Author Topic: Dretch Floor Headbites  (Read 18446 times)

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Dretch Floor Headbites
« on: June 15, 2011, 04:17:08 am »
I know it's just a game but I like games to have some sort of logic to them.

So riddle me this:
How the hell is a dretch supposed to be able to bite someone's head from the floor?

Discuss.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Dretch Floor Headbites
« Reply #1 on: June 15, 2011, 04:26:15 am »
You're five years late...

As per that topic, it's not realistic, it's required for gameplay. No need to redo the discussion.
« Last Edit: June 15, 2011, 04:37:25 am by Meisseli »

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Re: Dretch Floor Headbites
« Reply #2 on: June 15, 2011, 04:39:49 am »
You're five years late...

As per that topic, it's not realistic, it's required for gameplay. No need to redo the discussion.

I know you're trying to be helpful but nothing in that topic goes into any great detail about valid logical reasons for headbites from the floor.
It's mainly about whether it's a feature or not.

What I'm wanting are some rationalizations for how this could happen in the Tremulous universe.

Thank you for your input, though.

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Re: Dretch Floor Headbites
« Reply #3 on: June 15, 2011, 04:42:59 am »
As per that topic, it's not realistic, it's required for gameplay. No need to redo the discussion.

So topics that have been discussed five years ago can't be reevaluated?..
Either way it's not the same topic because I don't want headbites changed and I know it's a feature and not a bug.
I'm asking the community for their ideas behind the mechanics of floor headbites.

So if that's not something you're interested in please just don't reply.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Dretch Floor Headbites
« Reply #4 on: June 15, 2011, 04:50:11 am »
Well, we can of course insert demotivational posters, post "funny" youtube videos, murmur some "good" internet memes and MSPaint some .jpgs about the topic, which obviously seems to be what you had in mind.

Heh, funny how contradicting two replies you produced.
« Last Edit: June 15, 2011, 04:52:05 am by Meisseli »

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Re: Dretch Floor Headbites
« Reply #5 on: June 15, 2011, 04:58:18 am »
Well, we can of course insert demotivational posters, post "funny" youtube videos, murmur some "good" internet memes and MSPaint some .jpgs about the topic, which obviously seems to be what you had in mind.

Heh, funny how contradicting two replies you produced.

What. are. you. fucking. talking. about.

How are my two replies contradicting? They ask for the same thing: how (in the Tremulous universe) could headbites feasibly be achieved from the distance of the floor?

pre·ten·tious
Adjective: Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
see: meisseli

« Last Edit: June 15, 2011, 05:12:42 am by sirshiz »

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Dretch Floor Headbites
« Reply #6 on: June 15, 2011, 06:12:08 am »
What. are. you. fucking. talking. about.

How are my two replies contradicting? They ask for the same thing: how (in the Tremulous universe) could headbites feasibly be achieved from the distance of the floor?



IN OTHER WORDS:

NO. It is NOT logically/physically/technically/feasibly possible for a dretch to get a headshot.

Now, STOP.
U R A Q T

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Dretch Floor Headbites
« Reply #7 on: June 15, 2011, 08:58:01 am »
I used to think of it more as a "spit" rather than a "bite". I would be more inclined to think that were "bitten" not so clearly printed on the kill messages.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Dretch Floor Headbites
« Reply #8 on: June 15, 2011, 10:19:22 am »
Amazing how everyone attempts to avoid the question. It's a very simple problem: A dretch is less than one foot high, yet it can reach a human player's head and achieve a critical hit from the floor.

The answer is that the dretch's attack range is too far.

vcxzet

  • Posts: 467
  • Turrets: +21/-13
Re: Dretch Floor Headbites
« Reply #9 on: June 15, 2011, 11:14:29 am »
Amazing how everyone attempts to avoid the question. It's a very simple problem: A dretch is less than one foot high, yet it can reach a human player's head and achieve a critical hit from the floor.
If you could read you'd see that it had been answered in the very first reply

The answer is that the dretch's attack range is too far.
right... stating the obvious will help

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Dretch Floor Headbites
« Reply #10 on: June 15, 2011, 02:25:51 pm »
See right part of image for the explanation, see left part of image for HERP DERP. :police:


You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Dretch Floor Headbites
« Reply #11 on: June 15, 2011, 02:51:48 pm »
Thank you for your input, though.
So if that's not something you're interested in please just don't reply.
Quite contradicting, other one tells me politely "thank you, but..", other one just goes straight for the STFU.

I mean, threads like this delve into posting funny images from the funny land of internet (already done), spouting some funny memes (already done), posting funny youtube videos (not yet done), kharnov making a funny picture of it with MSPaint (still yet to see) etc, all which is supposedly fun.

Anyway, enough of the grumbling on my part. On topic:
The answer is that the dretch's attack range is too far long.
There's the brilliant answer in my humble opinion.
« Last Edit: June 15, 2011, 02:54:49 pm by Meisseli »

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: Dretch Floor Headbites
« Reply #12 on: June 15, 2011, 05:55:05 pm »
I think it's because the in-game model isn't very accurate. Nux did a much more accurate drawing of what it should look like:


I wanted you to see me before I killed you.

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: Dretch Floor Headbites
« Reply #13 on: June 15, 2011, 06:16:43 pm »
It's a pretty bad underlying "issue" with the game really. If you're not getting headshots, you're going to be terrible at the game on aliens because it's actually near impossible to easily kill any human that isn't a complete noob without getting them. Unless it's a movement attack like the goon's pounce or the tyrant's charge, anything that isn't a headshot is essentially unrewarded, relatively speaking, since the damages for anything other than a headshot are so ridiculously low.

If you were to solely modify the dretch's attack range, or all of the aliens' attack ranges for that matter, so it was "realistic" for the model, you'd fuck up the game on a tremendous level.
« Last Edit: June 15, 2011, 06:19:27 pm by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Dretch Floor Headbites
« Reply #14 on: June 15, 2011, 06:26:28 pm »
The answer is that the dretch's attack range is too far.

Unfortunately, it would be somewhat difficult to maintain the game rules with a reasonable looking bite range. The current dretch damage would have to be increased, but then if a dretch *did* manage to land a headshot, that could be very, very nasty. There are several situations in which it would still be very possible, however to land a headshot, quite possibly including simply jumping at the human's head. While that is more dangerous than dretching on the floor, the damage increase from a pitiful 0.5x on the ground to 1.5x for a head bonus would simply be too good to ignore. The really question is, would that be more fun? Now, actually doing all of this would certainly be an interesting experiment, and an experiment easily written up, but I'm not too optimistic about the results, and you would need players willing to test it.

Thus, avoiding that particular answer is perhaps the point of the question.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Dretch Floor Headbites
« Reply #15 on: June 15, 2011, 06:28:27 pm »
Headshots are 1.5x torso shots.  So important but not the biggest deal ever.

I agree it shouldn't change though,  all of the melee attacks have stupid ranges, same thing happens in all game.  No one cares.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Dretch Floor Headbites
« Reply #16 on: June 15, 2011, 07:38:09 pm »
I think it's because the in-game model isn't very accurate. Nux did a much more accurate drawing of what it should look like:



Is that a dretch, or are you just happy to see me?

vcxzet

  • Posts: 467
  • Turrets: +21/-13
Re: Dretch Floor Headbites
« Reply #17 on: June 15, 2011, 10:00:37 pm »
long bite range emulates a dretch entering your pants and biting your *** off

RAKninja-Decepticon

  • Posts: 843
  • Turrets: +14/-679
    • Stupid Videos
Re: Dretch Floor Headbites
« Reply #18 on: June 15, 2011, 11:23:47 pm »
The answer is that the dretch's attack range is too far.

Unfortunately, it would be somewhat difficult to maintain the game rules with a reasonable looking bite range. The current dretch damage would have to be increased, but then if a dretch *did* manage to land a headshot, that could be very, very nasty. There are several situations in which it would still be very possible, however to land a headshot, quite possibly including simply jumping at the human's head. While that is more dangerous than dretching on the floor, the damage increase from a pitiful 0.5x on the ground to 1.5x for a head bonus would simply be too good to ignore. The really question is, would that be more fun? Now, actually doing all of this would certainly be an interesting experiment, and an experiment easily written up, but I'm not too optimistic about the results, and you would need players willing to test it.

Thus, avoiding that particular answer is perhaps the point of the question.

hey now, i do fairly well jumping for the head.  it's even better as a basi from a frontal grab.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Re: Dretch Floor Headbites
« Reply #19 on: June 16, 2011, 12:01:23 am »
I used to think of it more as a "spit" rather than a "bite". I would be more inclined to think that were "bitten" not so clearly printed on the kill messages.

Best explanation so far.

Thank you for your input, though.
So if that's not something you're interested in please just don't reply.
Quite contradicting, other one tells me politely "thank you, but..", other one just goes straight for the STFU.

I mean, threads like this delve into posting funny images from the funny land of internet (already done), spouting some funny memes (already done), posting funny youtube videos (not yet done), kharnov making a funny picture of it with MSPaint (still yet to see) etc, all which is supposedly fun.

  • You must be fun at parties.
  • Both of my comments were pretty far from conveying a STFU. If saying "please just don't reply [if you're not interested]" is to you the equivalent to STFU you need to be on a mood stabilizer.  :'(
  • The tone of my second comment may have changed because it addressed the edit you made to your original post, a change which altered your comment's tone a bit.
  • As always I appreciate your comments, Meisseli, as I believe you have lots of useful input. But if you don't like the topic why do you keep posting? It's rather baffling to me.
« Last Edit: June 16, 2011, 12:14:22 am by sirshiz »

sirshiz

  • Posts: 75
  • Turrets: +3/-5
Re: Dretch Floor Headbites
« Reply #20 on: June 16, 2011, 12:08:45 am »
It's a pretty bad underlying "issue" with the game really. If you're not getting headshots, you're going to be terrible at the game on aliens because it's actually near impossible to easily kill any human that isn't a complete noob without getting them. Unless it's a movement attack like the goon's pounce or the tyrant's charge, anything that isn't a headshot is essentially unrewarded, relatively speaking, since the damages for anything other than a headshot are so ridiculously low.

If you were to solely modify the dretch's attack range, or all of the aliens' attack ranges for that matter, so it was "realistic" for the model, you'd fuck up the game on a tremendous level.

I agree completely. Rather than change any core gameplay mechanics I thought it would be fun to rationalize the odd attack range. F50's "spit" example is one that I find rather interesting.

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Dretch Floor Headbites
« Reply #21 on: June 16, 2011, 03:49:16 am »
If anything, could you at least not double post? Just edit the previous post. Thank you.

Carry on~

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Anonymoose

  • Posts: 145
  • Turrets: +5/-17
Re: Dretch Floor Headbites
« Reply #22 on: June 17, 2011, 03:58:38 am »
Well, we can of course insert demotivational posters, post "funny" youtube videos, murmur some "good" internet memes and MSPaint some .jpgs about the topic, which obviously seems to be what you had in mind.

Heh, funny how contradicting two replies you produced.
[img]
IN OTHER WORDS:
NO. It is NOT logically/physically/technically/feasibly possible for a dretch to get a headshot.
Now, STOP.
If anything, could you at least not double post? Just edit the previous post. Thank you.

Carry on~

Funny how the ones quickest to indicate that the topic is just going to de-rail and become full of useless posts...
Are the ones filling it up with useless posts...

On topic: i have always visualized it like the headhumpers on Half Life or the egg-layers from the James Cameron Alien movies.
As in the headbites from the floor are a result of the dretch quickly springing upward and lashing out (not hugely important to visually implement)
Don't you mind to tell me what you nickname meens, cause in my vocabulary there is only anon and a moose ???

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Dretch Floor Headbites
« Reply #23 on: June 17, 2011, 06:08:22 am »
On topic: i have always visualized it like the headhumpers on Half Life or the egg-layers from the James Cameron Alien movies.
As in the headbites from the floor are a result of the dretch quickly springing upward and lashing out (not hugely important to visually implement)
Considering that dretch bite in the killfeed and every other alien has an animation for their attack, that's unlikely. If you guys really want to argue about realism I think that it'd be incredibly interesting if you compiled a wiki page or ten outlining the biology of all the alien classes.

Edit: How poison works, the connection to the overmind, how grangers build things, the specifics of the mara zap, etc.
« Last Edit: June 17, 2011, 06:12:47 am by Plague Bringer »
U R A Q T

Relish

  • Posts: 34
  • Turrets: +1/-6
Re: Dretch Floor Headbites
« Reply #24 on: June 22, 2011, 12:38:59 am »
Amazing how everyone attempts to avoid the question. It's a very simple problem: A dretch is less than one foot high, yet it can reach a human player's head and achieve a critical hit from the floor.

The answer is that the dretch's attack range is too far.

With Obama's new socialized food-care system (Obamafarms), there will be no need for the dretch to stretch the boundaries of physics, the average human will only be fed enough to be three feet tall!  When little humans bend down to pet/eat them BAM!  Head eats.  If you're wondering why they wouldn't shoot them before they eat them, it was just published in an EPA study that guns are harmful to the environment and therefore must all be outlawed.  Why did this all happen you ask?  Stop asking questions and remember: it always makes more sense if you don't think about it.

Undeference

  • Tremulous Developers
  • *
  • Posts: 1254
  • Turrets: +122/-45
Re: Dretch Floor Headbites
« Reply #25 on: June 22, 2011, 01:40:25 am »
A dretch is less than one foot high, yet it can reach a human player's head and achieve a critical hit from the floor.
Assuming humans are 1.8m tall, dretches are just shy of 1m tall. A dretch can "stretch" itself so it is 23cm longer than the distance of a human's chin from the floor.

A dretch's range is actually a bit longer than that, but well within the distance a frog-like tongue could account for (ignoring the fact that dretches bite—but not through their bodies).
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Dretch Floor Headbites
« Reply #26 on: June 22, 2011, 01:47:34 am »
If F50 is interested, I'd love to try out a modification on the Brindus server in which the dretch attack range is drastically shortened in exchange for making them harder to hit by being smaller and/or faster.

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Dretch Floor Headbites
« Reply #27 on: June 22, 2011, 08:34:08 am »
They have a frog-like tongue, with their mouth on the end of it.
Alternately, they shoot their entire mouth at the enemy, which then dissolves on contact and they grow a new one.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Dretch Floor Headbites
« Reply #28 on: June 22, 2011, 03:42:42 pm »
Alternately, they shoot their entire mouth at the enemy, which then dissolves on contact and they grow a new one.
Laughed out loud. Get Norf in here.

If F50 is interested, I'd love to try out a modification on the Brindus server in which the dretch attack range is drastically shortened in exchange for making them harder to hit by being smaller and/or faster.
Too much faster and the dretch will become a bottleneck for alien players. I feel like the more speed you add the more difficult it is to play dretch, because dodging is certainly not an inherent skill. Making the dretch the size that it looked in 1.1, or even a tiny bit smaller, would be really interesting.
U R A Q T

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Dretch Floor Headbites
« Reply #29 on: June 23, 2011, 08:54:17 am »
IMO making dretch hitbox slightly smaller is a bad idea, because:
1. players with really good aim will still hit you about as easily while newbies will fail even more, increasing the skill gap
2. if you can't dodge, it doesn't matter much even vs average players,
3. dretches may be able to fit to places they currently can't, maybe even get outside the map.
IMO increasing hp and speed are better options.