Author Topic: How to bring treemulous back alive.  (Read 6803 times)

swamp-cecil

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How to bring treemulous back alive.
« on: July 07, 2011, 10:26:53 pm »
http://www.youtube.com/watch?v=1Kvl31g77Z8
Of course we shouldn't switch to a non opensource engine, but I just wanted to show all of you guys xhow cool this would be if treulous looked and felt like this.
« Last Edit: July 07, 2011, 10:35:56 pm by swamp-cecil »
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Nux

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Re: How to bring treemulous back alive.
« Reply #1 on: July 08, 2011, 12:50:01 am »
It's pretty and enjoyable in a way completely different to how I enjoy tremulous.

This subforum is for stuff you've created. Sorry if that wasn't clear.

swamp-cecil

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Re: How to bring treemulous back alive.
« Reply #2 on: July 08, 2011, 01:53:25 am »
Whoops. I was just looking through the art on this forum and I guess I posted it in the wrong forum.
may any admin please move it to "off topic"
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Bloodghost

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Re: How to bring treemulous back alive.
« Reply #3 on: July 08, 2011, 08:33:35 pm »
That stuff looks like it would take alot of time to code a tremulous verison into. Using a hovel to get glitch out of the map would be the least of your concerns inregards to bug abuse. By the time you even coded all this, wouldn't the next generation graphics allready be out? Its fighting a uphill battle, but if you could code tremulous into it, that would be epic.

swamp-cecil

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Re: How to bring treemulous back alive.
« Reply #4 on: July 08, 2011, 09:45:09 pm »
Wouldn't the next generation graphics allready be out?
This is allready sexy enough to bring it back to life.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

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Re: How to bring treemulous back alive.
« Reply #5 on: July 09, 2011, 12:02:19 am »
That stuff looks like it would take alot of time to code a tremulous verison into. Using a hovel to get glitch out of the map would be the least of your concerns inregards to bug abuse. By the time you even coded all this, wouldn't the next generation graphics allready be out? Its fighting a uphill battle, but if you could code tremulous into it, that would be epic.
I think it's not.
Although we may laugh at black and white movies,
it totally blows away still BW photos.
Trem is so old looking we are almost looking at some form of comparison.

janev

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Re: How to bring treemulous back alive.
« Reply #6 on: July 10, 2011, 12:28:58 pm »
A) Finding/ creating an open source next gen video game engine is a lot of work
B) Porting the tremulous concept to a new engine is a lot of work
C) Balance testing is a shitload of work
D) One of the main lures to tremulous is that it works on older systems
Author of "The quick beginner's guide to playing tremulous"
Founding member of the "undefeated in clanwars since 2006" club and narcissist extraordinaire.


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vcxzet

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Re: How to bring treemulous back alive.
« Reply #7 on: July 15, 2011, 06:40:16 am »
Just let it go
Even if you revive it, it won't be the same game
Sometimes a game should die for good
Use the good parts of it
So to make a better game


Edit: seriously it is hard to revive tremulous. Tremulous has lots of casual coders and casual mappers.
It lacks:
3d/2d artists, graphics coders, and most importantly a sound guy
« Last Edit: July 15, 2011, 06:49:02 am by vcxzet »

kharnov

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Re: How to bring treemulous back alive.
« Reply #8 on: July 15, 2011, 06:42:20 am »
You don't seem to be letting it go.

vcxzet

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Re: How to bring treemulous back alive.
« Reply #9 on: July 15, 2011, 06:50:02 am »
You don't seem to be letting it go.
I did. Do you see me helping anything? I am just here to watch it die

kharnov

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Re: How to bring treemulous back alive.
« Reply #10 on: July 15, 2011, 06:53:13 am »
Tremulous has lots of casual coders and casual mappers.

I see you edited your post.

Why don't you add whiners to that, too?

vcxzet

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Re: How to bring treemulous back alive.
« Reply #11 on: July 15, 2011, 07:04:00 am »
Tremulous has lots of casual coders and casual mappers.

I see you edited your post.

Why don't you add whiners to that, too?
Yes, you have good observation skills. I edited my post. I added some text, that part starts with "Edit:".
I didn't mention whiners because that would not serve anything
« Last Edit: July 15, 2011, 07:06:09 am by vcxzet »

kharnov

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Re: How to bring treemulous back alive.
« Reply #12 on: July 15, 2011, 07:29:50 am »
my point.

I find threads like these and posts like yours to be pointless. You don't get anything changed by sitting down and talking about what has to be done. You do things. It doesn't matter how much people complain about there not being enough of "_____ guy" around, they're not going to materialize out of thin air and start producing all the assets you ever dreamed of for free. Regardless of how much nostalgia people feel for the glory days of 2007, they're not going to happen again for the simple reason that it's fucking 2011 and people have moved on with their lives. Loads of people have gone off to college or other games, they simply don't have enough time for Tremulous. How are we supposed to attract new players when we have forum cancer pining about the good old days and loudly whining their wishes of self-entitlement? People like Stannum and the other content-creating developers do things out of their own time and their own patience and if you want something better, you can buy a fucking commercially-produced game.

For all the bitching about moving Tremulous to another engine or posts like "hey I want this in the game program it and make models for me" or "why isn't this in the game you devs are teh suck" or "here is my self-entitled outline of how Tremulous should progress" we could have people do something useful. Learn how to make maps. Help out with the sound project. Transfer your clans onto GPP instead of lingering on 1.1. Advertise Tremulous to people you know. Host tournaments. Start up a clan league. Do something, if possible. If you can't do anything, that's fine. But don't linger around malignantly, for fucks sake.

Just let it go
Even if you revive it, it won't be the same game
Sometimes a game should die for good
Use the good parts of it
So to make a better game

I'll tell you what the community needs.

Less people like you.

vcxzet

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Re: How to bring treemulous back alive.
« Reply #13 on: July 15, 2011, 07:48:47 am »
You can claim that all suggestions are pointless. Maybe right.
Game looks like something from 2000s so it unattractive for most of the gamers.
Old players are leaving. You should expect less new players.
Sorry if my suggestion hurts your feelings
It is not bitching. I stated what tremulous lacks according to me.
But I can't find artists or coders for the project and I will not code or create assets for tremulous.

Sorry.
Sorry that the game you love is dying.
Sorry that I can't help it.
Sorry for stating my ideas.
Sorry that you can't stand others ideas



Nux

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Re: How to bring treemulous back alive.
« Reply #14 on: July 15, 2011, 11:48:38 am »
vcxzet has just grown old and tired. It happens to people, but especially to tremulous players.

He was once happy to contribute but alas! Those days are behind him.  :'(

Anyhow, screw the old fogeys and continue to enjoy (and contribute to) tremulous with everyone else who still likes to have fun!

Creative1

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Re: How to bring treemulous back alive.
« Reply #15 on: July 15, 2011, 09:36:15 pm »
It lacks:
3d/2d artists, graphics coders, and most importantly a sound guy
That's not quite true, Stannum is doing a real good job with the models and concepts, Benmachine and others are also doing a real nice job with rendering, and the community seems to be more than helpful when it comes to sounds.
i could possibly make a server on windows then switch back to linux and use that same server

zolk3ri

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Re: How to bring treemulous back alive.
« Reply #16 on: July 16, 2011, 07:20:13 pm »
It lacks:
3d/2d artists, graphics coders, and most importantly a sound guy
That's not quite true, Stannum is doing a real good job with the models and concepts, Benmachine and others are also doing a real nice job with rendering, and the community seems to be more than helpful when it comes to sounds.

Still need more enthusiastic person who also has free time.