Author Topic: Can you make radiant produce a larger BMP than trem?  (Read 3372 times)

nubcake

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Can you make radiant produce a larger BMP than trem?
« on: August 01, 2011, 08:15:12 am »
For example I can't go past 1600x1200 in Ttrem but is there another way to make radiant render a 2048x2048 image? Or Trem via some other means?

Thorn

  • Guest
Re: Can you make radiant produce a larger BMP than trem?
« Reply #1 on: August 01, 2011, 01:23:02 pm »
r_fullscreen 0
r_mode -1
r_customwidth / r_width SomeSillyNumber
r_customheight / r_height SomeSillyNumber
vid_restart

*r_custom depends on client age.

nubcake

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Re: Can you make radiant produce a larger BMP than trem?
« Reply #2 on: August 02, 2011, 12:55:01 am »
Sorry I mean that my monitor/gfx card won't allow me to go that high a resolution (trem will just crash with an error), but is there another way to makee the screenshot output size larger? Or can I render the screenshot some other way?

gimhael

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  • Turrets: +70/-16
Re: Can you make radiant produce a larger BMP than trem?
« Reply #3 on: August 02, 2011, 06:27:29 am »
In OpenGL you need Framebuffer Objects to render to a texture that is larger than the screen. They were introduced in 2004, so they're too modern for the Quake 3 engine.