds of the current HUD. Hopefully there will be a new HUD before 1.2 that will actually have a proper spot for it.

Celestial_Rage

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Re: Non-Gameplay Updates March 02 2011
« Reply #2 on: March 03, 2011, 08:22:44 am »
Great change set. It's good to see this release getting more and more polished.
"The reports of my death are greatly exaggerated" ~Mark Twain

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Re: Non-Gameplay Updates March 02 2011
« Reply #3 on: March 03, 2011, 11:46:34 am »
* Prevent players from being poisoned by explosions of buildables that were killed by players with poison (Thanks The Medistation for reporting)

ROTFLCOPTER
success is the ability to go from failure to failure without losing your enthusiasm

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namahari

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Re: Non-Gameplay Updates March 02 2011
« Reply #4 on: March 03, 2011, 08:38:18 pm »
Thanks for the update

Kiwi

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Re: Non-Gameplay Updates March 02 2011
« Reply #5 on: March 03, 2011, 10:01:39 pm »
Awesome, thank you.

Demolution

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Re: Non-Gameplay Updates March 02 2011
« Reply #6 on: March 03, 2011, 10:50:44 pm »
So, contrary to the topic title, isn't the first one a gameplay fix? :P

Also, what does pm censoring refer to?

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Lakitu7

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Re: Non-Gameplay Updates March 02 2011
« Reply #7 on: March 03, 2011, 11:14:35 pm »
Eh, I guess. Generally I just title these topics that to refer to things that aren't balance changes.

PM Censoring refers to applying word censoring system to private messages, but the word censoring system is not used on the official servers (and frankly I doubt it is being used anywhere that is popular).

Pete

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Re: Non-Gameplay Updates March 02 2011
« Reply #8 on: March 03, 2011, 11:37:56 pm »
Quote
* Small enhancements to tutorial text, including telling players to sell their old weapon first at the armoury

Wow, finally! I don't think there's a single person who didn't have problems with this the first time they played Trem :p

Quote
* (bug 4908) Show BP from marked buildables on the HUD

Great addition :D

swamp-cecil

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Re: Non-Gameplay Updates March 02 2011
« Reply #9 on: March 03, 2011, 11:42:43 pm »
I still once saw when a nade landed on the door in niveus, the door closed and the nade got stuck in the door spamming the bounce sound and killing the hives we made above the door. It should just stay open for a nade like if its another player.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Kasofa

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Re: Non-Gameplay Updates March 02 2011
« Reply #10 on: March 04, 2011, 01:09:41 am »
Awesome updates, thank you devs! =)

-K

ziplocpeople

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Re: Non-Gameplay Updates March 02 2011
« Reply #11 on: March 04, 2011, 09:46:02 pm »
* Prevent players from being poisoned by explosions of buildables that were killed by players with poison (Thanks The Medistation for reporting)

ROTFLCOPTER
Yeah, I was playing one game, and got poisoned by an explosion. I told Lakitu, tested it some more to confirm it, and well, confirmed it. It's pretty funny in retrospect, I'm just surprised nobody found it first. =p

EDIT: Would it be possible to make it so PM's can be sent via non-letter characters? It'd make it easier to PM an entire clan and etc.
« Last Edit: March 04, 2011, 09:48:06 pm by ziplocpeople »
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yes yes spam a little more and heyll understand! yes yes
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मैं हिन्दी का समर्थन
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Qrntz

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Re: Non-Gameplay Updates March 02 2011
« Reply #12 on: March 05, 2011, 02:11:40 pm »
I'm just surprised nobody found it first.
Actually, I did. Around half a year ago. But I didn't care too much to report, so I'm not jealous. :3

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Pelmimmisp

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« Reply #13 on: February 24, 2020, 12:45:26 pm »
Weve completed the scheduled maintenance on this last cluster. There are 2 more to go, but we wont be starting on them until tomorrow. All clear until then.