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Trem mapping competition 2011

Started by Firstinaction, April 19, 2011, 03:12:43 PM

There should be one...

Yes
33 (51.6%)
No
5 (7.8%)
Not enough mappers I think
14 (21.9%)
Everybody that was good left
12 (18.8%)

Total Members Voted: 64

Firstinaction

I see about 10 or so active mappers so far but just a thought...

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Plague Bringer

Random Dev Shots is dead and so is the Released Maps section.
U R A Q T

Menace13

Specula, Perseus, compact. Those are just three of the recently released maps.

If there was to be a mapping competition it should be in the summer.

Oh and also...

The Tremcentral Mapping Contest was probably the best one ever ;p

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

CreatureofHell

Quote from: Menace13 on April 20, 2011, 12:31:22 AM
Specula, Perseus, compact. Those are just three of the recently released maps.
That's just about it.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Loki

That competition can make us active ahah but we need some AWARD!
Ignore my posts for I had identity crises.

your face

I've been thinking about doing some more mapping.  Perhaps in the summer.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

A Spork

Quote from: your face on May 02, 2011, 07:59:53 PM
I've been thinking about doing some more mapping.  Perhaps in the summer.
Can i get a Booyah?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

c4

Quote from: your face on May 02, 2011, 07:59:53 PM
I've been thinking about doing some more mapping.  Perhaps in the summer.


Remember that we were going to get on MSN sometime and finish NTCS....
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

Menace13

Quote from: A Spork on May 02, 2011, 08:10:53 PM
Quote from: your face on May 02, 2011, 07:59:53 PM
I've been thinking about doing some more mapping.  Perhaps in the summer.
Can i get a Booyah?
Booyah!

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Firstinaction

Quote from: your face on May 02, 2011, 07:59:53 PM
I've been thinking about doing some more mapping.  Perhaps in the summer.
Ay get brain while your at it.   
last time I spoke to him about his tut's was last year when I was spamming pointless maps that didnt get finished...



your face

I think we should have an official mapping competition June 9th to the 1st of July.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake


Xedoh

I would really like to have a contest, I just hope we can get enough people to participate (I probably would). June-July sounds quite good imo, but maybe extend it a bit like July 15th or something.

Oh and if there was a contest, how should the Judging work?
Wisdom starts where knowledge ends.

Ingar

Maybe this could be a mapping contest that concentrates on creating actual playable Tremulous maps.

Previous contests have suffered from the following problems:
- not enough time
- not enough mappers
- not enough visibility / publicity
- etc

I"ll say it out loud: making good Tremulous maps is very hard, even the best mappers
are capable of producing an awesome looking but otherwise unplayable map.

Tremulous maps need play time, time to find good base spots and the dark corners to hide.
Time to test the entire map with every alien class, with a jetpack, with the guy in a battlesuit
who can't crouch. A real Tremulous mapping contest should reflect this.

What I propose is a three-stage contest; beta-1, beta-2 and final.

* beta-1: the contestants create their map, the jury filters out the 'unplayable' or 'broken' maps.
At this point the beta-1 maps go in rotation on a (official?) server. This will give mappers the opportunity
to get some feedback from the players. The Jury is allowed (and encouraged) to make technical comments,
all comments will be public (on the forum) and thus every mapper can benefit from it. This will ask
some engagement from the jury as well.

* beta-2: repeat beta-1. This will give mappers a chance to fix final minor issues.
Of course, there will be less time between beta-2 and final than there is between beta1 and beta2.

* final
Final judgment

For all I care, you can enter new maps up until the final stage, but of coure you would place yourself
at a serious disadvantage. If your map was denied by the jury in the first place, you still have a chance
to fix it as well.

Why three stages? Third time's a charm!

THIS IS JUST MY IDEA

So this is not an official contest yet, but I can make it one.

Meisseli

#18
Quote from: Ingar on May 15, 2011, 03:19:39 PM
I"ll say it out loud: making good Tremulous maps is very hard, even the best mappers
are capable of producing an awesome looking but otherwise unplayable map.

Tremulous maps need play time, time to find good base spots and the dark corners to hide.
Time to test the entire map with every alien class, with a jetpack, with the guy in a battlesuit
who can't crouch. A real Tremulous mapping contest should reflect this.

What I propose is a three-stage contest; beta-1, beta-2 and final.
Yes. Perseus for example was almost unplayable when b1 was about to be released, it was a _lot_ different. Pevel worked on the map after feedback. B1 was kinda bad still, but with each subsequent release it finally evolved to a very nice map in b3.

Now disregarding what everyone thinks of Perseus, this is what all the maps produced should undergo. Unfortunately majority of them don't, and as a result we have very few good custom maps. Some are in general bad, others are great but have certain things that break the whole map.

jm82792

If anyone gets some decent wip maps I like I'll do some Blender models for them.


Kasofa

I would love to see a mapping contest. I still can't get netradiant to work, and I have no experience at all anyway, so I wouldn't be able to enter, but I'd like to see new maps every now and then.

-K

Firstinaction

Well I would agree with Ingar's idea. (F1) with that. 
I like that especially a contest on gameplay in the map as well as design ofcource. 

jm82792

A mapping contest would allow many people to come together and improve each others work.
Maybe we can get a couple nice maps out of the deal?
Perhaps we should have a donation link so that people can sweeten the pot for the winner?
I'd toss in $5-10 to entice the winner if we got an official donation for the winner.



Xedoh

#23
I really like Ingars idea (even though I suck at making playable maps :-\).
I however don't think a monetary reward is such a good idea. I'd rather suggest adding the winning map (or all maps found worthy) to the default 1.2 map-pool once it's released. I'd also think some kind of signature-banner or one of this little panels next to the user name (saying something like 2011 map-contest participant/winner) could be somehow nice.

EDIT: Also, if we decide to really do the contest, maybe some advertisement on the main page would attract attention of mappers.
Wisdom starts where knowledge ends.

Firstinaction

Yea Ingar's idea

I think:
Judges look at: gameplay mostly, design of map, playability as human/alien

And 1st and 2nd place winners get there map on the official servers

CreatureofHell

I'd be up for it if it gets going.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Menace13

Sounds just like the Tremcental mapping competition :)

Which brings me to my question: who judges?

And no. You have to show your map at each and every beta even if nothing has been changed. It was like that for th Tremcentral mapping competition so that somebody couldn't just use an already made map. I could just resin niveus and post it at the end if I wanted and win :P

Maps in the Tremcental mapping competition:
Veddak
Ship
Spacetracks
Wrecktify
Brain's map, dun remember the name

Winner: Veddak. It was the most even of the two and was very playable. It also looked good and had lots of epic effects :D

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

nubcake

So... is there any point making these maps...

1) Will they be compatible with 1.2?
2) Will we actually get support or will it be 50 hours of watsed effort like every other single non-default map out there?

Tremulant

Quote from: Menace13 on May 16, 2011, 09:23:44 PM
Maps in the Tremcental mapping competition:
Veddak
Ship
Spacetracks
Wrecktify
Brain's map, dun remember the name

Winner: Veddak. It was the most even of the two and was very playable. It also looked good and had lots of epic effects :D
Hmm, Wrectify and Spacetracks are both more playable than i've ever found veddak to be.

Quote from: nubcake on May 17, 2011, 01:16:10 AM
So... is there any point making these maps...
1) Will they be compatible with 1.2?
I see no reason why they wouldn't be, do you?
Quote from: nubcake on May 17, 2011, 01:16:10 AM
2) Will we actually get support or will it be 50 hours of watsed effort like every other single non-default map out there?
What manner of support are you after? If you feel that mapping is wasted effort and not enjoyable in its own right then i guess you probably shouldn't map.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: