Author Topic: How to play aliens?  (Read 36924 times)

Vape

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Re: How to play aliens?
« Reply #30 on: October 20, 2011, 03:29:27 pm »
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

RAKninja-Decepticon

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Re: How to play aliens?
« Reply #31 on: October 21, 2011, 12:26:13 am »
your examples sound geared to dretch, which the OP said he didnt have much problem with - it was the bigger things giving him problems.

your examples do have some application for larger aliens, yes, but in my own experience, these things become less important as you evolve.  maras and above are kind of made to take on multiple humans head on.  poison helps larger aliens, but the lack of it isnt as crippling to them as it is to dretches vs s2+ humans.

and it's hard to sneak up behind someone when you make so much noise moving around.
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jm82792

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Re: How to play aliens?
« Reply #32 on: October 24, 2011, 06:14:37 am »

Bah right when that film hit clowns jumped from $5 to like $20-$30 lol
Thus I have my cheaper and readily avaible tomatoes.

Regarding the tactic, yes it's geared for getting a better class..
« Last Edit: October 24, 2011, 06:16:57 am by jm82792 »

Dracone

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Re: How to play aliens?
« Reply #33 on: October 24, 2011, 07:25:02 pm »
Play dretch through stealth when alone or in a group with anything less than a mara. When breaking out of hiding, it becomes about killing them as fast as possible, since humans can grossly outmaneuver dretches (they could in 1.1 too really, but dretches were smaller and harder to hit while moving quickly in that). Don't retreat with dretch if you get weak. That just assumes that you leaving there is going to save your team one feed when in reality it might mean your fuckface teammates going and getting killed more easily, possibly resulting in even more feeds. Waste of time anyways, dretches actually aren't worth shit relatively, the times I scrimmed in this version made it pretty apparent that you could afford to be reckless pretty often with them even in more formal play.

Don't bother fighting with lisk until you get very good at wallwalking and decent at aiming. You'll also need solid reaction time. However, if you're a low HP dretch with 1 evo and there are no enemies around, evo to lisk and you'll heal faster, although this only really works out well if you think you can follow up, or if your team is S1 or you're too far from base at higher stages.

Mara is probably the most beneficial class to learn in the game, because its aim/movement correlation will improve the aim of your dretch, lisk, and human, the reason being that aiming with the mara is largely about learning to control your aim in every way while changing your movement in all aspects, all of this at once. Sometimes you have to do a huge circle with mara if they circle around you, sometimes you have to just stay locked on steady in front of you, etc...Don't use zap against enemies unless you feel like it's actually going to do something and the delay won't hurt you; it does have a long fkn range, so work with that I guess. Also, its mobility is overrated, the only reason to even learn how to jump with mara is to get away, and to be honest, it floats so badly now that you're probably fucked anyways if you get that weak. I can rarely get away with mara easily if I'm chased by someone who can move quickly, and I know how to move with mara pretty well. Also, if you try to use mara against groups, you're either going to just get raped, or your team will consist of dragoons who have to use pounce to do any damage, which will probably fuck you up badly since you'll either get pounced or your potential targets will get pushed away, and distance between yourself an enemy is more deadly to the mara than any other class, except dretch and lisk (but that's more of an initiation thing for those two classes, while for mara, you'll get outmaneuvered).

Dragoon is absolutely necessary to learn, despite it being the most unique class. I'd bet on 3 S2 humans with shotties over 8 maras in a fight between the two groups, all with decent skill on their own parts. But 2 good goons and maybe a dretch or something could take them. Learn to pounce spam first, boring as shit as it might be; there's no point in even trying to learn the fucked up chomp of GPP until you know how to stay close to your enemy and counter their general movements. If they dodge a lot, you'll have to be even faster. Understand that there is no delay between when you chomp and when your pounces can deal damage (in that order). If you miss your chomp, you can pounce as fast as possible afterwords and it will hit them, but to be honest, you're not going to effectively chomp anyone who spams dodge, because by the time you catch up with a pounce, you either knocked them back out of chomp range or you landed in front of them and they dodged again. But keep in mind that if they dodge as they get hit by a pounce they can actually go well out of anything less than a strong pounce's range, essentially fucking you over completely in the fight. Prevalent message: The goon is the only real "all around" class in the game, and it's a fkn shitty one.

Rant is my weakest class, but it's the easiest one conceptually: if the walls are tight, charge the enemies into them, and they will probably die. If they don't, slash them. It's only any good for base defense and directly attacking their base though.

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Undeference

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Re: How to play aliens?
« Reply #34 on: October 24, 2011, 10:10:56 pm »
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but dretches were smaller
I'm pretty sure the only difference is that the model was scaled up to fit the bbox—i.e., they are the same size but they look bigger now.

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Don't bother fighting with lisk until you get very good at wallwalking and decent at aiming.
On the other hand, basilisk only costs one point, so you don't really have to be very good at it to start using it. And, as long as you don't block larger teammates too much, they like it.

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Also, [the marauder's] mobility is overrated, the only reason to even learn how to jump with mara is to get away
Or to quickly get behind humans or around obstacles without actually going around them. Or if you're fighting a human with a lucifer cannon or flamer. Or most humans, since they tend to have trouble tracking marauders—even a lot of "pro"s with mass driver.
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Also, if you try to use mara against groups
in largish public games, jumping and zapping alone can usually get you a couple kills without dying.

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[Tyrants are] only any good for base defense and directly attacking their base though.
Because of the lower hp and faster turrets, tyrants are pretty bad against decent bases in gpp. You do better attacking bases with marauders and dragoons than tyrants, but tyrants are pretty good at disrupting the human defenders.

Edit: A quick note to no one in particular since this seems as good a place as any other about attacking bases with advanced dragoons that a lot of people seem to not think about: barbs in gpp are essentially heavy artillery. Just as you wouldn't (hypothetically) fire AGMs in an area where your infantry was engaged, be very selective with barbs when teammates are nearby.
« Last Edit: October 24, 2011, 10:17:19 pm by Undeference »
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RAKninja-Decepticon

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Re: How to play aliens?
« Reply #35 on: October 24, 2011, 10:30:11 pm »
personally, i learned basi before mara.  i feel you are more useful to the team when you are a portable booster, rather than just being a dretch.  you also learn the best ways to fight while avoiding your bigger teammates.

working mara has helped me with my basi jumpslashing.  it's worth learning how to do a small leap directly over the top of a human so as you hit the headshot in passing.

mara mobility has helped me when i sporadically use it.... if i switch from walking to jumping, and sometimes throw a walljump in, sometimes jump against the wall but dont walljump....  that seems to really confuse the humans.
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Flux

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Re: How to play aliens?
« Reply #36 on: October 25, 2011, 05:24:17 am »
How to play aliens?

Play and watch good players play (though very few still play!)