Author Topic: TremFusion 1.2?  (Read 4397 times)

Creative1

  • Posts: 47
  • Turrets: +144/-2
TremFusion 1.2?
« on: July 21, 2011, 04:27:17 am »
Hi guys, I've been told there's a Tremulous 1.2, sortof, that you would need to compile yourself by getting the source from the TremFusion GPP branch.

So I grabbed the code from here http://www.tremfusion.net/hg/tremfusion/rev/093e8ad42682, ran make and all that, got an executable, but it doesn't seem to be 1.2.. I also tried a bunch of other revs with Trem 1.2 next to them, and I can't remember what I did, but I got as far as getting the main menu using the 1.2 one, but I can't connect to any servers or anything. So my question is, is it possible to get TremFusion 1.2? If so, where can I grab it? Sorry if this was asked here before, I found nothing using the search button.

Thanks.
i could possibly make a server on windows then switch back to linux and use that same server

vcxzet

  • Posts: 467
  • Turrets: +21/-13
Re: TremFusion 1.2?
« Reply #1 on: July 21, 2011, 08:14:26 am »
20 months ago *Some stuff somehow got left out of the merge trem1.2

Celestial_Rage

  • Posts: 636
  • Turrets: +120/-8
Re: TremFusion 1.2?
« Reply #2 on: July 21, 2011, 05:17:26 pm »
Hi guys, I've been told there's a Tremulous 1.2, sortof, that you would need to compile yourself by getting the source from the TremFusion GPP branch.

So I grabbed the code from here http://www.tremfusion.net/hg/tremfusion/rev/093e8ad42682, ran make and all that, got an executable, but it doesn't seem to be 1.2.. I also tried a bunch of other revs with Trem 1.2 next to them, and I can't remember what I did, but I got as far as getting the main menu using the 1.2 one, but I can't connect to any servers or anything. So my question is, is it possible to get TremFusion 1.2? If so, where can I grab it? Sorry if this was asked here before, I found nothing using the search button.

Thanks.

Put the executable in your tremulous directory and run

Code: [Select]
./name_of_executable +set fs_game gpp

Note that I have found TremFusion's performance to be inferior to that of segfault's. Also, there is a lot of unused and old code in TF, so in general, you are better off going with Segfault.
"The reports of my death are greatly exaggerated" ~Mark Twain

OhaiReapd

  • Guest
Re: TremFusion 1.2?
« Reply #3 on: July 21, 2011, 07:49:10 pm »
We need to get Tach to add more stuff into it. It's pretty bare compared to the useless shit that was in Tremfusion. Some of it is actually useful, like being able to set messagemodes, so I could go into my cfg and type

Code: [Select]
bind u messagemode /a
bind i messagemode /m eh

That way I have an admin say command, along with a clan chat command.

NotYarou

  • Posts: 76
  • Turrets: +27/-2
    • Alcoholics Anonymous
Re: TremFusion 1.2?
« Reply #4 on: July 21, 2011, 08:06:14 pm »
1) l2 use mercurial
2) Tremulous forums have nothing to do with Tremfusion
3) Tremfusion was bloated garbage and still is

Creative1

  • Posts: 47
  • Turrets: +144/-2
Re: TremFusion 1.2?
« Reply #5 on: July 21, 2011, 09:26:32 pm »
Hi guys, I've been told there's a Tremulous 1.2, sortof, that you would need to compile yourself by getting the source from the TremFusion GPP branch.

So I grabbed the code from here http://www.tremfusion.net/hg/tremfusion/rev/093e8ad42682, ran make and all that, got an executable, but it doesn't seem to be 1.2.. I also tried a bunch of other revs with Trem 1.2 next to them, and I can't remember what I did, but I got as far as getting the main menu using the 1.2 one, but I can't connect to any servers or anything. So my question is, is it possible to get TremFusion 1.2? If so, where can I grab it? Sorry if this was asked here before, I found nothing using the search button.

Thanks.

Put the executable in your tremulous directory and run

Code: [Select]
./name_of_executable +set fs_game gpp

Note that I have found TremFusion's performance to be inferior to that of segfault's. Also, there is a lot of unused and old code in TF, so in general, you are better off going with Segfault.
Thanks for the tip Rage, but when I do that, the client just crashes, and from the crashlog.txt, this is what I get. http://pastebin.com/9hEbQbLY

2) Tremulous forums have nothing to do with Tremfusion
I realize that, and sorry that I posted it here, but the TremFusion forums are sort of, dead. If it's too much of a problem to post it here, I'm sorry and would ask that a moderator could just delete this thread. Thinking about it now, this also should not be in General Discussion, my mistake.
i could possibly make a server on windows then switch back to linux and use that same server

Undeference

  • Tremulous Developers
  • *
  • Posts: 1254
  • Turrets: +122/-45
Re: TremFusion 1.2?
« Reply #6 on: July 22, 2011, 12:19:02 am »
Code: [Select]
bind u messagemode /a
bind i messagemode /m eh
These do exactly the same thing but don't require a modified client
Code: [Select]
bind u "set ui_chatBuffer /a; menu say"
bind i "set ui_chatBuffer /m eh; menu say"
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