Author Topic: Apelsin - a server and clan browser [1.1-2 released]  (Read 41648 times)

Thorn

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O lord... Apelsin is written in Haskell, Tremulous is written in QuakeC

No, QC was only used with Quake 1. Tremulous is standard C

OhaiReapd

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Not even bro, found that out myself.
How proficient a coder are you, then?

Not very, but I can understand enough to know that 1.2 is a hell of alot harder to understand than 1.1. I'm learning, so get off my back.  :police:
« Last Edit: July 15, 2011, 10:10:22 pm by OhaiReapd »

Tremulant

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Not even bro, found that out myself.
How proficient a coder are you, then?

Not very, but I can understand quite well. I'm learning, so get off my back.  :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?
my knees by my face and my ass is being hammered

OhaiReapd

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Not even bro, found that out myself.
How proficient a coder are you, then?

Not very, but I can understand quite well. I'm learning, so get off my back.  :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?

No, these are forums. This is my opinion, if you don't like it, too bad. :)

NotYarou

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Great job, Cadynum. It's interesting that all your projects are written in Haskell (most people who criticize it don't understand what Haskell is meant for/usually don't know what they're talking about).

I don't know what you mean. The code is easy enough to read and there are enough comments to figure stuff out, if you at least know the basics.
+1

Cadynum

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Thanks for the compliments!
Expect version 1.1 in a few days.

Off Topic: What would be really nice is implementing something like this into the Tremulous server browser, but I doubt that'd be anything less than tedious.
Not having to open tremulous is one of the advantages with the program, imo.

Will run on wine/crossover. For all you mac users.
Nice. Hopefully there will be a real mac build soon. Ingar and Kiwi have said they are looking into it too.

Great job, Cadynum. It's interesting that all your projects are written in Haskell (most people who criticize it don't understand what Haskell is meant for/usually don't know what they're talking about).
Thanks. I think Haskell is a great language. The initial learning curve is probably steeper than for most language but i think it's a worthy investment of time.

Menace13

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Should we expect that after 1.1, 1.2 will be in 5 years or so?

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Qrntz

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Should we expect that after 1.1, 1.2 will be in 5 years or so?
You didn't note that Cadynum has a much more intensive sense of Thursday, so it will probably be much sooner.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Tremulant

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Not even bro, found that out myself.
How proficient a coder are you, then?

Not very, but I can understand quite well. I'm learning, so get off my back.  :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?

No, these are forums. This is my opinion, if you don't like it, too bad. :)
No, could be implemented, but the dev's are too busy making their code hard to read.
You didn't make it entirely clear that you only found it hard to read because you're a completely clueless cretin, not terribly fair on the devs.

Cadynum has a much more intensive sense of Thursday
heh
my knees by my face and my ass is being hammered

c4

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No, could be implemented, but the dev's are too busy making their code hard to read.


Quote from: volt@irc
fuckin devs making the code hard to read

OhaiReapd's views are his and only his, PLEASE KEEP ME THE FUCK OUT OF THIS! thanks
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Volt

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No, could be implemented, but the dev's are too busy making their code hard to read.


Quote from: volt@irc
fuckin devs making the code hard to read

Listen you dumbass there you go quoting out of context again. When i wrote that it was in regards to the way the menu code was being handled on the svn EXAMPLE where there is a shit ton of #define's that apparently is suppose to make it easier to position stuff but just makes it harder to read *IMO*

OhaiReapd was talking about something entirety different all together and that is editing ui_main.c and stuff in the SRC/UI to include features from Apelsin which made no sense.

Stop trying to be a smartass duck and hop the fuck off my dick, shit. If you have an issue with bring it in a private chat or IRC stop trying to come at me on Cadynum's topic. I'm not vape and i will call you out on your bullshit when i see it.
don't push me, " cause I'm close to the edge I'm trying not to lose my head, ah huh-huh-huh "

Anyways Cadynum great program great release, i hope things get back on topic from here down.

vcxzet

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O lord... Apelsin is written in Haskell, Tremulous is written in QuakeC

No, QC was only used with Quake 1. Tremulous is standard C
right. it is a little more restricted version of old standard C.
probably that is why some people incorrectly refer to it as quakeC

anyway... why someone uses haskell to code a server browser is beyond my imagination. end user wouldn't care though (as long as it runs smoothly)

Tremulant

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anyway... why someone uses haskell to code a server browser is beyond my imagination. end user wouldn't care though (as long as it runs smoothly)
I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.
my knees by my face and my ass is being hammered

RAKninja-Decepticon

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I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.

i can see the headlines now -

"PROGRAMMER CHOOSES THE LANGUAGE HE PROGRAMS IN BY WAY OF PERSONAL PREFERENCE!!!   details at 11."
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

OhaiReapd

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I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.

i can see the headlines now -

"PROGRAMMER CHOOSES THE LANGUAGE HE PROGRAMS IN BY WAY OF PERSONAL PREFERENCE!!!   details at 11."

+1 for non-sequitur

Cadynum

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Apelsin 1.1
« Reply #45 on: July 19, 2011, 12:45:27 am »
Apelsin 1.1 has been released!
Downloads have been updated in the original post.
Unfortunately, due to the way i parse the config file, your old config is likely broken now. I will address this problem in a future release.


Change Log
General
  • Properly launch vanilla Tremulous 1.1.
  • Some performance changes to the polling library used.
  • Better, more helpful, warning dialogs.
  • "Refresh Current" now updates that server everywhere.
  • Real hotkey support, tab numbers are removed.
  • Clear text button for the filter bar.
  • Remember colors better.

Find Players:
  • Added sorting
  • Strict matching -> fuzzy matching, like in the server browser.

Online clans:
  • Fixed sorting

Clan List:
  • Double clicking a clan now opens their website.
  • Select a clan with a server icon to view their server in the right pane.
  • Instead of showing just the plain tag, show how it's matched with wildcards.

Windows specific:
  • About URL is now clickable
  • Broken icons are fixed

New Keyboard shortcuts
Alt+1-5Change tab
Ctrl+R or F5Refresh all servers
Ctrl+S or F6Sync clan list
F7About
Ctrl+L or Ctrl+FFocus Filter
« Last Edit: July 19, 2011, 12:52:13 am by Cadynum »

Cadynum

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #46 on: July 25, 2011, 01:46:47 am »
Apelsin 1.1-2 is out!
This release adds no new features, it fixes a bug that may cause a lot of servers not to respond in certain Windows configurations.
If you use linux the only difference you will notice is a slightly lower RAM usage.

OhaiReapd

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #47 on: July 25, 2011, 10:50:51 pm »
still no mac.....  :'(

Silver

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #48 on: July 28, 2011, 04:37:10 am »
Great release cady.

Rest of the forum users, glad to see you're still hashing it out with immaturity.
I SUKC AT TRMELUS

IABZ IS JESUS

Pazuzu

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #49 on: July 28, 2011, 04:20:24 pm »
Great release cady.

Rest of the forum users, glad to see you're still hashing it out with immaturity.
Still on your high horse, Silver?

ok, can you give me the tool thingy app that can code?

Loki

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #50 on: August 05, 2011, 08:23:09 am »
It works like charm. Thanks
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Loki

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #51 on: August 13, 2011, 01:56:21 pm »
Can't connect in 1.1 version. It just starts up and nothing does. FFFFFFFFFFFFFFFFIIIIXXXXXXX :b
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Cadynum

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #52 on: August 13, 2011, 03:59:03 pm »
Can't connect in 1.1 version. It just starts up and nothing does. FFFFFFFFFFFFFFFFIIIIXXXXXXX :b
Are you using the latest version of Apelsin, 1.1-2?
If you are:
What operating system do you use?
Which version of tremulous 1.1?

Loki

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #53 on: August 16, 2011, 04:21:58 pm »
Version of tremulous 1.1? Idk what you mean but i think that it's the classic, i dont have tremfusion.

os is win xp
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Cadynum

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #54 on: August 18, 2011, 05:32:45 pm »
Version of tremulous 1.1? Idk what you mean but i think that it's the classic, i dont have tremfusion.

os is win xp
Do you have your tremulous path set directly to the tremulous.exe and not some shortcut?
Also, which apelsin version?

Cadynum

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #55 on: September 10, 2012, 04:52:48 pm »
I have over the year made a bunch of changes but never gotten around to release them.
I'm not sure if anyone is still active here, but if you would like to see the next apelsin version and knows how to package for ubuntu, mac or your OS of choice your help would be welcome :)

(it now also optionally includes Unvanquished servers!)

https://github.com/Cadynum/Apelsin

Purgatory

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #56 on: September 18, 2012, 03:58:03 pm »
awesome and cool work (: does this work on mac?  :D

Cadynum

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #57 on: September 18, 2012, 11:53:29 pm »
awesome and cool work (: does this work on mac?  :D

It does (theoretically) work on mac, but someone needs to compile it. I can't do it myself as I don't have a mac.

ULTRA Random ViruS

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #58 on: September 19, 2012, 01:15:52 pm »
I have over the year made a bunch of changes but never gotten around to release them.
I'm not sure if anyone is still active here, but if you would like to see the next apelsin version and knows how to package for ubuntu, mac or your OS of choice your help would be welcome :)

(it now also optionally includes Unvanquished servers!)

https://github.com/Cadynum/Apelsin
Can you please compile? :D

jr2

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Re: Apelsin - a server and clan browser [1.1-2 released]
« Reply #59 on: September 20, 2012, 01:46:32 am »
If you happen to have the right hardware, maybe you can run OSX as a hackintosh multi-boot.

http://lifehacker.com/5841604/the-always-up+to+date-guide-to-building-a-hackintosh
Signature can be found here at Hard Light Productions