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What Am I doing wrong?

Started by OhaiReapd, March 21, 2011, 04:18:36 AM

OhaiReapd

Okay, all of a sudden, my fullscreen radar decided to stop working!

Here's my code for it, post anything wrong with it here, thanks.

~Reapd
   //Clayborn Scanner (Fullscreen)
   itemDef
   {
     name "scanner2"
     rect 0 0 640 400
     visible 1
     decoration
     ownerdraw CG_PLAYER_HUMAN_SCANNER
     background "gfx/null.tga"
     forecolor 45 45 45 1
     cvartest cg_fscan
     showCvar { 1 }
    }

    //INVENTORY
    itemDef
    {
      name "inventory"
      rect 614 123 18 234 // (4:3)
      visible MENU_TRUE
      cvartest meis_widescreen
      showCvar {0}
      decoration
      forecolor 0.9 1.0 0.9 1.0
      ownerdraw CG_PLAYER_SELECT
    }   

    //INVENTORY
    itemDef
    {
      name "inventory"
      rect 614 (123-18) 18 234 // (16:10)
      visible MENU_TRUE
      cvartest meis_widescreen
      showCvar {1}
      decoration
      forecolor 0.9 1.0 0.9 1.0
      ownerdraw CG_PLAYER_SELECT
    }   

    //INVENTORY
    itemDef
    {
      name "inventory"
  rect 614 (123-2*18) 18 234 // (16:9)
      visible MENU_TRUE
      cvartest meis_widescreen
      showCvar {2}
      decoration
      forecolor 0.9 1.0 0.9 1.0
      ownerdraw CG_PLAYER_SELECT
    }   


Its about the cvars, and idk what happened to change it.

Meisseli

What does the inventory there have to do with anything?

Anyway that radar works fine. You probably have set cg_fscan to 0 or something similar.

OhaiReapd

Quote from: Meisseli on March 21, 2011, 07:20:57 PM
What does the inventory there have to do with anything?

Anyway that radar works fine. You probably have set cg_fscan to 0 or something similar.

The inventory isn't working, and I still get an unknown cmd.

Meisseli

Quote from: OhaiReapd on March 21, 2011, 08:09:04 PM
Quote from: Meisseli on March 21, 2011, 07:20:57 PM
What does the inventory there have to do with anything?

Anyway that radar works fine. You probably have set cg_fscan to 0 or something similar.

The inventory isn't working, and I still get an unknown cmd.
You have messed up something completely else, those are at least fine.

OhaiReapd

Quote from: Meisseli on March 21, 2011, 09:21:51 PM
Quote from: OhaiReapd on March 21, 2011, 08:09:04 PM
Quote from: Meisseli on March 21, 2011, 07:20:57 PM
What does the inventory there have to do with anything?

Anyway that radar works fine. You probably have set cg_fscan to 0 or something similar.

The inventory isn't working, and I still get an unknown cmd.
You have messed up something completely else, those are at least fine.
I got them to work, but the cvar won't work. So I just took them out.

Meisseli

Quote from: OhaiReapd on March 21, 2011, 09:35:58 PM
Quote from: Meisseli on March 21, 2011, 09:21:51 PM
Quote from: OhaiReapd on March 21, 2011, 08:09:04 PM
Quote from: Meisseli on March 21, 2011, 07:20:57 PM
What does the inventory there have to do with anything?

Anyway that radar works fine. You probably have set cg_fscan to 0 or something similar.

The inventory isn't working, and I still get an unknown cmd.
You have messed up something completely else, those are at least fine.
I got them to work, but the cvar won't work. So I just took them out.
http://tremulous.net/forum/index.php?topic=14625.msg211403#msg211403

OhaiReapd

Thanks, but I'm more confused on why the cvar just disappeared.

Random ViruS

Mine never worked... so the solution to my problem is to not use the HUD at all, use classic.