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[WIP] New model textures/sounds

Started by Shifty, May 23, 2011, 05:51:36 AM

Shifty

I have finally decided to start working on the mod I have been planning to do for a while. It will include a retexture of the human buildings (not complete, just modifications) and possibly guns, new sprites and new sounds. So far all I have done is the medistation but I wanted to know what you guys think about how it looks and whether the style suits.





Thats if for now, but Im gonna start on the node next.

CreatureofHell

I made a similar colour scheme too once:

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Dr. A. Goon

I wish for fallout nodes, and this looks epic.

Shifty

#3
Fallout nodes?

Ideas are greatly appreciated :D

Shifty

Working on the node...it takes a while =/

(sorry for the distorted pic)

That new teleporty field thing had a neat side affect:

So i geuss thatl be the building texture.

Dr. A. Goon

They look great, and i was saying fallout because the entire game was matrix-green.  Your work is great.

swamp-cecil

Give the turret that energy shader used on the grenade on its side? The side that has a bigger face near the gun body of the turret.
Make granger cuter and make dretch bloodier.
I also made a black and white mod, but it fails due to colour in maps (I fixed atcs textures) and coloured lighting. (American: color. Canadian: colour.)
It also has an enhanced blood PS but I havent tested it because theres nothing to bite me.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Spl@

Quote from: swamp-cecil on May 26, 2011, 01:12:42 AM(American: color. Canadian: colour.)
s/Canadian/Almost everybody else, unless overly influenced by 'Merkians/ :police:

jm82792

Better textures and new models would be nice.