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Can you make radiant produce a larger BMP than trem?

Started by nubcake, August 01, 2011, 08:15:12 AM

nubcake

For example I can't go past 1600x1200 in Ttrem but is there another way to make radiant render a 2048x2048 image? Or Trem via some other means?

Thorn

r_fullscreen 0
r_mode -1
r_customwidth / r_width SomeSillyNumber
r_customheight / r_height SomeSillyNumber
vid_restart

*r_custom depends on client age.

nubcake

Sorry I mean that my monitor/gfx card won't allow me to go that high a resolution (trem will just crash with an error), but is there another way to makee the screenshot output size larger? Or can I render the screenshot some other way?

gimhael

In OpenGL you need Framebuffer Objects to render to a texture that is larger than the screen. They were introduced in 2004, so they're too modern for the Quake 3 engine.