Author Topic: Tremulous Standalone mods  (Read 7536 times)

Warbane

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Tremulous Standalone mods
« on: April 04, 2011, 02:40:27 pm »
Hi, all, thank You for reading this. I was wondering if it allowable to build one's own games based on Tremulous on Id tech 3 or some other engine. What am exactly wondering is it legal and if it is do I need a permission from the developers to do so. Also, what does one need to become a member of the Tremulous dev team?

F50

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Re: Tremulous Standalone mods
« Reply #1 on: April 04, 2011, 03:00:40 pm »
Is Tremulous trademarked? I think it is, meaning that you can't call anything tremulous without permission, and you're not likely to attain it until you have something working that looks good.

However, the source code is under the GPL and the assets are under some form of Creative Commons, which means you don't need permission to freely use those to make a game under certain conditions (most importantly, that if you redistribute a derivative work of the source code, you must publish that source code).
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Tremulant

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Re: Tremulous Standalone mods
« Reply #2 on: April 04, 2011, 04:19:00 pm »
Is Tremulous trademarked? I think it is
I don't recall ever having seen mention of a trademark, and a cursory search of the US and UK trademark databases doesn't turn up anything.
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F50

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Re: Tremulous Standalone mods
« Reply #3 on: April 04, 2011, 05:20:59 pm »
I'm wrong then.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

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Re: Tremulous Standalone mods
« Reply #4 on: April 04, 2011, 05:58:17 pm »
A trademark as any name you trade under, so (assuming its eligible) it would be.

Those databases are *registered* trademarks.  Registration isn't required to be a trademark, but AFAIK it's de-facto required if you want to enforce anything.
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Tremulant

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Re: Tremulous Standalone mods
« Reply #5 on: April 04, 2011, 06:38:58 pm »
"trade under", i'm not sure trem's ever been traded, it'd be interesting to know how automatic trademarks work with respect to free software.
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David

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Re: Tremulous Standalone mods
« Reply #6 on: April 04, 2011, 06:54:13 pm »
There's a donate button, the devs have made money, ergo trade.

But really the whole point is moot, it's not like anyone here has the cash or will to launch a lawsuit.  And I doubt Warbane is planning to do anything to warrant one.  So really we're a mile off topic.

Warbane: Read the GPL, you can use the code and assets as long as you give credit and your code is also GPL etc.

If it's a big change then change the name, like how trem isn't called Quake anymore.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Warbane

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Re: Tremulous Standalone mods
« Reply #7 on: April 04, 2011, 08:29:30 pm »
Am asking out of curiosity since am making a game project of my own that might be similar to Tremulous

David

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Re: Tremulous Standalone mods
« Reply #8 on: April 04, 2011, 08:49:51 pm »
Tremulous is based on IOq3, so if you don't have building and wall walk etc, then that may be a better fit.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Nux

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Re: Tremulous Standalone mods
« Reply #9 on: April 05, 2011, 12:02:53 pm »
Am asking out of curiosity since am making a game project of my own that might be similar to Tremulous

So when you said 'based on tremulous' did actually mean you'll be using any of it's code/assets or just the concept?

ULTRA Random ViruS

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Re: Tremulous Standalone mods
« Reply #10 on: April 20, 2011, 03:49:48 pm »
If it's a big change then change the name, like how trem isn't called Quake anymore.
So, i could make somthing like trem, just using hell different models and stuff, but similar ideas and call it 'a random game similar to trem on quake engine'?

Norfenstein

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Re: Tremulous Standalone mods
« Reply #11 on: April 23, 2011, 10:45:04 pm »
The code and assets have copyleft licenses you should adhere to. I don't know what statutes use of the name would fall under, but you should invent a new name anyway so no one gets confused. But you're free to liberally appropriate gameplay ideas for your own use as much as you want (pretty sure you don't need any kind of permission for that).

Also, what does one need to become a member of the Tremulous dev team?
Make a lot of consistently high-quality contributions until we decide to make you "official".

vcxzet

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Re: Tremulous Standalone mods
« Reply #12 on: April 26, 2011, 09:23:46 am »
Use can "Tremulous" everywhere but it is better if you get the support of original creators of the title(like Nexuiz Console did)

Ingar

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Re: Tremulous Standalone mods
« Reply #13 on: April 26, 2011, 09:58:32 am »
(like Nexuiz Console did)
Given the hoopla surrounding that event: worst example ever.

vcxzet

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Re: Tremulous Standalone mods
« Reply #14 on: April 26, 2011, 10:42:17 am »
that was intended