Megabite"]actually i think the stats of a dretch should improve slightly at S3
Stop thinking, aliens are already more powerful than humans: http://www.tremulous.net/balance/Overall.png
If I'm reading that graph right, aliens have about a 10% higher chance of winning than humans do, at the 2 player mark. By 50 players, aliens have around a 25% higher chance of winning.
That could easily be due to the fact that good players tend to play aliens more. Or that aliens tend to be a little easier to learn/play since accuracy isn't much of an issue. Another interesting thing to notice is that there are nearly twice as many alien players recorded than human players. Not quite sure what that means, though.. do alien players quit more often, to get replaced by new ones or something? o_O
Anyway, I think an s3 improvement for dretches would be nice, but only if there was a comparable upgrade to rifling humans. Maybe dretch hp could be improved to 35 or 40 at s3 (advanced dretch), while all s3 humans spawn with free light armour? What the weak players need in s3 isn't an attack, they need a means to stay alive a little longer in order to get those kills. A little hp boost (not sure how much dretch hp is equivalent to light armour) would be in order, imo.
And yes, even dretches can get kills in s3. The difference is, they have to wait forever in order to find a weak human to pick on. Not very fun. An hp boost would make it easier to get around those tougher humans (without making them strong enough to actually attack the tough humans) to find the weak ones and get some EP.