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Download speed

Started by Scott Swinyard, September 10, 2011, 06:52:56 AM

Scott Swinyard

The download speed anytime I try to join a server and it needs to download the map never exceeds about 10 or eleven kilobytes a second which means that it takes about twenty minutes just to get the first file. I don't know if there are any other files after that because I've never waited that long. I've tried many servers. Is this normal behavior or is there something wrong. Is there a way to speed it up?

David

Get an up-to-date client and it'll download fast.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Scott Swinyard


Tremulant

Quote from: Scott Swinyard on September 10, 2011, 10:17:19 PM
What is an MG repo?
That's his signature, it's appended to every post he makes, it's not relevant to his reply.

the client he's referring to is available from http://releases.mercenariesguild.net/client/ but if you download GPP, which is the more up to date beta version of trem, you'll get an http download capable client by default.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

Mad_Joe

Also, if given an option to download from server or website, pick website. It uses http, and is significantly faster.


Tremulant

Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

rotacak

But I talking about server without tremded, like default client (you just click on "create server").

/dev/humancontroller

soon the updated UDP upload/download code will be merged from ioQuake3, which easily yields transfer speeds of above 500KiB/s. then, setting up an HTTP server will be only a waste of time and reliability.

David

Unless the game server is on a link that can't handle multiple clients downloading at high speed.
You can argue that people shouldn't be running servers on such connections, but many do.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.