Author Topic: Help with target_print & rolling text  (Read 4981 times)

Firstinaction

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Help with target_print & rolling text
« on: March 09, 2011, 05:14:29 pm »
I looked and looked and irc chat and still no help.   

Does anybody know how to do any if the following ...

target_print

text rolling like at the start of map pulse

I need that like pulse and when you start and walk into the door way of the human base you will get a text...  Just as that. 

Just like 40 sec after you start I need the target_print for the humans... 

Any help with the print!???   





Ingar

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Re: Help with target_print & rolling text
« Reply #1 on: March 09, 2011, 05:19:52 pm »
It is not possible. As far as I know, the scrolling text on pulse uses a shader,
and target_print just puts a text on your screen.

Firstinaction

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Re: Help with target_print & rolling text
« Reply #2 on: March 09, 2011, 05:52:01 pm »
Yea I know.   I know that man...  I want it to be there when you walk into a room.   Even of you press a button. Or walk over it.  I need it man.  I did it a long time ago when I was a noob at gtk. 

DraZiLoX

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Re: Help with target_print & rolling text
« Reply #3 on: March 09, 2011, 06:02:58 pm »
Do you didn't. It never is/was possible with target_print.

Firstinaction

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Re: Help with target_print & rolling text
« Reply #4 on: March 09, 2011, 06:35:12 pm »
Ok we'll then how do I do this...   

Your a human. Walk up to a door or floor part. You hit the button on the wall or the floor.  Then a text comes up saying whatever. 

That's what I forgot how to do. That's it.

DraZiLoX

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Re: Help with target_print & rolling text
« Reply #5 on: March 10, 2011, 06:02:04 am »
Make trigger_multiple targetted to target_print?

swamp-cecil

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Re: Help with target_print & rolling text
« Reply #6 on: March 10, 2011, 08:46:30 pm »
Make trigger_multiple targetted to target_print?
That would work, however i recommend a texture without a shader with text scrolling up from somewhere.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

DraZiLoX

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Re: Help with target_print & rolling text
« Reply #7 on: March 11, 2011, 06:12:11 pm »
Make trigger_multiple targetted to target_print?
That would work, however i recommend a texture without a shader with text scrolling up from somewhere.
There is two ways, easy, and hard way. I said the easier one.

Xedoh

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Re: Help with target_print & rolling text
« Reply #8 on: March 11, 2011, 06:32:41 pm »
I think the better way depends on the length of the text. For a short text (1-2 sentences max.) target_print should do. Otherwise i recommend the shader (having a wall of text in front of your face while trying to shoot aliens can be quite annoying).
Wisdom starts where knowledge ends.