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Much needed animation (alien swipes)

Started by roosh, August 20, 2011, 07:25:27 AM

roosh

I'm starting off by thanking the developers for making tremulous into a great and dynamic game.

I think that it would be really helpful for new players if alien swipes were animated. I know that human blood indicates that you've made a hit, but I think that this animation would really help the aesthetics of the game.

Looking forward to 1.2 =)

Haraldx

Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

gimhael

Tremfusion also has (had) 2d alien swipes.

Haraldx

Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

roosh

Quote from: Haraldx on August 20, 2011, 10:02:29 AM
Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.

I didn't know it would be included in 1.2.

Is there some place I can find the entire new feature list for 1.2?

jm82792

I'd personally find it incredibly easy animating that stuff(if someone wants me to animate some arms I'll do it)
I could model the arms, texture them and such, however I can't and won't bang my head against the wall getting it within trem.

Dracone

Stannum is doing that. I don't have the link.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

jm82792

Quote from: Dracone on August 21, 2011, 03:46:46 AM
Stannum is doing that. I don't have the link.
Good, as long as someone is doing it :)


jm82792

Sometimes with best intentions thing go still and die.
Worst case I can help, best case we have what we want and don't have to do anything.

Spiney

#10
.

kharnov

Quote from: Spiney on September 13, 2011, 02:55:45 PM
Another thing that would help is to make the blood effects more pronounced.

Actually, I kind of agree with this. Can we have some way to make blood more obvious on our end? Maybe a slider or a cvar we can adjust?

ULTRA Random ViruS

Added gibs and blur? (to show where the gibs go easier)

oversee

As a new player it is very hard for me to tell where I have hit. I end up just shooting like crazy. More obvious blood would be a great help.

jez

Completely agree with the 'Its hard to tell when you hit' sentiment. You get used to it after a bit, but it makes playing aliens feel less immediate.

Just to throw another suggestion out there - hit sounds. Its been tried and tested and works well (Quake 3 and UT would be relevant examples).

oversee


Menace13

By hit sounds do you mean like the ones in games such as TF2 that make a distinctive sound to show when an enemy is taking damage by your weapons, even if it's because they are still on fire? That would be a useful feature, so long as it is toggle-able.

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

ULTRA Random ViruS

I also like that feature, but it gets annoying. If it does come, MAKE SURE IT IS OPTIONAL. Like what menace13 said.

Also, i like the blood effects from funserver (by rotacak), i would like those features in 1.2 as well. If you look at the current blood particals, they are o.k., but when the partical system creates it, it creates like 3 or 4 at the same time, and it looks like a smudge circle in the colour of the team.