Author Topic: Much needed animation (alien swipes)  (Read 9749 times)

roosh

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Much needed animation (alien swipes)
« on: August 20, 2011, 07:25:27 am »
I'm starting off by thanking the developers for making tremulous into a great and dynamic game.

I think that it would be really helpful for new players if alien swipes were animated. I know that human blood indicates that you've made a hit, but I think that this animation would really help the aesthetics of the game.

Looking forward to 1.2 =)

Haraldx

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Re: Much needed animation (alien swipes)
« Reply #1 on: August 20, 2011, 10:02:29 am »
Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

gimhael

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Re: Much needed animation (alien swipes)
« Reply #2 on: August 20, 2011, 06:08:25 pm »
Tremfusion also has (had) 2d alien swipes.

Haraldx

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Re: Much needed animation (alien swipes)
« Reply #3 on: August 20, 2011, 06:19:46 pm »
Tremfusion also has (had) 2d alien swipes.
Sorry, I don't use Tremfusion.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

roosh

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Re: Much needed animation (alien swipes)
« Reply #4 on: August 20, 2011, 08:34:07 pm »
Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.

I didn't know it would be included in 1.2.

Is there some place I can find the entire new feature list for 1.2?

jm82792

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Re: Much needed animation (alien swipes)
« Reply #5 on: August 21, 2011, 02:54:27 am »
I'd personally find it incredibly easy animating that stuff(if someone wants me to animate some arms I'll do it)
I could model the arms, texture them and such, however I can't and won't bang my head against the wall getting it within trem.

Dracone

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Re: Much needed animation (alien swipes)
« Reply #6 on: August 21, 2011, 03:46:46 am »
Stannum is doing that. I don't have the link.
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jm82792

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Re: Much needed animation (alien swipes)
« Reply #7 on: August 21, 2011, 09:56:21 am »
Stannum is doing that. I don't have the link.
Good, as long as someone is doing it :)

Haraldx

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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

jm82792

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Re: Much needed animation (alien swipes)
« Reply #9 on: August 21, 2011, 11:11:10 pm »
Sometimes with best intentions thing go still and die.
Worst case I can help, best case we have what we want and don't have to do anything.

Spiney

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Re: Much needed animation (alien swipes)
« Reply #10 on: September 13, 2011, 02:55:45 pm »
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« Last Edit: September 22, 2013, 01:37:41 pm by Spiney »

kharnov

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Re: Much needed animation (alien swipes)
« Reply #11 on: September 13, 2011, 08:46:24 pm »
Another thing that would help is to make the blood effects more pronounced.

Actually, I kind of agree with this. Can we have some way to make blood more obvious on our end? Maybe a slider or a cvar we can adjust?

ULTRA Random ViruS

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Re: Much needed animation (alien swipes)
« Reply #12 on: September 17, 2011, 11:10:35 am »
Added gibs and blur? (to show where the gibs go easier)

oversee

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Re: Much needed animation (alien swipes)
« Reply #13 on: September 20, 2011, 01:56:59 am »
As a new player it is very hard for me to tell where I have hit. I end up just shooting like crazy. More obvious blood would be a great help.

jez

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Re: Much needed animation (alien swipes)
« Reply #14 on: September 24, 2011, 02:05:59 pm »
Completely agree with the 'Its hard to tell when you hit' sentiment. You get used to it after a bit, but it makes playing aliens feel less immediate.

Just to throw another suggestion out there - hit sounds. Its been tried and tested and works well (Quake 3 and UT would be relevant examples).

oversee

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Re: Much needed animation (alien swipes)
« Reply #15 on: September 25, 2011, 08:24:16 am »
I like the idea of hit sounds.

Menace13

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Re: Much needed animation (alien swipes)
« Reply #16 on: September 26, 2011, 02:08:08 am »
By hit sounds do you mean like the ones in games such as TF2 that make a distinctive sound to show when an enemy is taking damage by your weapons, even if it's because they are still on fire? That would be a useful feature, so long as it is toggle-able.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

ULTRA Random ViruS

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Re: Much needed animation (alien swipes)
« Reply #17 on: September 28, 2011, 10:43:06 am »
I also like that feature, but it gets annoying. If it does come, MAKE SURE IT IS OPTIONAL. Like what menace13 said.

Also, i like the blood effects from funserver (by rotacak), i would like those features in 1.2 as well. If you look at the current blood particals, they are o.k., but when the partical system creates it, it creates like 3 or 4 at the same time, and it looks like a smudge circle in the colour of the team.